Showing posts with label dystopia. Show all posts
Showing posts with label dystopia. Show all posts

Thursday, December 27, 2012

I without a Face

'V' for Vendetta: written by Alan Moore, illustrated by David Lloyd (1981-89; collected 1990): Now that V's Guy Fawkes mask has been appropriated by both the Occupy movement and Anonymous, it's getting hard to remember what a violent, anarchic fellow Alan Moore and David Lloyd's original character was. The dystopia of the graphic novel is about ten times worse than that seen in the movie adaptation, and V himself (herself? itself?) ten times more violent and ten times more problematically justified in that violence.

The story started life in the pages of England's Warrior comic magazine in the early 1980's, alongside Moore's other early opus Marvelman (aka Miracleman). If Miracleman was Moore's push-the-limits take on Superman, then V was his Batman: a Batman fighting a dystopic future Britain that strongly resembled the world of George Orwell's 1984. A Batman whose true face and true identity remain forever hidden from the characters in the story and from readers as well. When you put on a mask, you become a symbol.

Moore was initially reacting to the heightening nuclear tensions of the early Reagan/Thatcher era, and to the ruthless economic and social policies of those two genial abominations. The dystopia of the graphic novel is a Great Britain that avoided direct nuclear conflict thanks to its Labour Government severing all nuclear ties with the United States in the 1980's.

The U.S.A. and U.S.S.R. are presumably smoking, irradiated ruins. Great Britain fell into chaos and was soon under the control of a far-right party which now rules with an iron fist and a hatred of civil liberties and anyone different. There are no non-white ethnic groups left in this Great Britain; gays and lesbians have also been exterminated or forced underground.

And so rises V, a mysterious, anarchic freedom fighter who possesses the improbable fighting and planning skills of Batman and the homicidal justice-seeking of the Shadow. Also, he loves Motown music and Thomas Pynchon. He's Anarchy personified, set against Fascism. And he knows he's a monster, which makes him oddly sympathetic, and the ending quite moving. Moore has given him some of the qualities of Mary Shelley's hyper-educated Creature in Frankenstein.

The reactions to the book have been quite telling over the years -- this is, ultimately, a book with a terrorist as its protagonist. But he's a terrorist fighting a terrorist government, a monster set against monsters. And Moore is fairly clear throughout that V's violence isn't to be romanticized, and that there must a price, a price V knows. Having lost his essential humanity at some point, V fights now to allow people the Free Will to choose their own humanity. But Moses cannot enter the Promised Land.

In any case, this book remains thrilling and bracing today, and perhaps even more relevant in a world of perpetual war with shadowy terrorist groups. David Lloyd's moody art hits the right notes, though the book would be better if the entire thing was done in the Black and White of its early Warrior episodes: colour really does nothing to improve Lloyd's art, and indeed somewhat mutes it at points. Highly recommended.

Thursday, November 22, 2012

Emotional Rescue

The Giver by Lois Lowry (1993): This solid little Young-Adult-targeted dystopia has sold a gajillion copies and spawned three more novels set in the same fictional universe. Lowry's dystopic model is far more Brave New World than 1984, though not entirely either.

Neil Postman suggested that dystopias tend to fall between the two poles of pain-based (1984) and pleasure-based (Brave New World) control of the citizenry. Lowry's citizens are taking something a lot like Huxley's Soma, only moreso: they feel nothing strongly, and some things they feel not at all. It's a dystopia of emotional and physical subtraction: no pain, no pleasure, no problem.

The trade-off for the full range of human feelings is a peaceful, well-ordered existence in which even physical pain and accidental death are almost non-existent. But our young protagonist Jonas will soon learn both the secrets of his community and the secrets of himself.

The Giver is a dystopia, not dystopic science fiction: many of the qualities of Jonas's world fall apart when examined too closely. The same can be said of a number of classics of dystopian literature that include Cormac McCarthy's The Road and Orwell's 1984. A dystopia may be an allegory about a condition that already exists and/or of a condition that could exist if things keep on going the way they're going (The Handmaid's Tale satisfies those criteria). It doesn't necessarily hold together as a plausible imagination of a workable society (again, The Handmaid's Tale satisfies that criteria: it really isn't science fiction).

Figuring out what the conditions are that Lowry sees in the here-and-now as deeply disturbing enough to imagine a dystopia around them is part of the enjoyment of reading the novel. It's concise and moving and possessed of appealing characters. Its only real problem is that it ends in a rush. It doesn't overstay its welcome. Recommended.

Friday, December 16, 2011

Vampire Weakened

Priest, written by Cory Goodman, based on the graphic novel series by Min-Woo Hyung, directed by Scott Charles Stewart; starring Paul Bettany (Priest), Karl Urban (Black Hat), Cam Gigandet (Hicks), Maggie Q (Priestess), Brad Dourif (Salesman) and Christopher Plummer (Monsignor Orelas) (2011): If the writing on this movie were a lot better or a lot worse, it could be pretty interesting. However, all dialogue was written by the Dialogamatic 3000, which means that you won't actually hear a line of dialogue you haven't heard a hundred times before in other movies. That's an impressive feat of dialogue writing for a movie set in an alternate, steam-punky universe in which super-powered Catholic priests fight a species of eyeless vampires that look like the reimagined Pig-monster from the rebooted Doom video-game franchise.

