Showing posts with label hastur. Show all posts
Showing posts with label hastur. Show all posts

Monday, October 9, 2017

Southern Gods (2011) by John Hornor Jacobs

Southern Gods (2011) by John Hornor Jacobs: An enjoyable, bloody, thoughtful piece of hardboiled Southern Gothic Lovecraftian cosmic horror blues. 

In 1951 Tennessee, enforcer Bull Ingram gets loaned by his criminal employer to a record-company owner who has lost one of his employees in Arkansas. The employee was pursuing rumours of a strange bluesman named Ramblin' John Hastur. Yes, Hastur. As in Robert W. Chambers' THE KING IN YELLOW.

Oh oh is right!

Meanwhile, a parallel narrative introduces us to abused wife Sarah and daughter Franny, who have fled her husband back to the old family home in Arkansas. That family home was the site of a mass murder of a family by its young son decades earlier. And the library of that home contains some extremely odd volumes, ones familiar either in name or content to fans of the Cthulhu Mythos and all its tentacular offshoots.

Haunted by his experiences in the Pacific Theatre in World War Two, Bull Ingram is also haunted by an essentially decent nature that has been sublimated so that he can get on with his work collecting loans for his employer. He's an almost quintessential figure for hardboiled fiction, a tarnished knight, a grey man sent into battle against the pitch-black (and bone-white) forces that seek to devour the world. Jacobs also does a nice job of investing Sarah with increasing assurance as the narrative progresses.

Southern Gods is unusually bloody for cosmic horror and unusually cosmic for bloody horror. Jacobs deftly creates a sense of place throughout, especially in the dives and small-town radio stations Bull investigates during his mission. The climax and its aftermath are also rewarding, a rejection of the occasionally easy nihilism of many works of horror without moving into unearned sentimentality. Highly recommended.

Saturday, February 28, 2015

The Mask of Cthulhu (1958) by August Derleth

The Mask of Cthulhu (1958) by August Derleth, containing the following stories: "The Return of Hastur" (1939);  "The Whippoorwills in the Hills" (1948); "Something in Wood" (1948);  "The Sandwin Compact" (1940); "The House in the Valley" (1953); and "The Seal of R'lyeh" (1957).

August Derleth's Lovecraftian stories can send some people into a rage. The rage seems to stem from Derleth's attempt to recast the Cthulhu Mythos (a term which he coined, not Lovecraft) as a conflict between Good and Evil. Lovecraft's Cthulhu Mythos stories generally suggested that the ancient aliens/gods that threatened humanity were amoral, not immoral: basically, they just wanted their universe back, and humans were the ants that were getting in the way.

So it goes. A lot of writers have continued in the Derlethian vein of Cthulhu Mythos, though -- among them, Brian Lumley, Lin Carter, and Colin Wilson. It's a subset of Lovecraftian horror, and one that's no more or less legitimate than the far larger school of Lovecraftian horror that ends every story in absolute despair and defeat for humanity. Lovecraft's Cthulhu Mythos stories ended with humanity still hanging in there, somehow, though his protagonists often took it in the chin. Both schools diverge from Lovecraft's vision, then.

But as to this collection of some of Derleth's wanderings in Lovecraft-land. Well, Derleth was superior to Lovecraft in at least one aspect: his depiction of rural life. His small towns and the countryside around them generally seem fairly believable, and his rural dialects aren't absolutely bananas the way that Lovecraft's forays into self-invented rural dialect in stories that include "The Colour out of Space" and "The Dunwich Horror" tend to be.

Beyond that, there's a sort of comforting nature to Derleth's Cthulhu Mythos stories. His monsters aren't particularly scary. Indeed, he goes to the well of the Deep Ones (from Lovecraft's "The Shadow over Innsmouth") so many times in his stories that they lose all capacity to shock. 

So, too, one of Derleth's preferred narratives, in which a person moves into a house or a region and subsequently either gets possessed by ancient, resident evil or at least severely threatened by it. Five of the six stories in this volume follow that pattern; there are an awful lot of the same type of story throughout the rest of Derleth's work as well. It's an interesting psychological obsession: Derleth, working in someone else's milieu, again and again writes about people who end up... working in someone or something else's milieu. Lovecraft himself used this plot on several occasions, though not nearly as many times as Derleth did -- and in Lovecraft's case, the affected parties are related to the ancestors who plague them in the present.

The one story here that doesn't follow this pattern, "Something in Wood," instead has its doomed character gradually possessed by a statue of Cthulhu. I guess we're really six for six in this vein, aren't we? This subset divides into two categories: people who are related to previous occupants of the house and people who aren't. The subset that cuts across these are people who are overwhelmed by the evil in the house and people who defeat it. 

