Showing posts with label sandman. Show all posts
Showing posts with label sandman. Show all posts

Sunday, May 28, 2017

Detective Ghosts and Defective Monsters

Caliban (2015): written by Garth Ennis; illustrated by Facundo Percio and Sebastian Cabrol:  Dedicated to Alien designer H.R. Giger, Caliban presents a similar storyline about an unfortunate encounter of a human spaceship with an alien spaceship. It's enjoyable and diverting, though the malevolent alien's powers reminded me a bit of the David Tennant Doctor Who two-parter "The Impossible Planet" and "The Satan Pit." Garth Ennis is his usual pissy self, and Facundo Percio does a solid though not particularly frightening job of drawing the monsters, human and otherwise. Lightly recommended.


The Dead Boy Detectives (2005) by Jill Thompson: The two, um, dead boys who would become The Dead Boy Detectives are Charles Rowland and Edwin Paine, forever 13 and 12, respectively, the former dying in 1990 and the latter in 1916, both at the same horrible boys' school in England. They managed to avoid being collected by Death in the pages of Neil Gaiman's Sandman and now solve crimes whenever they can.

Here, they find themselves in a B&W, manga-influenced adventure written and illustrated by Jill Thompson. They go undercover at the International Academy in Chicago, a girls' school for the wealthy. Various shenanigans ensue while things are kept light. It's fun and frothy, which is not a description one would usually attach to the Sandman source text. Recommended.

Tuesday, September 27, 2016

Death and the Batman


Batman: Gothic (Deluxe Edition) (1990/ Collected 2015): written by Grant Morrison; illustrated by Klaus Janson: Writer Grant Morrison's second major foray into the world of Batman (after 1989's Arkham Asylum) hurls the Dark Knight into a literary hellscape of nods to Faustus, Don Giovanni, Lord Byron's Manfred, Fritz Lang's M., Lewis's The Monk, Maturin's Melmoth the Wanderer, and a host of other horrific antecedents. There's even an exquisitely detailed, Rube Goldbergesque death trap for Batman to escape.

Batman faces an enemy from his past -- his past as a schoolboy at a private school, that is, in the days before Bruce Wayne's parents were murdered and Bruce's journey towards being Batman began. But the enemy threatens Gotham's major mobsters as well, whom this old enemy hunts for revenge. Klaus Janson supplies lots of moodiness and doom as artist. It's one of Batman's most nightmarish adventures, even with the typical splash of Morrisonian postmodernism. This would make a terrific Batman movie, live-action or animated. Come on, DC! Highly recommended.


Death: The Deluxe Edition (1989-2003/ Collected 2014): written by Neil Gaiman; illustrated by Chris Bachalo, Mark Buckingham, Mark Pennington, Mike Dringenberg, Malcolm Jones III, Dave McKean, Jeffrey Jones, P. Craig Russell, Colleen Doran, and others: Neil Gaiman's goth-chick Death gets her solo adventures from The Sandman, two miniseries, and several other places collected here in over-sized hardcover. 

I'd read them all before, but it's nice to catch up with Death, the friendly and understanding embodiment of, well, Death, one of Gaiman's seven Endless personifications of natural forces (the others being Dream, Destiny, Desire, Delirium (nee Delight), Despair, and Destruction because the universe speaks English and enjoys alliteration). 

The bulk of the volume is occupied by two three-part miniseries, Death: The High Cost of Living and Death: The Time of Your Life. I'm partial to the first above all others in this volume, playing as it does with the form of the 'quest' and possessed as it is of a grumpy, teen-aged protagonist saddled with the name Sexton Furnival who goes out one day to commit suicide, instead falls into some garbage, and is rescued by the human avatar Death creates for one day every century so as to experience life among the living. It's one of Gaiman's finest pieces of writing, amplified by the lovely, slightly twee artwork of Chris Bachalo and Mark Buckingham.

