Showing posts with label peter gross. Show all posts
Showing posts with label peter gross. Show all posts

Sunday, October 27, 2013

Some Endings and Beginnings


John Constantine Hellblazer Volume 5: Dangerous Habits: written by Jamie Delano and Garth Ennis; illustrated by Will Simpson, Steve Pugh, Sean Phillips, Dave McKean, and others (1991; collected 2013): Brit Jamie Delano was the first full-time writer for occult detective/punk mage John Constantine, a character created by Alan Moore, Steve Bissette, John Totleben, and Rick Veitch over in the pages of Saga of the Swamp Thing in the mid-1980's. Constantine got his own adult-oriented book in the late 1980's, with Delano tapped to write it.

Delano wrote 40 issues and a few annuals and miniseries entries before passing the baton to the up-and-coming Irish comics writer Garth Ennis. This volume collects Delano's last handful of regular Constantine issues and Ennis's first six-issue arc.

Constantine, hardest of the occult hardasses, is in something of a downward spiral in Delano's final issues. The psychic cost of fighting evil -- and inevitably getting one's friends and lovers killed during the battle -- has taken its toll. Delano probes Constantine's childhood in a striking horror tale, "Dead Boy's Heart," before turning to the incandescent wrap-up to 'his' Constantine.

What a wrap-up! Issue 40 of Hellblazer contained rare interior artwork by Dave McKean (probably still best-known today for his covers for Neil Gaiman's Sandman). I think it's one of the artistic highpoints for nominally mainstream comic books during the 1980's, dense and detailed to go along with a dense, detailed prose look at Constantine's life and works. This could have served as a fitting end to the series had it been cancelled, but Ennis came aboard with issue 41.

Under the circumstances, Ennis wisely went with the tactic of briefly mentioning the events of issue 40 and then never, ever mentioning them again. DC's decision to put Ennis on the book was something of a stroke of genius. He and Delano are both gifted horror writers, but of almost completely different stylistic modes. Where Delano is baroque and intellectual, Ennis is visceral and bleakly comic in a punk sort of way. To some extent, splatterpunk had come to Hellblazer.

Delano did benefit from some lovely, horrifying artwork at the end of his run, other than McKean. Steve Pugh's grotesques worked perfectly for the Grand Guignol two-parter he illustrated, while the cooler Sean Phillips meshed perfectly with Delano's writing on their issues together. Ennis wasn't quite so lucky early on -- Will Simpson, who pencils Ennis's first six issues, is not a gifted artist when it comes to horror, though he rises to the occasion at points.

Anyway, the first five volumes of the re-edited and re-compiled Hellblazer are marvelous, though why this series didn't get the hardcover treatment the second time around is a puzzle. Unless DC is about to scrap this reprint series and start another one in hardcover. Which, given the mercurial nature of DC's publishing habits these days, is entirely possible. Hidey ho! Highly recommended.

 

The Unwritten: Tommy Taylor and the Ship That Sank Twice: written by Mike Carey; illustrated by Peter Gross and a host of others (2013): Brilliant companion piece to the equally brilliant, ongoing comic-book series The Unwritten delves deeper into the backstory of the series while also offering the reader a dead-on pastiche of Young Adult fantasy novels.

Indeed, the world Carey, Gross, and other artists conjure up for the first volume of the imaginary Tommy Taylor series is filled with more wonder and interest in 60 pages or so than the entire Harry Potter series. And it comments on the sinister implications of a separate race of magic users walking among the powerless mundane. A great work on its own, and a great and rich expansion of the series, which has about 12 issues left to run in its storyline. Highly recommended.
 

