Showing posts with label brian azzarello. Show all posts
Showing posts with label brian azzarello. Show all posts

Friday, May 20, 2016

Constantine X 4

Constantine's first appearance, c. 1984, in SWAMP THING


Oh, occult investigator/magician/former punk-rock musician John Constantine. Invented by Alan Moore, Rick Veitch, Stephen Bissette and John Totleben in the pages of Swamp Thing in the mid-1980's, he's become an eminence grise at DC Comics. His first series ran an impressive 300 issues at what became DC's adult-horror imprint Vertigo, though Constantine started before Vertigo existed. That 300-issue run had an impressive array of writers come and go over the years, along with an army of artists. 

That DC cancelled Constantine's Vertigo title to bring him back into the mainstream DC Universe continues to gall me: the two non-Vertigo Constantine series have been at best pale reflections of Constantine at his best. He looks like Sting. He probably sounds a lot like John Lennon, as they both hail from Liverpool. He fights Heaven, Hell, and assorted supernatural and human forces in between!


John Constantine Hellblazer: Son of Man (1998-99/Collected 2004): written by Garth Ennis; illustrated by John Higgins: Early 1990's Constantine scribe Garth Ennis returns for an arc with gritty artist/colourist John Higgins. Higgins' characters are stocky and brutal, befitting the story. As with many Constantine stories, it begins at the Ravenscar psychiatric facility in which Constantine spent a couple of years recuperating after the disastrous magical events in Newcastle in the early 1980's. A South London crime boss springs the young, unstable Constantine because he needs a magician to bring his five-year-old son back to life. 16 years later, an older Constantine gets pulled back into the crime boss' story again. There are repercussions to raising the dead.

Ennis, the most grotesque and splattery of all Constantine writers, brings the grue here. Higgins is an able collaborator, though he's not the world's best drawer of babies. The regrets of a misspent youth jostle for prominence with the regrets of a misspent present. The climax is comically anti-climactic, as Ennis always enjoyed taking the piss out of all of his protagonists and antagonists. But boy, the one demon we see here is surprisingly talky, given what sort of demon it turns out to be. Recommended.


John Constantine Hellblazer: Good Intentions (2000-2001/ Collected 2002): written by Brian Azzarello; illustrated by Marcelo Frusin: One of a very few Americans to write Constantine's book, Brian Azzarello takes the Hellblazing magician on a tour of rural America. Marcelo Frusin's art is maybe a shade too cartoony at points for the events it depicts. It also gets cheesecakey at an unfortunate point involving Constantine's rescue of a woman who was being kidnapped so as to be raped and killed: maybe not the time for the hot underwear shots. Overall, the story is both weird and occasionally revolting. Constantine screws up, of course, but under the circumstances, almost anyone would. Infamous at the time for strongly implying a sex act between a drugged and drunken Constantine and a dog. I kid you not. Lightly recommended.


John Constantine Hellblazer: Stations of the Cross (2004/Collected 2006): written by Mike Carey; illustrated by Leonard Manco, Marcelo Frusin, Chris Brunner, and Steve Dillon: Mike Carey's lengthy run as Constantine writer concludes here with an amnesiac Constantine beset by foes human and demoniac. Even without his memory, Constantine is dangerous to foes and allies alike. The climactic story, from the double-sized 200th issue, gives us Constantine at his most vulnerable. It's a fine finish to Carey's tenure. The art works throughout, and is especially dark and evocative during Constantine's voyage into the labyrinth below the church of a malign cult. Recommended.


John Constantine Hellblazer:  The Roots of Coincidence (2008/Collected 2009): written by Andy Diggle; illustrated by Leonard Manco, Giuseppe Camuncoli, and Stefano Landini: This volume ends Andy Diggle's run as Constantine writer with a recontextualization of just who Constantine's greatest enemy was and is. Diggle draws effectively on Constantine's long comic-book history for this revelation. It works, though the mechanics of John's battle with his arch-nemesis never become crystal clear. It's a solid end to a solid run of comics, though the horror elements are mostly muted this time out and one of the lesser opponents, Mako, just doesn't have a name that strikes fear into me. Lightly recommended.

Thursday, September 23, 2010

These Zombies Are Making Me Thirsty


Books:
World War Z by Max Brooks (2007): Oh, zombie, where is thy sting? Brooks' novel was a sensation a few years back, in part because it unfolds the story of the great Zombie war within a fictionalized oral history modelled on Studs Terkel's structured oral histories of World War II, the Great Depression and other major American events. It's a clever conceit, though moving from narrator to narrator (and country to country) works against the development of suspense at points, much less horror.

More than 40 years after George A. Romero's Night of the Living Dead started our never-ending fascination with zombies, the rightness of some of Romero's choices related to the wrongness of some of the choices of other zombie chroniclers only stands out more. Brooks goes with what's now become the almost cliched viral/rabies model of zombieism -- zombieism is spread by bite or by zombie body matter getting into an exposed cut or otherwise somehow getting into one's bloodstream. This probably seems like a good idea, but the number of pandemics in human history spread through these means is, roughly, zero. It's just not that effective a means of viral or bacterial propagation, which is why we don't all have rabies right now.