The other stories are fine as well, though Bachalo disappears halfway through the second Death miniseries, leaving Mark Buckingham and Mark Pennington to finish up the job without moving too jarringly away from Bachalo's style. That miniseries reunites us with several characters from The Sandman arc "A Game of You" a few years down the road. It's solid as well, though Death is much more of a supporting player this time around. Death's answer to one character's enquiry about The Problem of Evil is glib and shallow, but that may be the point -- she's trying to comfort somebody who isn't very bright, not offer a comprehensive solution to theodicy. 

The volume also includes Death's first appearance in The Sandman, in which she tries to cheer up her mopey Byronic brother Dream, and a standalone issue in which Death is called upon by a very minor DC superhero (Element Woman, or possibly Element Girl) who doesn't know how to die. 

A handful of stories (including one in which Death and John Constantine talk about safe sex!) and a length series of illustrations by various artists round out the volume. There's also an oblique introduction from Tori Amos, reprinted from a 1994 collection: one of the oddities of most of DC's new Deluxe editions is that they contain very little 'new' material. Highly recommended.

Saturday, September 7, 2013

A Game of Hellboy

Hellboy: Masks and Monsters: written by Mike Mignola and James Robinson; illustrated by Mike Mignola, Scott Benefiel, and Jasen Rodriguez (Collected 2009): Short volume collects two Hellboy miniseries team-ups with three other characters -- DC's Batman and Starman in one adventure and Dark Horse's own Ghost in the other.

A good time is pretty much had by all. Though I'm not familiar with Ghost -- a two-gunned female ghost fighting crime -- Hellboy's adventure with her makes a certain amount of sense given their supernatural backgrounds. Mignola's script presents an interesting mix of mythology and the mundane as organized crime gets mixed up with ancient gods who want Hellboy's giant hand for something nefarious. The art by Scott Benefiel, from Mignola's layouts, is fairly smooth, though perhaps a bit too representational for Mignola's blocky, occasionally impressionistic Hellboy.

The Starman/Batman team-up, plotted by Mignola and scripted by Starman's James Robinson, is really serious fun, with Mignola handling the art. Batman and Hellboy team up to fight magical Aryan Nation types in Gotham. With Batman temporaily sidelined by a re-appearance of the Joker, it's then up to Hellboy and second-generation Starman Jack Knight to rescue the Golden-Age Starman (who's also Jack's father Ted Knight) from a Nazi base in South America. There, the Nazis have supernaturally coerced Ted into helping them bring a very large, evil God back to Earth.

Oh, Nazis! Mignola's Batman is shadowy and bulky, while his Starman is quite a change from the more representational art generally seen in Jack Knight's own title. The whole volume goes down nicely, and is also an enjoyable break from the increasingly labyrinthine continuity of Hellboy's own adventures. Recommended.



The Sandman Volume 5: A Game of You: written by Neil Gaiman; illustrated by Shawn McManus, Colleen Doran, George Pratt, Stan Woch, Dick Giordano, and Bryan Talbot (1991-92): The fifth volume of Gaiman's now twenty-year-old+ Sandman adventures presents a mostly self-contained tale concerned with gender, identity, race, and childhood dreams. Minor characters from previous story arcs do reappear here, along with the Lord of Dreams and his attendant (wise)-talking raven Matthew.

The six issues focus on one minor character from an earlier story arc, Barbie, whose previous encounter with the world of the Dreaming destabilized her marriage to Ken (!), along with her own carefully constructed self-image, and sent her to New York to figure out who she is. That previous interaction with the world of Dreams also had an unintended consequence. She's stopped dreaming.

However, somewhere in dreams, a ragtag group of talking and sometimes imaginary animals continue to search for the vanished Princess Barbara, who is the only person who can defeat the all-devouring Cuckoo and its conquering hordes. But she's going to need the help of her neighbours -- the lesbian couple Hazel and Foxglove, the transvestite Wanda, and the mysterious Thessaly -- to negotiate an increasingly unstable fantasy world.

The real world and the dream world are, of course, connected, in both obvious and less-than-obvious ways. Things do not necessarily go well for everyone involved in this adventure, with its echoes of Narnia and Tolkien and The Wizard of Oz's game-changing tornado. We also learn an awful lot about the life-cycle of the cuckoo bird. Why did someone put these awful things in clocks to begin with? Recommended.

