Dial 'M' for Murder: adapted by Frederick Knott from his own stage play; directed by Alfred Hitchcock; starring Ray Milland (Tony Wendice); Grace Kelly (Margot Wendice), Robert Cummings (Mark Halliday), John Williams (Chief Inspector Hubbard), and Anthony Dawson (Swann) (1954): Mostly minor Hitchcock has the cast but lacks a top-rate script: if you didn't know it was based on a play, you'd figure it out by the second act. Ray Milland's cunning plan to kill wife Grace Kelly by proxy turns out to have too many moving parts -- or perhaps too few. It's a nice time waster, and all of the leads are fine, including John Williams as an increasingly Columbo-esque English policeman. Originally shown in 3-D, only the repeated establishment of an extreme foreground in most shots overtly acknowledges the process. Lightly recommended.

The Terminal Beach (1964) by J.G. Ballard, containing the following stories: A Question of Re-Entry (1963); The Drowned Giant (1964); End-Game (1963); The Illuminated Man (1964); The Reptile Enclosure (1963); The Delta at Sunset (1964); The Terminal Beach (1964); Deep End (1961); The Volcano Dances (1964); Billennium (1961); The Gioconda of the Twilight Noon (1964); and The Lost Leonardo (1964).
Icy, engaging collection of early 1960's short stories from J.G. Ballard. Many of the stories are at least nominally science fiction. All of them are Weird, though in several cases this Weirdness is entirely a question of tone: nothing overtly fantastic or science-fictional occurs in five of the twelve stories. Nonetheless, even those stories disturb one enough that they straddle the line between the strange and the horrific.
Ballard was only a couple of years away from his avant-garde, experimental period. None of the stories included here are challenging in a structural sense. Several challenge the reader's perceptions of genre, however, along with one's ability to navigate subjective narration and altered states of consciousness. Ballard's concern with the fragility of the human psyche manifests itself again and again in various ways. So, too, the apocalypse, always observed in a cool and somewhat detached manner by either his narrators or the third-person narrative voice.
But as dry and cool a voice as Ballard can be, behind all those narrative masks exists the mind of an aesthete. The end of the world (if that's what it is) is a hauntingly beautiful place in "The Illuminated Man." Thoughts on art, and the art of Leonardo da Vinci, dominate the quietly horrifying "The Gioconda of the Twilight Noon" and the jolly fantasy "The Lost Leonardo." And a description of the decay of the body of a mysterious giant takes up the bulk of "The Drowned Giant," a description that haunts and troubles even as the story questions the very nature of the fantastic and people's reactions to unusual events.
One could call "The Drowned Giant" a horror story about familiarization and the ever-encroaching Un-fantastic. So too "The Gioconda of the Twilight Noon" and "The Delta at Sunset" with their mentally disturbed narrators seeking an escape into a fantastically distorted hallucination that surpasses the 'real' world in scope and beauty, the same 'real' world that reduces the drowned giant to a debased and dismantled normativity. In all, a fine collection. Highly recommended.
The Dream-Quest of Unknown Kadath by H.P. Lovecraft (1927/first published 1943): The Dream-Quest of Unknown Kadath wasn't published until six years after H.P. Lovecraft's death. It's fascinating, poetic, uneven, and occasionally soporific. It's also the longest bridge between HPL's Dunsanian period and his mature Cthulhu Mythos work, having been completed after the publication of the seminal Mythos novella "The Call of Cthulhu."
Lord Dunsany, far and away the most influential English-language fantasist of the first half of the 20th century, supplied a literary model for Lovecraft's in-between years. HPL's Dunsanian period moved him from verbose nods to Edgar Allan Poe and other horror writers to the cosmic horrors of the Mythos that would occupy Lovecraft from the mid-1920's to his death in 1937.
The Dunsany stories, sometimes referred to as Lovecraft's Dream Cycle, aren't strictly horror. Instead, their lapidary prose and often surreal settings aim for a more nebulous form of the Weird and the Fantastic. They are indeed dream-like at even their shortest lengths, and many of the Dream-Cycle fragments are expansions of dreams set down by Lovecraft. From Dunsany also came Lovecraft's pantheons of strange gods with stranger names, and strange places with stranger names. Dunsany helped unshackle Lovecraft from real religions and traditional supernatural menaces. Dunsany helped Lovecraft fly.
The Dream-Quest of Unknown Kadath follows the efforts of recurring Dream-Cycle character Randolph Carter to discover why he's been banished from a wondrous city he'd previously been visiting in his dreams. Yes, The Dream-Quest of Unknown Kadath is indeed set in dreams -- or "Earth's Dreamlands," as Carter would say. There are also Dreamlands on other worlds. There are also Dreamlands in the dark between the stars, but you probably wouldn't want to find out what lives there.
Carter seeks the fortress of Kadath of the Cold Wastes, where dwell the gods of Earth, who seem to have barred Carter from his Dream-City. Looming far beyond and greater than the gods of Earth are the Other Gods. These are versions of the alien 'Gods' of the Cthulhu Mythos, though only Nyarlathotep and Azathoth are named among them.
Carter will have to deal with these gods along with various monsters, ghouls, night-gaunts, cats, Gugs, almost-humans, vampires, and moon-beasts in the course of his quest. He'll meet Robert W. Chambers' King in Yellow. He'll converse with Nyarlathotep, the Crawling Chaos, herald of the Other Gods. He'll make friends and allies of the Cats of Ulthar and the ghouls of the Dreamlands. And he'll voyage through strange and mysterious lands, over weird seas, and under strange ground.
And all without chapter breaks!
Those who would come to The Dream-Quest of Unknown Kadath seeking cosmic horror in the vein of "The Call of Cthulhu" and "At the Mountains of Madness" should steer clear. There are sections of weird, unsettling description. But this novella really works best as a lengthy prose poem devoted to evoking the weird, the surreal, and the logic of dreams.
The Dream-Quest of Unknown Kadath has some tiring passages. Its diction and syntax would have been helped in stretches by serious, ruthless editing. And HPL really, really falls in love with the word 'pshent' (now generally spelled 'pschent') over the last 20 pages or so. Nonetheless, it's a rewarding text both for the devotee of HPL and the general fantasy reader. Listening to prog-rock while reading it might also be a good idea. It's pretty trippy. Recommended.