Showing posts with label league of extraordinary gentlemen. Show all posts
Showing posts with label league of extraordinary gentlemen. Show all posts

Sunday, August 5, 2012

Tripods: Actually More Stable Than Bipods

League of Extraordinary Gentlemen Volume 2: written by Alan Moore; illustrated by Kevin O'Neill (2002-2003; collected 2003): The second volume of League of Extraordinary Gentlemen begins a few days before the first volume ended, on Mars, as an army of fictional Martians and emigre humans (most notably John Carter and his Martian allies from Edgar Rice Burroughs' Martian books and one of the Martian races from C.S. Lewis' John Ransom trilogy) push the blood-sucking, heat-beam-wielding 'Martians' of H.G. Wells' The War of the Worlds off Mars forever. Conditionally, they succeed -- but the 'Martians', who are not originally from Mars, launch their escape vessels towards Earth.

This second volume has a structure imposed upon it by Moore's choice of The War of the Worlds -- the Martian invasion of Great Britain proceeds pretty much as described in the Wells novel, though now we observe much of it from a new perspective, that of the League and the government trying to stop the invaders. Captain Nemo's revamped Nautilus submarine turns out to be a potent weapon against the Martians at first, but soon things become quite dire, as they do in the original novel.

Can Mina Harker and Alan Quatermain track down a mysterious scientist who perhaps has the only weapon that can defeat the invaders? Will one of the members of the League betray them? Will the Invisible Man discover that Mr. Hyde's bestial super-senses allow the beast-man to see the Invisible Man? Will Alan and Mina finally consummate their relationship? Will we get to see why Mina has hidden her neck within a scarf for nearly two whole volumes? Will Mr. Hyde get to dance while singing a jaunty tune?

Along with these pressing questions and some crackerjack cartooning from Mr. O'Neill -- Martian tripods have never looked so weirdly alien and baroque, nor Mr. Hyde so terrible and necessary -- comes a nearly 50-page prose piece on the historical geography of the world the League inhabits.

We learn more about previous Leagues (especially the ones led by Prospero and by Lemuel Gulliver), have our first meeting with soon-to-be major player Orlando (from Virginia Woolf), and visit the fictionally derived landscape of the League's world, in which the locations and characters and creatures of Herman Melville, Kafka, H.P. Lovecraft, Jonathan Swift, Daniel DeFoe, Mary Shelley, and hosts of others all share the same world. Lots of fun, lots of rewardingly heavy lifting. Highly recommended.

The Fiendish Plot of the Devil Doctor

League of Extraordinary Gentleman Volume 1: written by Alan Moore; illustrated by Kevin O'Neill (1999-2000; collected 2001): When it began, Alan Moore and Kevin O'Neill's League of Extraordinary Gentleman (LOEG) looked like a worthy successor to the such predecessors as Fletcher Pratt and L. Sprague de Camp's Harold Shea stories and Philip Jose Farmer's Wold Newton works. The literary and legendary characters of many different authors and cultures would turn out to live in the same world, where they could interact. Warren Ellis and John Cassaday were even working on a similar, contemporaneous project, Planetary, at the same comic-book company.

But things changed. Or things were gradually revealed. And coming back to the first volume of LOEG after reading the most recent volume, Century, I find that these changes were always indicated by plot points and lines that seemed like throwaways at the time. Nonetheless, the first volume of LOEG still reads like a somewhat sarcastic team-up of characters from different literary works of the 19th century. The really bizarre stuff was still mostly two volumes away.

So in 1898, Dracula's now-divorced Mina Harker (nee Murray), H.G. Wells' The Invisible Man, H. Rider Haggard's African adventurer Alan Quatermain, Robert Louis Stevenson's Dr. Jekyll and Mr. Hyde, and Jules Verne's Captain Nemo are tasked by James Bond's grandfather Campion, who is working for the mysterious M., head of the British secret service, with stopping Fu Manchu from destroying England with the aid of the anti-gravitational Cavorite he's stolen from Professor Cavor (a substance and a character in H.G. Wells' First Men in the Moon). During the course of this adventure, we'll also meet and mingle with Pollyanna, Moby Dick 's Ishmael (he's Nemo's first mate), Sherlock's brother Mycroft Holmes, Poe's French private detective C. Auguste Dupin, and a host of other fictional characters major and minor.