Monday, March 4, 2013

Fox Hunt

Sandman: The Dream Hunters: written by Neil Gaiman; illustrated by Yoshitaka Amano (1999): For the tenth anniversary of the first issue of his critically and commercially gigantic Sandman comic-book series (which ended its run in 1995), writer Neil Gaiman wrote a novella set in the Sandman universe and illustrated by acclaimed Japanese artist Yoshitaka Amano. It's not a comic book, but rather an illustrated story, as Amano wasn't comfortable trying to draw a comic book.

We see several familiar characters again, chief among them Morpheus, also known as Dream, one of the seven Endless in Gaiman's comic book (the others being, circa 1989, Destiny, Death, Desire, Despair, Destruction, and Delirium, the last once having been Delight before something changed).

Set in medieval Japan, The Dream Hunters ostensibly retells a Japanese folk tale. Gaiman's afterword in which he somewhat puckishly and straight-facedly describes this (imaginary) folk tale led a lot of people to believe there really was a folk tale to begin with. There wasn't. That thinly veiled versions of DC Comics' Cain and Abel make an appearance, along with the Dream King's raven, possibly should have tipped people off.

The story begins with a bet between a fox and a badger about who can force a young Monk to abandon his lonely mountain-side shrine so that either the fox or the badger can live there. As foxes and badgers have considerable abilities in the realms of shape-changing and illusion, this is a bet it seems one or the other must win. But things don't go the way either plans.

It's a very enjoyable story, and Amano's illustrations offer a new look at Gaiman's Lord of Dreams and his kingdom. I do think that Gaiman is a better comic-book writer than a writer of prose, however, and P. Craig Russell's comic-book adaptation of this novella, from 2009, is superior to this work. In either case, one doesn't have to know the backstory of Sandman to enjoy the book. Recommended.

Wednesday, September 26, 2012

Land of Dreams

Sandman: The Dream Hunters: adapted by P. Craig Russell from a novella by Neil Gaiman and Yoshiaka Amano (2009): Writer-artist Russell adapted Neil Gaiman's illustrated 1999 Sandman novella into comic-book form to help celebrate the 20th anniversary of the first issue of Gaiman's hyper-popular Sandman series. The novella itself was released to celebrate the 10th anniversary of Sandman. What will the 30th anniversary bring?

Told as if it were an old Japanese folk story (it isn't, though Gaiman's afterword to the 1999 novella convinced a lot of people, including Russell, that it was), The Dream Hunters chronicles the adventures of a female fox, a young monk, and a magician searching for a cure for his chronic fear. It's set in a legendary Japan of animal spirits, demons, and witches. The Sandman himself -- Dream, or Morpheus -- plays a supporting role, as he periodically did in his own comic-book series. The narrative focus is squarely upon the fox and the monk.

Russell's art is pleasingly legendary in its own way, as sometimes cartoony and sometimes nightmarish demons rub shoulders with realistically rendered humans, a slightly anthropomorphic fox, and some truly horrible witches. Or are they oracles? Russell's faces are always expressive, that expressiveness the product of just a few lines properly placed.

The colouring by Lovern Kindzierski apparently tries to replicate the palette available to Japanese print-makers of a certain era. It's a lovely, muted wash of pastels and faded primary colours. Much of the wording remains Gaiman's, but Russell has done a fine job of selecting what to keep in language and what to render as art. All in all, this is a marvelous addition to the Sandman library, and worth owning whether or not one already has the novella. Highly recommended.

Sunday, April 15, 2012

Debts

Lucifer Volume 5: Inferno: written by Mike Carey; illustrated by Peter Gross, Dean Ormiston and others (2002): After his fight with the malign, supernatural card deck (!) known as the Basanos, Lucifer is weakened, many of his powers separated from him and stored in two lost feathers from his wings (double !). Challengers with vengeance on their minds are after him. He really needs to get back to the administration of the universe he created.

