Showing posts with label new 52. Show all posts
Showing posts with label new 52. Show all posts

Friday, January 10, 2014

Dial Hard



Dial H (Issues 0-15, JL 23.3): written by China Mieville; illustrated by Alberto Ponticelli, Mateus Santolouco, and others (2012-2013): China Mieville's Dial H series for DC Comics would probably have lasted longer in the 1990's, when there was a certain commitment by DC to odd superhero books. In the second decade of the 21st century, it never really had a chance. But it was fun while it lasted, warts and all, as Mieville learned how to write comic books and the readers got to watch.

How odd was this series? Well, the two heroes are a 30-ish overweight man and a woman in her late 50's or early 60's. The villain is a Canadian. The Hero Dial, a concept from DC's Silver Age, works pretty much as it always did. You dial H-E-R-O and you become a different hero for a limited time every time you dial.

From this basic set-up, Mieville took off running with an exploration of how the dials work and where they come from. And even though cancellation came without much warning, the powers that be gave Mieville enough time to supply a mostly satisfying, though somewhat open-ended, wrap-up to what I would have marketed as the War of the Dials. Because by the end of the series, there were a lot of different dials (this a commentary on DC's recent obsession with there being a power ring for ever colour of the spectrum and more in the Green Lantern books). Dial to be a Sidekick. Dial for world-shattering Doom. And so on. And it's an analog Dial in a digital age. Why?

Mieville's characterization of his oddball (for superhero comic books, that is) protagonists was sympathetic and engaging, as was the depiction of the supporting characters who appeared throughout the series. If there were problems, they lay partially in Mieville's inexperience at writing comic books: the first few issues are a bit too murky in their proceedings, the engaging weirdness obscured by, well, just plain narrative weirdness and a bit too much off-putting narration from some deeply weird H-E-R-O characters.

Another problem lay in the choice of the first artist for the series, Mateus Santolouco. He's a lovely draftsman, but his storytelling sense wasn't all that strong (or Mieville was giving him odd instructions that he couldn't overcome). Alberto Ponticelli cleaned things up a lot when he came on-board, but the series might have benefitted from a bit more traditional, Silver-Agey grid-structure art. One of the things that made Grant Morrison's Doom Patrol (the DC book most like Dial H) so enjoyable in the early 1990's was that penciller Richard Case was a fairly straightforward storyteller. In some cases, the weirdness needs to be delivered 'straight,' especially weirdness in the post-modern Silver-Age school of metafictionally recursive superhero comics.

By the last few issues, Mieville and Ponticelli were really pretty much all there. Issue 13, in which one of the characters interacts with an alternate universe composed entirely of chalk drawings on walls, was the best single issue of the series, and a classic of post-modern superhero comics in any decade. I'd say it's the best single issue of any superhero comic book published in DC's mainstream New 52 line since that line started in autumn of 2011. It's a hell of a high point. No wonder the book got cancelled. Recommended.

Sunday, September 2, 2012

Swamped

Swamp Thing: Raise Them Bones: written by Scott Snyder; illustrated by Yanick Paquette and Marco Rudy (2011-2012; collected 2012): I'm not sure there was any character who more needed a clean reboot than Swamp Thing when DC implemented its line-wide 'soft' reboot late last summer. Alas, this was indeed a soft reboot -- apparently, pretty much everything that happened to Swamp Thing in 40 years of comic-book adventures happened to him anyway. It all just happened in five years. Or something. We still haven't really been told.

With this loopy, continuity-albatross around their necks, Snyder, Paquette and Rudy do a solid job of giving us a partially rebooted Swamp Thing who has yet to be Swamp Thing even though he already was Swamp Thing. I'm not explaining that last bit any further. Paquette and Rudy draw some lovely, gooshy creature work, and a suitably gloopy, grungy, fertile swamp environment; Snyder deftly sketches out characters who are both familiar and subtly changed.

Unfortunately, Swamp Thing, like a number of other New 52 titles, drops us into a lengthy storyline that, as of this writing, shows no signs of wrapping up any time soon. We're essentially reading the longest origin story for Swamp Thing ever written, by a factor of five or six and climbing.

And we're also in a storyline that intimately crosses over into an equally lengthy storyline in Animal Man. By the time it's all over, the opening storyline of the new Swamp Thing will also be the single longest Swamp Thing arc in comic-book history. I've enjoyed it so far, but I enjoy it less and less as I go along. None of the issues stand alone, and some of the issues require a parallel reading of Animal Man as well.

Frankly, Captain, I'm exhausted.

I'll keep reading, but I sincerely hope that after this enormous opening, we get a few stand-alone issues and short arcs. If we don't, here and elsewhere in the New 52 line, DC will founder on its new continuity with astonishing rapidity. Recommended.