Artist O'Neill is called upon to do a lot of things -- stage epic battle scenes, keep things light when they're supposed to be light, reimagine Mr. Hyde as a giant, Hulk-like grotesque, draw hundreds of cameo appearances -- and he does them all well. He's a cartoonist of real wit and subversive tendencies.

Plot-wise, things get hinky very fast because things, as usual, are not what they seem. The at-least-slightly less metafictional aims of this first volume make for a slightly less introspective feel -- one doesn't feel like the whole enterprise of fiction is being interrogated on every page, even if it really is. The prose piece that concludes the volume takes us into some of the history of the members of the League, as we discover what led Alan Quatermain to the dire condition Mina finds him in near the beginning of this volume. Highly recommended.

Wednesday, July 18, 2012

Armagideon Time for Mack the Knife

Excalibur, Orlando, Anti-Christ, and Mina Harker (l-r)
The League of Extraordinary Gentlemen: Century (1910, 1969, 2009): written by Alan Moore; illustrated by Kevin O'Neill (2009-2012): In the otherworld of Moore and O'Neill's League of Extraordinary Gentlemen (LOEG) series, our fiction plays out as that world's fact. Focused on the myths and stories of Great Britain, LOEG may or may not be Moore's last comic-book series. This volume is now done, but an earlier story mashing up Captain Nemo's daughter, the crew of the Nautilus, and H.P. Lovecraft's At the Mountains of Madness awaits.

Literary mash-ups aren't new, and LOEG has been compared to many of its forebears (Silverlock, the Harold Shea series by L. Sprague de Camp and Fletcher Pratt, and the Wold Newton universe of Philip Jose Farmer are three prominent ancestors) and contemporaries (Kurt Busiek and Brent Anderson's Astro City, Warren Ellis and John Cassaday's Planetary).

No one in my experience, however, has gone more metafictionally mashy to such bizarre and telling effect. This can be frustrating at times (who the hell are some of these characters?), but overall the effect has been thrilling -- indeed, more and more thrilling, at least in a intellectual sense, as the series has continued to become less interested in the bones of conventional superhero narrative and more interested in the nature of story itself, its care and feeding, its rises and falls.

At first, Century seems straightforward: the League of 1910 (now comprising Mina Harker, Virginia Woolf's Orlando, Allan Quatermain, William Hope Hodgson's occult detective Carnacki the Ghost-finder, and British super-thief Raffles) seeks to stop sinister mystic Oliver Haddo from creating both a Moonchild and the Anti-Christ itself.

Subsequently, things go galloping off madly in all directions, including the direction of Bertholt Brecht's Threepenny Opera. There's a lot of singing in the three chapters. That Brecht's play was a major reference point for Moore and Dave Gibbons' Watchmen probably shouldn't go uncommented. Andy Capp walks through several panels. Fictional characters crowd the background and foreground, most of them staring at the reader.

And there's 1969, and then there's 2009. Some of the major plot points are so weird and ultimately rewarding that there's no point in me spoiling them. The identity of the Anti-Christ manages to be hilarious, horrifying, and perfectly apt within this world of Great Britain's fictions, the narrative dream-time of an Empire's rise and fall. Meanwhile, in the United States, the Bartlet administration of The West Wing gives way to the Palmer administration of 24. Lost's Driveshaft releases a new album. The armies of different fictional Moon-dwellers clash on the Moon, observed by characters from The Wire and Homicide: Life on the Street. Whew.

Back in 1969, a rejuvenated Allan Quatermain suddenly looks a whole lot like Moore's John Constantine. Back in 1910, revelations about the Jack the Ripper killings fly by, almost unnoticed. From Hell? So it goes. Boy, does Moore ever seem to hate James Bond. Highly recommended, though on-line annotation sites are also highly recommended.

Saturday, March 19, 2011

Four!