Oh, and Lucifer owes a debt to part-angel Elaine Belloc, a debt that he must repay by rescuing her stolen soul from the great areas of uncreated space known as the Mansions of the Silence. And there are, of course, other loose ends that involve the archangel Michael, the fallen cherub Gaudium, and the fate of the demon who killed Elaine.

Add in supernatural avenger Solomon (son of David), Loki, Yahweh, Mazikeen of the Lilim, and a standalone tale featuring a cancer-stricken convenience store owner and the surprisingly decent demon who frequents his store and you've got a collection. Recommended if one has read the books before this volume.

Thursday, March 8, 2012

Tarot of Terror

Lucifer Volume 4: The Divine Comedy: written by Mike Carey; illustrated by Peter Gross and Dean Ormiston (2002; collected 2003): Lucifer, based on the version of Lucifer in Neil Gaiman's earlier Sandman series, has succeeded in creating his own universe. Humans and supernatural beings have flocked there from God's universe through any one of thousands of portals, there to live by only two commandments: Thou shalt not worship any gods, and thou shalt not attempt to be worshipped as gods.

And things seem to proceed swimmingly.

But Lucifer has enemies and rivals. He also has allies, though he doesn't have any friends -- he's a self-involved jerk, which means readerly sympathy has to be built upon the supporting characters and, negatively, by showing that Lucifer's enemies are much, much worse than he is.

Carey, Gross, and Ormiston succeed in this task -- Carey's writing zips along, combining inventiveness with a quirky oddness of original creation; Gross and Ormiston are deft cartoonists, cleanly rendering a world of wonders and terrors both supernatural and natural. And the fallen Cherubim Gaudium really is cute in a gargoyley way as he complains his way across two creations.

Lucifer's chief opponent here is the Basanos, a sentient Tarot Card deck created as a malign twin of the Book of Destiny. The Basanos can see all possible realities and force the outcome they desire; Lucifer is powerful enough to shrug off almost any and all attacks imaginable. But we're dealing with a deck of cards here -- They/It have something up Their/Its sleeve(s). Highly recommended.

Thursday, November 17, 2011

The Verdict on Satan: Quite a Guy!!!

Lucifer Volume 6: Mansions of the Silence, written by Mike Carey, illustrated by Peter Gross, Ryan Kelly, Dean Ormston and David Hahn (2003; collected 2004); Lucifer Volume 7: Exodus, written by Mike Carey, illustrated by Peter Gross and Ryan Kelly (2003-2004; collected 2005): Mike Carey's version of Lucifer, created by Neil Gaiman in his Sandman series, almost seems like a conscious upping of the ante with Gaiman's award-winning title about Dream of the Endless. Dream wasn't all that likeable. Indeed, he was something of a jerk. Indeed, the whole series was in part about Dream coming to terms with the fact that he was a jerk in the self-pitying Byronic mode.

And here we have Lucifer, who is even more of an anti-hero, though a fascinating and shaded one, and definitely not one to be burdened by guilt or self-pity. In such a situation, one's sympathies will be engaged not by the titular protagonist but by the supporting characters, though Lucifer occasionally comes across pretty well simply because so many of his opponents are such monsters and assholes by comparison.

Lucifer gave up his kingship of Hell fairly early in the Sandman series, wandering the Earth for awhile before opening a night-club (aptly named Lux) in Los Angeles. But his out-sized ambitions returned, and by the time of these volumes he's created his own universe, apparently hoping to learn from the mistakes of his Father -- that is, God, or the Presence as he is generally called herein.

Mansions of the Silence depicts Lucifer's repayment of a debt to the human/angel hybrid named Elaine Belloc, who saved Lucifer's life in a previous installment but whose soul was subsequently kidnapped and dragged off into the eponymous Mansions, a vast expanse inhabited by various supernatural beings who have no interest in living in any of the codified afterlifes of the spiritual universe.

Belloc's soul has been used to bait a trap for Lucifer; he despatches a ragtag group of allies into the Mansions both to reveal the extent of the threat and to preserve the integrity of this spiritual space, at least until he retrieves Elaine. Lucifer's power is too great for the Mansions to support his presence -- if he enters them, the entire realm will quickly disintegrate.

