Showing posts with label lord dunsany. Show all posts
Showing posts with label lord dunsany. Show all posts

Monday, January 8, 2018

Providence (2015-2017): written by Alan Moore; illustrated by Jacen Burrows


Providence (2015-2017): written by Alan Moore; illustrated by Jacen Burrows: 

Alan Moore called Providence a version of his own Watchmen for the cosmic horror of H.P. Lovecraft. I think he's wrong. It's much more like his terrific Jack the Ripper saga From Hell, illustrated by Eddie Campbell. There's a wealth of factual material especially as related to HPL's own life here, along with an almost encyclopedic tour through all of Lovecraft's fiction. The deadly Boston molasses flood shows up in one issue. That was a real thing !!! The ghouls who got sugar-coated corpses because of it, maybe not so real. I hope.

Technically, Providence is simply named for HPL's beloved home town in Rhode Island. The title accretes other meanings as the story proceeds. 

For the first ten issues, we follow the adventures of Robert Black during the year 1920. He's a closeted gay man who has left his New York reporting job after the death of his lover to research various elements of New England legends and folklore.


Black's name riffs on Lovecraft pen-pal Robert Bloch, who would create Psycho, among other things. Like Bloch, Black originally hails from Wisconsin. Black's homosexuality plays on that of several other Lovecraft 'disciples,' some of whom (all of whom?) appear at least briefly in Providence.

The graphic novel rewards multiple readings and punishes the short attention span. Like Watchmen, Providence increases the density of its narrative by including lengthy prose pieces at the back of the comic book. This is Moore's densest comic-book work since From Hell with its 100+pages of appendices.

All one really needs to know is, um, all of H.P. Lovecraft. Well, no. Indeed, it would be interesting to tackle HPL's work AFTER reading Providence. Be sure to tell me how that goes if you try it!

The world of Providence isn't meant to be ours. One of the fascinating metafictional herein is Moore's use of the work of Robert W. Chambers, one of the acknowledged precursors to HPL in American horror. In the world of Providence there is no Chambers because elements of Chambers' stories exist in the real world -- most notably, state-sanctioned suicide booths. 

But Lovecraft himself exists, and is a writer. And he's about to start writing that crazy Cthulhu Mythos stuff after apprenticing with Poe-influenced horror and works inspired by the wide-ranging whimsies of Lord Dunsany (who also appears as a character).

William S. Burroughs also briefly appears. The anecdote connecting Burroughs and one of HPL's disciples? That's totally true!

Moore's approach to the story privileges psychological and bodily horrors over those of the cosmic. This is a very cloachal approach to HPL's Cthulhu Mythos. The starkest moments of horror, three of them spaced throughout the book, deal with rape as the defining sin of cosmic horror. Providence is not for the squeamish. But the rape scenes are justified, and there's nothing risible about them. They're deeply horrifying.

One of the key structural elements of Providence is the format (and the idea) of the Commonplace Book. Robert Black keeps one on his journeys, containing both things he finds along the way (including a hilarious church newsletter) and his own musings. H.P. Lovecraft kept one. And Providence combines fact, fiction, comics, written sections, and an overwhelming array of different covers to give the work some flavour of the Commonplace. Make of all of this what you will. Providence rewards patient study.


To tell much more would be to give something away. Technically, Providence is both prequel and sequel to Moore and Burrows' The Courtyard and Neonomicon. Search them out! 

As to Burrows' art -- it's perfectly suited to Moore's cold, clinical eye in Providence. It's a horror equivalent of Dave Gibbons' straightforward, subtle art on Moore and Gibbons' Watchmen. Burrows can draw horrible imaginings with great skill, but he's at his best throughout Providence giving the reader the creeps by being matter-of-fact and (seemingly) representational.

Oh, and the ghouls. Moore and Burrows' ghouls are unlike their forebears in HPL's own work. They're a terrific, funny, strangely lovable creation. Not that you would ever, ever want to meet them, in a subway station or a graveyard or in your own living room. In all, Providence is horrifying, sad, funny, satirical, scathing work from one of comic-book-writing's Grandmasters. Highest recommendation.

Wednesday, October 7, 2015

The Dream-Quest of Unknown Kadath by H.P. Lovecraft (1927/first published 1943)

The Dream-Quest of Unknown Kadath by H.P. Lovecraft (1927/first published 1943): The Dream-Quest of Unknown Kadath wasn't published until six years after H.P. Lovecraft's death. It's fascinating, poetic, uneven, and occasionally soporific. It's also the longest bridge between HPL's Dunsanian period and his mature Cthulhu Mythos work, having been completed after the publication of the seminal Mythos novella "The Call of Cthulhu." 

Lord Dunsany, far and away the most influential English-language fantasist of the first half of the 20th century, supplied a literary model for Lovecraft's in-between years. HPL's Dunsanian period moved him from verbose nods to Edgar Allan Poe and other horror writers to the cosmic horrors of the Mythos that would occupy Lovecraft from the mid-1920's to his death in 1937. 

The Dunsany stories, sometimes referred to as Lovecraft's Dream Cycle, aren't strictly horror. Instead, their lapidary prose and often surreal settings aim for a more nebulous form of the Weird and the Fantastic. They are indeed dream-like at even their shortest lengths, and many of the Dream-Cycle fragments are expansions of dreams set down by Lovecraft. From Dunsany also came Lovecraft's pantheons of strange gods with stranger names, and strange places with stranger names. Dunsany helped unshackle Lovecraft from real religions and traditional supernatural menaces. Dunsany helped Lovecraft fly.

The Dream-Quest of Unknown Kadath follows the efforts of recurring Dream-Cycle character Randolph Carter to discover why he's been banished from a wondrous city he'd previously been visiting in his dreams. Yes, The Dream-Quest of Unknown Kadath is indeed set in dreams -- or "Earth's Dreamlands," as Carter would say. There are also Dreamlands on other worlds. There are also Dreamlands in the dark between the stars, but you probably wouldn't want to find out what lives there.