Romero, of course, never explained what was actually causing zombies in his first two zombie movies. More importantly, there was no 'Patient Zero' style beginning point -- one day, everyone who ever died and had enough flesh left on his or her bones to allow for mobility rose from the grave. And everyone who died after that, regardless of cause of death, would also rise from the dead. Now that's a disease vector that could overwhelm civilization!

Brooks' viral model, on the other hand, doesn't bear too much hard thinking because one realizes that between the limits of propagation and the modest limits of his zombies' intelligence (they are, if anything, much stupider than Romero's slow-moving hordes), most of the book's apocalyptic scenarios would be impossible. How do these slow-moving hordes which have a tendency to fall off, into or over any obstacle in their way manage to form up into gigantic masses of tens of millions of zombies in the American Midwest and other locations? I have no idea. It seems to me that these zombies would probably end up at the bottom of every cliff, hill, overpass and canyon in the world. So it goes. Several weeks into the zombie war, one would imagine the Grand Canyon would be full of zombies.

There are a lot of pleasures in this book, and the verisimilitude Brooks achieves with his technical research into weapons and various survival issues is impressive, but the whole thing falls apart if one thinks too hard about those million-zombie armies. So don't. Recommended.



The New Lovecraft Circle, edited by Robert M. Price (1996): Gleaned from thirty years of the second wave of Lovecraft-inspired horror writing, Price's anthology is sort of Fundamentalist Lovecraft. Many of the stories follow the same first-person narrative model of many of Lovecraft's major Cthulhu stories, with one man recounting the zany events and evil tomes of forbidden knowledge that led him to some terrible revelation or other. I tend to prefer somewhat looser interpretations of the Cthulhu Mythos, but there are some genuine thrills and chills here, along with some early Ramsey Campbell Lovecraft pastiches that I'd otherwise have to pay a couple of hundred bucks to read in his out-of-print first collection.

One of the problems a lot of the writers have is their overwhelming desire to roll out one of the Big Guns of Lovecraft's evil pantheon of alien gods, especially sea-dwelling Cthulhu, who's supposed to be in the South Pacific but who pays visits to New England and California prior to being vanquished by the usual dodgy means. A lot of the stories fall more into the August Derleth Cthulhu mode, in which the Cthulhu Mythos becomes a source for modern high fantasy and not for horror. There's nothing technically wrong with this approach, but it does mean that wonder and terror are a bit thin on the ground at times. Recommended for completists.


Comics:


Daredevil: Born Again, written by Frank Miller, illustrated by David Mazzuchelli (1986; collected numerous times): Miller (300, Sin City) came to prominence as writer and artist on Daredevil in the early 1980's. After a few years away, he returned to team with Mazzuchelli on what remains one of the great 'reset button' narratives in superhero comics history. Basically, criminal mastermind Kingpin discovers Daredevil's secret identity and proceeds to destroy his life. And that's just the first issue.

There are small story-telling glitches here and there that the editor should have fixed at the time (why Miller makes super-soldier Nuke blind like Daredevil but without the radar senses makes sense metaphorically but not literally), but overall this is 'the' Daredevil story, or at least 'the' Frank Miller Daredevil story. The hero gets stripped down to his basics, losing a lot of accumulated psychological baggage along the way, and even gets his first girlfriend back (Karen Page), albeit in dire straits herself.

One can see Mazzuchelli's art develop from issue to issue, sloughing off standard super-hero tics and moving towards the more European style he'd use when he soon hereafter collaborated with Miller on Batman: Year One. It's really all about faces and mood with Mazzuchelli at this point in his career, suiting a book that has a lot of explosions but which relies on character development for most of its major kicks.

The Kingpin has never been more demonic, and Miller also manages the neat trick of making the Avengers god-like again when he briefly drops them into the narrative -- they don't really belong in Daredevil's urban vigilante world, and that's the point, though a world-weary Captain America does lend Daredevil a helping hand in the last two issues. This is grim and gritty stuff from a time before endless dark reimaginings of superheroes had made "grim and gritty" a pejorative. Highly recommended.



El Diablo, written by Brian Azzarello, illustrated by Daniejel Zezelj (2001): This four-issue miniseries sees Azzarello reimagine one of DC's obscure Western characters as a possibly supernatural avenger. We don't really know, in the end, because El Diablo (if it is him) is only onstage for about three panels and never speaks, though he does hiss. And kill a whole lot of people. Or does he? Yes he does.

The narrative provides us with two big shocks and a lot of little ones, playing out like an expanded version of an old EC or even Jonah Hex morality tale, complete with a blackly comic (and just) ending. Zezelj's artwork is suitably murky throughout, sometimes to the point of resembling woodcuts more than pencil-and-ink. Recommended.