The quest is weird and wooly, with lots of mythical overtones, undertones, and shout-outs to a wide assortment of world religions. Exodus then follows Lucifer's subsequent moves, and the fall-out from God's big announcement at the beginning of Mansions. Lucifer plays the hero, to an extent, in both volumes, though always for his own reasons -- reasons which are not entirely revealed at the time. He's a right bastard, but less so than any of the gods (or God) we meet, and Lucifer's creation seems remarkably benign and pleasant under the circumstances.

Carey deftly combines humour and pathos and the epic throughout both these volumes -- a 'mini-arc' about an odd and very sympathetic demon who spins webs out of emotions he steals from human souls is the stand-out in Exodus, a weird little heart-warmer about families and friendship. The art by Peter Gross and others is crisp throughout, expressively managing to convey menace, the Sublime and a pleasing level of cartoony humour at the appropriate moments with equal skill. Recommended.

Tuesday, September 27, 2011

The Loved Dead

Vertigo Resurrected: Petrefax, written by Mike Carey, illustrated by Steve Leialoha (originally published 2000; this edition 2011): Enjoyable nouveau-fairy-tale romp starring Petrefax, the young mortician from the Sandman arc World's End. Petrefax hails from Litharge, the land of morticians, and he's struck out on his own to see the world and offer his services as a journeyman.

He comes to the land of Malegrise, where magic reigns, and soon finds himself caught up in the efforts of a young woman, Calcinia, to bring the awful man to whom she's promised to justice for the murder of his brother and nephew. Naturally, he falls in love with her.

The story delivers a lot of wit in its depiction of the magic-based Malegrisean society, where demons and ifrits rub elbows with citizens and Roma. Apparently, gypsies are some sort of constant in the universe. Petrefax's mastery of ways of dealing with dead bodies comes in extremely handy on more than one occasion. He has to keep Calcinia, whose body has died, mobile and at least semi-unputrefied, and he has to deal with a few other unwieldy bodies along the way.

Old pro Steve Leialoha's art remains fantastic and yet grounded, and the muted colour scheme suits the storyline. Carey's deft hand with the fantastic is on display here; the fire-demon lawyer is an especially nice touch. Recommended.

Monday, August 22, 2011

Lucifer 1 2 3


Lucifer Volume 1: Devil in the Gateway, written by Mike Carey, illustrated by Peter Gross, Dean Ormiston and others (1999-2000): Lucifer resigned as ruler of Hell, got Morpheus to cut off his wings, and moved to Los Angeles to open an upscale piano bar called Lux in the pages of Neil Gaiman's Sandman in the early 1990's. Then Vertigo Comics decided to bring him back in 1999, with then up-and-coming writer Mike Carey at the helm.

Lucifer being Lucifer, the piano bar business seems to have become a bit boring. So when an angel comes calling with a mission from God, Lucifer accepts. Primal, prehistorical gods threaten to undermine Creation, so off Lucifer goes, at a price, to save the world.

After that, the Lightbringer heads off to Hamburg to get a divination. As the magical colony organism that is the world's first Tarot deck has escaped its prison, things get pretty hairy there, too.

As Lucifer is a manipulative, scheming creature whose saving grace is that he never lies, a lot of the weight of interest in these stories falls on the supporting characters, human and otherwise, whom we meet along the way. Lucifer's loyal servant Mazikeen returns from Sandman, while a host of one-off and recurring characters also appear. Lucifer, tricky as ever, has an audacious plan that will ultimately unfold over the book's seven-year run.

Carey already shows a deft hand for weirdness and drama amidst supernatural beings and humans, one that would only grow greater as his career progressed. The series gets off to a dandy start, reminiscent of Sandman at times but nonetheless possessed of its own nasty, metaphysically probing edge. Recommended.



Lucifer Volume 2: Children and Monsters, written by Mike Carey, illustrated by Peter Gross, Dean Ormiston and others (2000-2001): Lucifer puts his plan into action, and it's a doozy. But then he needs to visit one of the Japanese Hells, where he has no powers (being from a different religion as he is) but where he needs to recover his lost wings from the ruler of that realm.