Friday, November 2, 2012

Literary Geography

The Unwritten: Tommy Taylor and the Bogus Identity: written by Mike Carey; illustrated by Peter Gross, Yukio Shimizu, and others (2009-2010); The Unwritten: Inside Man: written by Mike Carey; illustrated by Peter Gross, Yukio Shimizu, and others (2010):; The Unwritten: Dead Man's Knock: written by Mike Carey; illustrated by Peter Gross, Yukio Shimizu, and others (2010); The Unwritten: Leviathan: written by Mike Carey; illustrated by Peter Gross, Yukio Shimizu, and others (2010-2011); The Unwritten: On to Genesis: written by Mike Carey; illustrated by Peter Gross, Yukio Shimizu, and others (2011); The Unwritten: Tommy Taylor and the War of Words: written by Mike Carey; illustrated by Peter Gross, Yukio Shimizu, and others (2011-2012):

Carey and Gross's epic metafantasy pulls out a lead character modelled upon Christopher Milne and Harry Potter and throws the whole of fiction, poetry, myth, legend, and religion at him. Tom Taylor starts the narrative as the bored, drifting son of mysteriously vanished children's literary titan Wilson Taylor. Wilson seemingly modelled the hero of his incredibly popular series of children's books upon his own son, much as A.A. Milne did with Christopher Robin in Winnie the Pooh.

Well, at least his own son's name and general appearance. And then Wilson vanished, leaving Tom Taylor to make his own way in the world by attending various literary and fantasy conventions as the "real" Tommy Taylor. He signs memorabilia. Sometimes he gets lucky. Mostly he's bored.

But why did Wilson make Tommy memorize an encyclopedic array of knowledge related to "literary geography" -- both the places where works were written and the places where works took place? When Tommy gets kidnapped by an obsessed fan who seems to be an actual vampire modelled upon the literary Tommy Taylor's vampiric nemesis Count Ambrosio, things start to get weird. Especially when he's saved by a young woman named Lizzie Hexam, who knows more about the real Tom Taylor than he does, though less about herself than she's aware of. And all this is just in the first issue of the ongoing series.

The Unwritten is a lot of fun as a narrative, as a metanarrative, and as a fictional meditation on the nature and meaning not just of stories, but of Story itself. And as conspiracies are revealed, the nature of Story assumes geopolitical significance: control a society's narratives about itself and one controls the society.

A complex, funny, and scary piece of work, with lovely art on the stories themselves by Peter Gross and the occasional helper, and by Yuko Shimizu on the gorgeous covers. Highly recommended -- I'd guess there are maybe 20 issues to go before the whole thing wraps up.

Sunday, April 15, 2012

Debts

Lucifer Volume 5: Inferno: written by Mike Carey; illustrated by Peter Gross, Dean Ormiston and others (2002): After his fight with the malign, supernatural card deck (!) known as the Basanos, Lucifer is weakened, many of his powers separated from him and stored in two lost feathers from his wings (double !). Challengers with vengeance on their minds are after him. He really needs to get back to the administration of the universe he created.

Oh, and Lucifer owes a debt to part-angel Elaine Belloc, a debt that he must repay by rescuing her stolen soul from the great areas of uncreated space known as the Mansions of the Silence. And there are, of course, other loose ends that involve the archangel Michael, the fallen cherub Gaudium, and the fate of the demon who killed Elaine.

Add in supernatural avenger Solomon (son of David), Loki, Yahweh, Mazikeen of the Lilim, and a standalone tale featuring a cancer-stricken convenience store owner and the surprisingly decent demon who frequents his store and you've got a collection. Recommended if one has read the books before this volume.

Thursday, March 8, 2012

Tarot of Terror

Lucifer Volume 4: The Divine Comedy: written by Mike Carey; illustrated by Peter Gross and Dean Ormiston (2002; collected 2003): Lucifer, based on the version of Lucifer in Neil Gaiman's earlier Sandman series, has succeeded in creating his own universe. Humans and supernatural beings have flocked there from God's universe through any one of thousands of portals, there to live by only two commandments: Thou shalt not worship any gods, and thou shalt not attempt to be worshipped as gods.

And things seem to proceed swimmingly.