Another thing that happens several times in the collection is a scene in which it's discovered that someone has vanished somehow from inside their clothes, leaving an empty outfit on the floor or on a chair as if they'd been sucked right out of it. It's a nice image when used sparingly. I enjoyed these stories, though they're not frightening and some of the breathless, italicized concluding paragraphs seem almost intentionally self-parodic. Recommended.

Monday, October 6, 2014

Return of the Yellow King

The Hastur Cycle (2nd revised edition) (1996; 2007): edited by Robert M. Price, containing the following stories: Carcosa (1969) by Richard L. Tierney; Halta the Shepherd (1891) by Ambrose Bierce; An Inhabitant of Carcosa (1886) by Ambrose Bierce; The Repairer of Reputations (1895) by Robert W. Chambers; The Yellow Sign (1895) by Robert W. Chambers; The River of Night's Dreaming (1981) by Karl Edward Wagner; More Light (1970) by James Blish; The Novel of the Black Seal (1895) by Arthur Machen; The Whisperer in Darkness (1931) by H. P. Lovecraft; Documents in the Case of Elizabeth Akeley (1982) by Richard A. Lupoff; The Mine on Yuggoth (1964) by Ramsey Campbell; Planetfall on Yuggoth (1972) by James Wade; The Return of Hastur (1939) by August Derleth; The Feaster from Afar (1976) by Joseph Payne Brennan; Dreams from R'lyeh(1965)/Carcosa Story about Hali(1989)/King in Yellow: A Tragedy in Verse(1993) by Lin Carter.

Robert Price does a nice job in these Chaosium Press thematic Lovecraftian anthologies of putting together a broad assortment of related stories from a long time period. The 'Hastur' of the 'Cycle' began life as a bucolic god in a 19th-century allegory by Ambrose Bierce, was almost immediately thereafter lifted by Robert W. Chambers for his pre-Lovecraftian horror stories about the looming, supernatural city of Carcosa and the mysterious, malign King in Yellow, and then incorporated into the Cthulhu Mythos by H.P. Lovecraft, August Derleth, and others. Earlier this year, Carcosa, the King in Yellow, Hastur, and other concepts riffing on Chambers and the Cthulhu Mythos played a major role in the HBO series True Detective. Rust never sleeps.

Price's notes can get a bit wonky in a breathlessly undergraduate-who-just-swallowed-nine-pounds-of-literary-theory way, no moreso than when he goes off on a riff about the true meaning of Chambers' play-within-a-story The King in Yellow, a riff not only lacking textual evidence but contradicting what evidence there is of that play's content. Oh, well.

The central importance of The King in Yellow to the development of Lovecraft's Cthulhu Mythos is as follows: Chambers creates a malign, supernatural play named The King in Yellow in the short-story cycle also called The King in Yellow, first published in 1895. The play figures in that story cycle in a number of ways. In the two Chambers stories reprinted here, the play drives one already unstable person to violent, delusional madness ("The Repairer of Reputations"). In "The Yellow Sign," the play seems to have supernatural powers leading to the resurrection of the dead and malign consequences for the two people who read the play.

Lovecraft and his literary circle (or Affinity Group, if you prefer) began to follow Chambers' lead in creating fictional texts within their fictions beginning with Lovecraft in the 1920's and continuing to the present day, from Lovecraft's demonic compendium the Necronomicon through August Derleth's Ghoul Cults, Robert Bloch's Mysteries of the Worm, and Ramsey Campbell's Book of Gla'aki. However, while Chambers' The King in Yellow was a play, future fictional texts would be 'non-fiction.' All would carry with them some danger, often mortal, to anyone curious enough to seek them out.

Accreting around these fictional texts would be an assortment of fictional 'gods,' though in Lovecraft's world, the gods are aliens from other worlds and other dimensions in space and time. Their powers are god-like when compared to humanity's feeble abilities, but they are nonetheless natural beings, albeit of a nature utterly alien to humanity's world.

Price's selection traces the use and development of Bierce and Chambers' concepts over the course of a hundred years. Lovecraft briefly mentions some of the concepts in "The Whisperer in Darkness," and Price nicely lays out the critical basis for believing that the King in Yellow appears in that story, and that Lovecraft there makes explicit the idea that the King and Lovecraft's malign messenger of the Great Old Ones, Nyarlathotep, are one and the same.

Besides the excellence of Bierce, Chambers, and Lovecraft, we also get solid though peripherally related stories by Arthur Machen and Richard Lupoff, and an assortment of other stories that work with either Chambers or Lovecraft in the development of The King in Yellow. James Blish contributes a startling, sly gem from 1970 in "More Light," in which he attempts to (re-)create the play The King in Yellow, from which Chambers only ever gave us a few short lines and vague descriptions of characters and action. It's dynamite. In all, highly recommended.