And that's only the beginning.

Carey and main artists Gross and Ormiston takes us through both mystic and mundane realms, sometimes at the same time. Magical beings and humans are being drawn like moths to a flame to Lucifer's piano-bar Lux, wherein Lucifer's grand plan unfolds. Hosts of angels plan a massive attack on Lux, with Los Angeles itself caught in the crossfire. And for some reason, a little girl who can see dead people is a major part of Lucifer's plan.

This second volume of Lucifer's wacky adventures also gives us an ancient and horrible curse, the fate of the Sumer-Babylonian gods (who are themselves weirdly and creepily rendered), and the further unfolding of Lucifer's plan. The archangel Michael, the fallen angel Sandalphon, and a variety of other gods and monsters also make appearances, including a particularly nasty pair of proto-Djinns who really, really want to get out of the 'normal' universe they've been trapped in for millennia. Recommended.



Lucifer Volume 3: A Dalliance with the Damned, written by Mike Carey, illustrated by Peter Gross and others (2001-2002): The secret of the nominally Christian Hell imagined by Neil Gaiman in Sandman and expanded upon herein by Mike Carey is that it isn't really Hell as we normally understand it: damned souls can leave at any time if they can stop believing themselves to be damned. But that rarely happens.

The three major arcs of this volume follow Lucifer, a magical little girl and the denizens of one of Hell's provinces as various plans and counterplans proceed apace. Very bad things happen. A human released from torment manages to outwit his tormenters. Lucifer continues to be his grumpy, sardonic self. And his companion Mazikeen, bizarrely maimed in a successful attempt to save its life, begins to rise up the ranks of the Lilim, those demonic beings born of the union of Adam's mostly forgotten wife Lilith and the demons of Hell.

As always, there's a nice mix of zany but 'real' mythological material and Carey's occasionally post-modern musings on gods, angels, redemption, and damnation. The demons and devils are loathsome, but so too are some of the angels opposing Lucifer. Strange, heady stuff. Recommended.

Friday, November 6, 2009

Beware of Exploding Vampires

COMICS:

Neil Gaiman's Midnight Days by Neil Gaiman, Steve Bissette, John Totleben, Mike Hoffman, Mike Mignola, Dave McKean and others (1988-2005; collected 2005): I'd imagine that someday soon this slim, over-priced collection of Neil Gaiman's non-Sandman, non-miniseries DC work will be replaced by a larger volume that will also include the missing Poison Ivy piece mentioned herein, the lost-and-found Superman/Green Lantern team-up that was initially meant to be the final issue of the abortive weekly Action Comics experiment of the late 1980's, and Gaiman's recent "Whatever Happened to the Caped Crusader?"

As is, this is an interesting volume of Gaiman's American comics baby-step, highlighted by the terrific John Constantine one-off "Hold Me" illustrated by frequent Gaiman collaborator Dave McKean. More for completists than anyone else -- you wouldn't want to introduce someone to Gaiman through this stuff, no matter how interesting I might find the Mike Mignola-illustrated Floronic Man short or the Swamp Thing annual featuring Brother Power the Geek.


The Unwritten: Tommy Taylor and the Bogus Identity; How the Whale Became by Mike Carey and Peter Gross (2009): This is great metafantasy in any medium. Over the first five issues of the series (which I'm assuming will be collected forthwith), Carey and Gross begin an epic fantasy involving readers, writers, vast conspiracies, children's literature, Rudyard Kipling, Mark Twain, Mary Shelley, Frankenstein's creature, Internet message boards, the nature of fandom, messiahs, and one confused man who thinks he's the adopted son of the long-missing author of a best-selling, beloved children's fantasy series about a magical boy named Tommy Taylor. The writer apparently named this son after his famous creation. Or did he?

Gross's art is sharp and deft in its ability to shift across the comics art spectrum from cartoony to mimetic and back again. Carey's been writing much-praised comics for more than a decade now, but I think this his best work by far -- his Invisibles, Sandman or Preacher, if you will. Highly recommended.