But Lucifer has enemies and rivals. He also has allies, though he doesn't have any friends -- he's a self-involved jerk, which means readerly sympathy has to be built upon the supporting characters and, negatively, by showing that Lucifer's enemies are much, much worse than he is.

Carey, Gross, and Ormiston succeed in this task -- Carey's writing zips along, combining inventiveness with a quirky oddness of original creation; Gross and Ormiston are deft cartoonists, cleanly rendering a world of wonders and terrors both supernatural and natural. And the fallen Cherubim Gaudium really is cute in a gargoyley way as he complains his way across two creations.

Lucifer's chief opponent here is the Basanos, a sentient Tarot Card deck created as a malign twin of the Book of Destiny. The Basanos can see all possible realities and force the outcome they desire; Lucifer is powerful enough to shrug off almost any and all attacks imaginable. But we're dealing with a deck of cards here -- They/It have something up Their/Its sleeve(s). Highly recommended.

Thursday, November 17, 2011

The Verdict on Satan: Quite a Guy!!!

Lucifer Volume 6: Mansions of the Silence, written by Mike Carey, illustrated by Peter Gross, Ryan Kelly, Dean Ormston and David Hahn (2003; collected 2004); Lucifer Volume 7: Exodus, written by Mike Carey, illustrated by Peter Gross and Ryan Kelly (2003-2004; collected 2005): Mike Carey's version of Lucifer, created by Neil Gaiman in his Sandman series, almost seems like a conscious upping of the ante with Gaiman's award-winning title about Dream of the Endless. Dream wasn't all that likeable. Indeed, he was something of a jerk. Indeed, the whole series was in part about Dream coming to terms with the fact that he was a jerk in the self-pitying Byronic mode.

And here we have Lucifer, who is even more of an anti-hero, though a fascinating and shaded one, and definitely not one to be burdened by guilt or self-pity. In such a situation, one's sympathies will be engaged not by the titular protagonist but by the supporting characters, though Lucifer occasionally comes across pretty well simply because so many of his opponents are such monsters and assholes by comparison.

Lucifer gave up his kingship of Hell fairly early in the Sandman series, wandering the Earth for awhile before opening a night-club (aptly named Lux) in Los Angeles. But his out-sized ambitions returned, and by the time of these volumes he's created his own universe, apparently hoping to learn from the mistakes of his Father -- that is, God, or the Presence as he is generally called herein.

Mansions of the Silence depicts Lucifer's repayment of a debt to the human/angel hybrid named Elaine Belloc, who saved Lucifer's life in a previous installment but whose soul was subsequently kidnapped and dragged off into the eponymous Mansions, a vast expanse inhabited by various supernatural beings who have no interest in living in any of the codified afterlifes of the spiritual universe.

Belloc's soul has been used to bait a trap for Lucifer; he despatches a ragtag group of allies into the Mansions both to reveal the extent of the threat and to preserve the integrity of this spiritual space, at least until he retrieves Elaine. Lucifer's power is too great for the Mansions to support his presence -- if he enters them, the entire realm will quickly disintegrate.

The quest is weird and wooly, with lots of mythical overtones, undertones, and shout-outs to a wide assortment of world religions. Exodus then follows Lucifer's subsequent moves, and the fall-out from God's big announcement at the beginning of Mansions. Lucifer plays the hero, to an extent, in both volumes, though always for his own reasons -- reasons which are not entirely revealed at the time. He's a right bastard, but less so than any of the gods (or God) we meet, and Lucifer's creation seems remarkably benign and pleasant under the circumstances.

Carey deftly combines humour and pathos and the epic throughout both these volumes -- a 'mini-arc' about an odd and very sympathetic demon who spins webs out of emotions he steals from human souls is the stand-out in Exodus, a weird little heart-warmer about families and friendship. The art by Peter Gross and others is crisp throughout, expressively managing to convey menace, the Sublime and a pleasing level of cartoony humour at the appropriate moments with equal skill. Recommended.