I'm assuming Paul Bettany, Karl Urban, and Christopher Plummer all had bills to pay. They all do what they can with this amazingly derivative piece of junk, which is not much. Movies this movie rips off for plot, characterization, visuals, set design, and monsters include (but are not limited to!) The Searchers, The Matrix series, Clint Eastwood's Man With No Name trilogy, Blade Runner, The Road Warrior, the Alien movies, Crouching Tiger Hidden Dragon, and pretty much the entire steampunk genre.

In what must be an alternate universe, thousands of years of war between humanity and vampires (which are not, I repeat, not human, and not derived from humans, a fact the movie doesn't really establish fully until there are only ten minutes left) are seemingly over. The remaining vampires are on reservations, which must have been a hell of a relocation effort given that at no time are the vampires shown as being able to reason, much less talk.

They are afraid of the sun, however, which is a good thing given that they don't have eyes, meaning that they know the sun's there when their skin starts burning. These vampires really are nature's cruelest mistake. Move over, Bottomless Pete!

The super-powered ninja Catholic Priests who won the Great Vampire War have been decommissioned and given menial jobs, because when you have superpowered people around, it's always a good idea to piss them off by having them clean toilets and shovel coal. The church hierarchy now denies there's any vampire problem. Pretty much everybody lives in walled, smoke-filled cities, though there are settlements out on the endless desert that surrounds these cities. The citizens in the cities all dress like urchins from a road company production of Oliver. They have invented the elevator, the television, and the computer, but not soap or fashion.

Oh ho! Vampires kidnap the Paul Bettany Priest character's niece (the only name he gets is Priest, which is really a title, isn't it?) and kill his brother and sister-in-law. Like John Wayne in The Searchers, off he goes. The Church doesn't want him to go, but he goes anyway. Because that's what a man does when vampires kidnap his niece.

He knows it's a trap because otherwise the vampires would have just eaten his niece, but he goes anyway. The Church recommissions four other priests to follow him and stop him. He teams up with a young sheriff to hunt the vampires. The vampires, meanwhile, are all riding around on a train headed straight for one of the cities. Or maybe The City.

Yes, the villains are all riding around on a train. This makes for a pretty linear chase narrative, as there appears to be only one train line in the whole world. If this civilization had radios, cellphones or even telegraphs, the movie could end around the 45-minute mark. However, this does not appear to be the case.

While the city (or The City) is a smoky Blade Runner industrial dystopia, the country appears to be the 1850 Old West with motorbikes instead of horses, but otherwise invested in oldey timey clothes and phonographs and 19th-century cotton dresses. I would love to know how history ended up here, but I'm not sure the writers of either the movie or the comic book know the answer to that any more than I do.

Priest instead really seems more like an intentional mash-up of visual styles without any attendant brainpower devoted to figuring out how such visuals could ever have occurred. One shot shows the keen intellect at work here. After Priest intones portentously that there's no sun in the city any more, we see a shot of the city as seen on the horizon. It's no wonder that the city has a smog and smoke problem because its designers didn't invent an industrial district -- instead, there appears to be a gigantic smokestack looming over ever city block. And you thought your city was badly planned!

Much chasing of the train ensues on the solar-powered motorbikes everyone seems to ride when they're not riding the train, cars also apparently not having been invented. Also, I can't think of a better vehicle to ride across a rock-strewn wasteland than a motorbike travelling at 300 miles per hour. Can you? Karl Urban shows up, looking pretty much exactly like Clint Eastwood in A Fistful of Dollars. Much CGI ensues.

I didn't NOT enjoy Priest. Like Terminator Salvation but at one-tenth the budget, it offers a rich array of swipes, steals and homages to mull over. Okay, laugh over. Paul Bettany struggles manfully to invest his ill-written role with something remotely actorly -- with this and his role in the equally bad and derivative Legion, Bettany is threatening to become the Peter Weller of the 21st century. We know that, like Weller, Bettany can act. But we don't want to see him acting in movies like Priest or Legion (or in Weller's case, Screamers and Shakedown. Note how all these movies have one-word titles?).

Christopher Plummer does his old hambone in a bad movie routine, and Karl Urban does about what he can with a character who doesn't even have a proper name or in lieu of that, a title. He's Black Hat. Brad Dourif is Salesman! Maggie Q is Priestess! And Priest is Movie! Paradoxically recommended.

Saturday, September 17, 2011

Narcosis

Narcopolis, written by Jamie Delano, illustrated by Jeremy Rock (2008): Jamie Delano's one of those fine comic-book writers who never seems to be on anybody's radar to the extent that he should be despite terrific runs on titles that include John Constantine Hellblazer and Animal Man. Here he goes the dystopia route with a future world that mixes elements of 1984, Brave New World, and, um, tentacles.

In the future world of Narcopolis, every good citizen spends much of the day medicated in some way. The city of Narcopolis periodically launches devastating military attacks on any human settlements that exist outside itself, branding these humans as 'BadEvil' (the Orwellian homages reside mostly in the language of Narcopolis).

Citizen Gray Neighbour, one of the few people left who questions how things work and why, finds himself in a relationship with one of Narcopolis's security agents. Soon, he's been inducted into the security agency itself. But he's also on a quest to break the hold that Narcopolis's various drugs have on human consciousness in order to literally see what's really going on behind the scenes but really out in the open.

Delano does a nice job of writing future dialogue, with a host of new or mutated terms the meaning of which must be gained by paying attention to their context. Jeremy Rock's hard-eged, representational art falls into what I'd call the Avatar Press 'house style' -- cleanly depicted and seemingly mimetic, it wouldn't be out of place in a Vertigo title of the early 1990's. The miniseries ends on something of a cliffhanger, which is a bummer, so hopefully more will be on the way. Recommended.