America's Best Comics, written by Alan Moore, Peter Hogan, Steve Moore and Rick Veitch; illustrated by Art Adams, Sergio Aragones, Jim Baikie, Kyle Baker, Hilary Barta, J. Scott Campbell, Zander Cannon, John Cassaday, Claudio Castellini, Frank Cho, Dame Darcy, Jose Luis Garcia Lopez, Melinda Gebbie, Michael Golden, Adam Hughes, Phil Noto, Kevin Nowlan, Kevin O'Neill, Jason Trent Pearson, Humberto Ramos, Alex Ross, Eric Shanower, Rick Veitch, Al Gordon, Chris Sprouse, Karl Story and John Totleben (2001-2003; collected 2004): This collection is essentially a portmanteau of stuff that doesn't fit into any of the other collections of Alan Moore's America's Best Comics universe, anchored by a lengthy dimension-hopping adventure of Tom Strong's daughter Tesla. The shorter stories are all pretty solid; of greatest interest, probably, is the bizarre but appropriate League of Extraordinary Gentlemen board game. Sketches and early design work fill out the volume. It's all good, mostly clean fun. Recommended.




The Helmet of Fate, written by Steve Gerber, Steve Niles, Gail Simone, Tad Williams and Bill Willingham; illustrated by Scott Hampton, Shawn McManus, Duncan Rouleau, Peter Snejberg, Phil Winslade and others (2007): One of those odd non-miniseries miniseries that DC occasionally plays around with -- as originally published, this was five one-shots with different writer/artist teams, and really worked best as an adjunct to the Day of Vengeance miniseries and the subsequent ongoing supernatural team series Shadowpact.

Having been pummelled by the Spectre in a suicidal (and successful) gambit to get that loony, near-omnipotent supernatural avenger back under control, longtime DC mystical hero Doctor Fate has been reduced to its essence -- a magical helmet without a human partner/host -- and flung into space by Captain Marvel to let fate find it a new, um, Fate. It meets up with a handful of DC's supernatural heroes, some of them newly rebooted 'legacy' heroes (Ibis the Invincible and Sargon the Sorcerer), some of them just new (Black Alice), some their old loveable selves (Detective Chimp and angel-on-assignment Zauriel).

And that's about it. The helmet and the heroes have an adventure; the helmet moves on. Nothing is really resolved, as Steve Gerber's subsequent Fate stories in the Countdown to Mystery miniseries would reveal who the new Doctor Fate would be. Still, the writing and art are for the most part top-notch; it's a shame that none of these spun off into at least a miniseries (so far as I know). Recommended.



Fantastic Four Visionaries: Walt Simonson Volume 2, written by Walt Simonson and Danny Fingeroth; illustrated by Walt Simonson and Rex Valve (1990-91; collected 2008): Marvel pushes the acceptable lower page limits of comic-book collections here with a volume that collects just five of writer/artist Walt Simonson's early 1990's run on the Fantastic Four. And one of those is a fill-in issue that basically reiterates the point of an earlier John Byrne FF, complete with a reference to that earlier, better story.

We do, however, get the FF's loopy adventures in an alternate reality in which Stalin is still running the Soviet Union in 1990 (shades of Command and Conquer!). Simonson does shine here doing the fast-paced science-fantasy stuff that's been his strongest suit as a writer/artist ever since he did Thor in the mid-1980's. The reconstituted FF takes a bit of getting used to (at this point in their history, Ben Grimm isn't the Thing, but his girlfriend Ms. Marvel is the (a) Thing. But she's not the original Ms. Marvel. And female Things look pretty much identical to male Things, though she wears a top for modesty's sake so we don't really know how anatomically correct she is). Short but fun. Recommended.



Fantastic Four Visionaries: Walt Simonson Volume 3, written by Walt Simonson; illustrated by Walt Simonson, Art Adams and others (1991; collected 2009): Walt Simonson's FF run continues, or possibly ends...Marvel really isn't big on supplying context in its reprint volumes. Marvel's first family of superheroing battles Doctor Doom and a time-controlling adjustment bureau angered by the FF's meddling in history.

Cosmic shenanigans proliferate, Reed Richards shows once again why he's the most dangerous member of the Fantastic Four, and Ben Grimm goes through yet more mutations and permutations of his rocky, orange self. Hopefully there's a timeline out there somewhere in which Simonson wrote and drew a Superman comic for several years -- the combination of lightheartedness and the cosmic is pretty refreshing, much like a Junior Mint. Recommended.