Monday, August 22, 2011

Lucifer 1 2 3


Lucifer Volume 1: Devil in the Gateway, written by Mike Carey, illustrated by Peter Gross, Dean Ormiston and others (1999-2000): Lucifer resigned as ruler of Hell, got Morpheus to cut off his wings, and moved to Los Angeles to open an upscale piano bar called Lux in the pages of Neil Gaiman's Sandman in the early 1990's. Then Vertigo Comics decided to bring him back in 1999, with then up-and-coming writer Mike Carey at the helm.

Lucifer being Lucifer, the piano bar business seems to have become a bit boring. So when an angel comes calling with a mission from God, Lucifer accepts. Primal, prehistorical gods threaten to undermine Creation, so off Lucifer goes, at a price, to save the world.

After that, the Lightbringer heads off to Hamburg to get a divination. As the magical colony organism that is the world's first Tarot deck has escaped its prison, things get pretty hairy there, too.

As Lucifer is a manipulative, scheming creature whose saving grace is that he never lies, a lot of the weight of interest in these stories falls on the supporting characters, human and otherwise, whom we meet along the way. Lucifer's loyal servant Mazikeen returns from Sandman, while a host of one-off and recurring characters also appear. Lucifer, tricky as ever, has an audacious plan that will ultimately unfold over the book's seven-year run.

Carey already shows a deft hand for weirdness and drama amidst supernatural beings and humans, one that would only grow greater as his career progressed. The series gets off to a dandy start, reminiscent of Sandman at times but nonetheless possessed of its own nasty, metaphysically probing edge. Recommended.



Lucifer Volume 2: Children and Monsters, written by Mike Carey, illustrated by Peter Gross, Dean Ormiston and others (2000-2001): Lucifer puts his plan into action, and it's a doozy. But then he needs to visit one of the Japanese Hells, where he has no powers (being from a different religion as he is) but where he needs to recover his lost wings from the ruler of that realm.

And that's only the beginning.

Carey and main artists Gross and Ormiston takes us through both mystic and mundane realms, sometimes at the same time. Magical beings and humans are being drawn like moths to a flame to Lucifer's piano-bar Lux, wherein Lucifer's grand plan unfolds. Hosts of angels plan a massive attack on Lux, with Los Angeles itself caught in the crossfire. And for some reason, a little girl who can see dead people is a major part of Lucifer's plan.

This second volume of Lucifer's wacky adventures also gives us an ancient and horrible curse, the fate of the Sumer-Babylonian gods (who are themselves weirdly and creepily rendered), and the further unfolding of Lucifer's plan. The archangel Michael, the fallen angel Sandalphon, and a variety of other gods and monsters also make appearances, including a particularly nasty pair of proto-Djinns who really, really want to get out of the 'normal' universe they've been trapped in for millennia. Recommended.



Lucifer Volume 3: A Dalliance with the Damned, written by Mike Carey, illustrated by Peter Gross and others (2001-2002): The secret of the nominally Christian Hell imagined by Neil Gaiman in Sandman and expanded upon herein by Mike Carey is that it isn't really Hell as we normally understand it: damned souls can leave at any time if they can stop believing themselves to be damned. But that rarely happens.

The three major arcs of this volume follow Lucifer, a magical little girl and the denizens of one of Hell's provinces as various plans and counterplans proceed apace. Very bad things happen. A human released from torment manages to outwit his tormenters. Lucifer continues to be his grumpy, sardonic self. And his companion Mazikeen, bizarrely maimed in a successful attempt to save its life, begins to rise up the ranks of the Lilim, those demonic beings born of the union of Adam's mostly forgotten wife Lilith and the demons of Hell.

As always, there's a nice mix of zany but 'real' mythological material and Carey's occasionally post-modern musings on gods, angels, redemption, and damnation. The demons and devils are loathsome, but so too are some of the angels opposing Lucifer. Strange, heady stuff. Recommended.