Carter seeks the fortress of Kadath of the Cold Wastes, where dwell the gods of Earth, who seem to have barred Carter from his Dream-City. Looming far beyond and greater than the gods of Earth are the Other Gods. These are versions of the alien 'Gods' of the Cthulhu Mythos, though only Nyarlathotep and Azathoth are named among them. 

Carter will have to deal with these gods along with various monsters, ghouls, night-gaunts, cats, Gugs, almost-humans, vampires, and moon-beasts in the course of his quest. He'll meet Robert W. Chambers' King in Yellow. He'll converse with Nyarlathotep, the Crawling Chaos, herald of the Other Gods. He'll make friends and allies of the Cats of Ulthar and the ghouls of the Dreamlands. And he'll voyage through strange and mysterious lands, over weird seas, and under strange ground.

And all without chapter breaks!

Those who would come to The Dream-Quest of Unknown Kadath seeking cosmic horror in the vein of "The Call of Cthulhu" and "At the Mountains of Madness" should steer clear. There are sections of weird, unsettling description. But this novella really works best as a lengthy prose poem devoted to evoking the weird, the surreal, and the logic of dreams.

The Dream-Quest of Unknown Kadath has some tiring passages. Its diction and syntax would have been helped in stretches by serious, ruthless editing. And HPL really, really falls in love with the word 'pshent' (now generally spelled 'pschent') over the last 20 pages or so. Nonetheless, it's a rewarding text both for the devotee of HPL and the general fantasy reader. Listening to prog-rock while reading it might also be a good idea. It's pretty trippy. Recommended.

Friday, May 24, 2013

Not After Nightfall by Basil Copper (1967)

Not After Nightfall by Basil Copper, containing the following stories: "The Spider", "Camera Obscura", "The Cave", "The Grey House", "Old Mrs. Cartwright", "Charon", "The Great Vore", and "The Janissaries of Emilion" (Collected 1967): Basil Copper, who just died in the past year, was a stand-out British writer of horror and detective stories (primarily the Solar Pons series of Sherlock Holmes pastiches in the latter category) for 50 years.

This is Copper's first collection, and it contains several stand-outs, though none of the stories moves particularly far into the neo-Lovecraftian cosmic horror he would practice later in his career that would lead to such indispensable works as The Great White Space and "Shaft Number 247." Instead, Copper's first collection reminds me of a variety of different writers at certain points, though it also establishes Copper's gift for building suspense and mystery through the patient and increasingly unnerving accumulation of detail.

"The Great Vore" gives us a Holmesian occult investigator, while "Old Mrs. Cartwright" nicely evokes the nasty horror shorts of Saki. The cool Copper tone is already evident, though later stories would seem more of a totality and less suggestive of homage ("Charon", for example, reads like a British version of a gentle Bradbury fantasy or even a Twilight Zone episode).

"The Great Vore" is tense and detail-packed as it follows Professor Kane's attempts to thwart the murderous operations of an occult cult in Great Britain some time in the middle of the 20th century. "The Grey House" is the story most reminiscent of LeFanu, while "The Cave" suggests some of Algernon Blackwood's traveller's horrors of wandering into dark places in Europe.

"Camera Obscura," an interesting fantasy of justice, was filmed for the 1960's TV show Night Gallery. "The Janissaries of Emilion" is reminiscent of some of Lord Dunsany's and Lovecraft's dream stories, but it achieves its own nasty bit of unsettling business through the patient accumulation of detail -- it's not 'dreamy' but rather very specifically described. Really a very fine first collection of stories. Recommended.

Tuesday, June 5, 2012

Hashish Dreams

The Hashish Man and Other Stories by Lord Dunsany, containing The Secret of the Sea, The Field, Where the Tides Ebb and Flow, In the Twilight, A Narrow Escape, The Three Sailors' Gambit, The Three Infernal Jokes, Thirteen at Table, A Story of Land and Sea, Bethmoora, Idle Days on the Yann, The Hashish Man, The Madness of Andelsprutz, Charon, The Guest, The Exiles' Club, A Tale of London, How the Enemy Came to Thlunrana, In Zaccarath, The Idle City, A Tale of the Equator, Spring in Town, Wind and Fog, After the Fire, and The Assignation (Collected 1996):


The stories collected here come from a small slice of Dunsany's career -- 1908-1916, to be exact. They offer a wide though not completely representative sample of the prolific Irish writer's once-popular and immensely influential body of work, a body that influenced both H.P. Lovecraft and J.R.R. Tolkien, among others -- a number of critics mark Dunsany as the most influential fantasist of the first half of the 20th century, in part because in novels and short stories he seemed to arrive at every destination, if not first, then with the surest and most genre-defining hand.

Many of the stories here are more short prose poems than anything else, essentially plotless and dedicated to describing a fantastic mood or location or state of mind, often within the frame of being a dream vision or a vision inspired by opium or hashish (hence the title); Lovecraft would emulate this aspect of Dunsany's midway through his writing career, along with the dreamier, fey-er aspects of Dunsany's stories about fictional gods and fictional lands where Ireland is the fiction to the inhabitants.

Dunsany's work in horror and in the 'club story' are less well-represented here -- there are no Jorkens stories, probably Dunsany's most famous stories, set within a fictional men's club where the men tell fantastic stories over brandy and cigars, none more famous than the unincluded "Two Bottles of Relish" -- though there are nonetheless examples. The sameness of tone of some of the prose poems works against trying to read this in one sitting -- but dabbled within in three or at most four stories at a time, the collection is an engaging revelation. Highly recommended.