Showing posts with label post-apocalyptic fiction. Show all posts
Showing posts with label post-apocalyptic fiction. Show all posts

Thursday, May 21, 2015

Mad Max, or, There and Back Again

Mad Max: Fury Road: written by George Miller, Brendan McCarthy, and Nick Lathouris; directed by George Miller; starring Tom Hardy (Max Rockatansky), Charlize Theron (Imperator Furiosa), Nicholas Hoult (Nux), Hugh Keays-Byrne (Immortan Joe), Zoe Kravitz (Toast the Knowing), Rosie Huntington-Whiteley (The Splendid Angharad), Riley Keough (Capable), Abbey Lee (The Dag), and Courtney Eaton (Cheedo the Fragile) (2015): 

Gigantic in a way that the previous three Mad Max movies couldn't be because of budgetary restraints, Mad Max: Fury Road puts that money on the screen, and does an amazing number of things without CGI. When CGI does stroll in to dominate, it actually does so in a sublime way, as a dust super-storm that seems more true to Dune than anything that's ever been put on the screen as Dune.

A sort of soft reboot of the original Mad Max films, this one slots in after the original Mad Max, though some of Max's flashbacks suggest that the original film doesn't supply quite the same origin narrative for the series. Tom Hardy's Max, a former police officer, does have his familiar Interceptor from the first two movies, though. For awhile, anyway. 

Hardy is a much quieter presence than the young Mel Gibson, though at least some of that seems to be by design: Charlize Theron's Imperator Furiosa is the movie's hero, and a very compelling one. Max is along to learn to be heroic again.

Of the 110 story minutes of the film, about 80 involve various iterations of a car chase. Here in the post-apocalypse, the cars have been assembled from anything that works and engineered to be as dangerous to others as possible. Along the way, Miller throws in a visual homage to fellow Aussie Peter Weir's early film, The Cars That Ate Paris. And a nod to one of the iconic stunts in Raiders of the Lost Ark. And a guy playing a flame-throwing guitar while chained to the front of a truck. There's a lot going on.

The chase, or The Chase, or whatever you want to call it, is dizzying at times but fully comprehensible. Miller and his storyboard people, including comic-book writer/artist Brendan McCarthy, who's co-credited on the script, have figured out everything and where everything needs to go. And go it does. 

Is this a feminist film? Well, when compared to pretty much every other blockbuster movie of the last 25 years, yes. The main plot riffs on Boko Haram and its kidnapping of young girls to be brides, on arranged marriages and institutionalized rape, and on the utter cruddiness of many men with power. 

The main antagonist, Immortan Joe, is a wheezing blob of a dictator who needs to be poured and prodded into a suit that makes him look fearsome. He keeps young women to produce offspring in the reproductively challenged future. Imperator Furiosa, who has worked for Joe for years, has hatched a plan to get the women and herself to safety. Max finds himself along for the ride, acted upon for about the first 40 minutes of the movie before he finally starts to act. 

Visually impressive and kinetic as hell, Mad Max: Fury Road also offers some clever twists and some nicely observed flashes of characterization and world-building along the way. It's a great action movie that doesn't insult the eye or the brain. Highly recommended.

Friday, April 24, 2015

Bathos in the North

The Dawning by Hugh B. Cave (2000): Born in 1910, Hugh Cave started his writing career around 1930. He worked in and out of genre, notably horror, for years before moving on to the slicks and to writing various books both fiction and non-fiction, including well-regarded non-fiction works based on his experiences in Haiti. He returned to horror and fantasy relatively late in life, in the 1970's, and ended up collecting a handful of lifetime achievement awards from various genre organizations.

I note all that because it seems a bit churlish to point out that The Dawning really isn't a very good novel. Published when Cave was 90, it's amazing that he was writing anything by then. 

One problem is that the novel is misidentified as horror by its publisher, the late and unlamented Dorchester Publishing. It has a few scenes of horror, but so too does James Joyce's The Portrait of the Artist as a Young Man. It's really a tale of survival in a world teetering on the brink of environmental apocalypse. You know, just like James Joyce's The Portrait of the Artist as a Young Man.

But boy, do things take their own sweet time. Most of the characters are sympathetically drawn, though often in a sickly sweet, sentimental way. There's a cute, overly intelligent dog. There's a lot of canoeing. There are some wise Native Canadians. There's a monster, or perhaps several monsters. 

One of those monsters is a skunk the size of a bear. It's really hard to suspend disbelief when dealing with a homicidal skunk the size of a bear. It just is. The house-sized, three-eyed frog doesn't help either.

Cave sends a disparate group of Americans, led by a wise old professor who turns out to be about 45, into the wilds of Northern Ontario to escape the breakdown of civilization. One of those recreational drugs that makes people homicidal but seems to have no other effects -- a type of drug seen only in fiction -- has helped accelerate societal breakdown. 

Early on, the group relies on the wilderness skills of an outdoorsman who is also a cruel lout, a spousal abuser, and a rapist. You can pretty much guess who the human antagonist of the novel will be on about page 20, when this character is first introduced. Don't wait around for any subtleties of character for this guy. You're not getting any.

Eventually, something starts stalking them. Well, occasionally stalking them. As it kills the least developed characters first, it clearly possesses a certain narrative sense. Eventually the novel ends. I skimmed a lot of pages. Cave's professionalism carries the novel about as far as polished, professional prose can carry a thing. 

The Dawning isn't badly written in a technical sense. It is stereotypical in much of its characterization and occasionally mawkish in its sometimes sunny, sometimes weepy sentimentality. The dog makes friends with a lovable doe. The dog, a miniature Greyhound, has been named Rambi by its owner because it's like a little doggy Bambi. There's 300 pages more where that stuff came from. Not recommended.

Wednesday, April 2, 2014

Worm-Rise

The Conqueror Worms by Brian Keene (2005): Brian Keene enjoys ending the world. A lot. And while he's a very specifically American horror writer, many of his novels fall more comfortably into the disaster-horror sub-genre perfected by writers like Brit James Herbert, with his apocalyptic rats and fogs and crawling dark. Keene's scenarios tend to involve the supernatural far more than Herbert's, but their love of squishy, brutal scenes of ultraviolence -- and the occasional sex scene -- cause me to link them, if only in my own mind.

Keene's fictional multiverse contains many of his novels, along with a multiplicity of Earths, many of them under siege by the forces of darkness, all of them apparently working for one of several demon-kings exiled from the physical universe(s) eons ago by, I guess, God. Or gods.

It's a Lovecraftian set-up that touches at points upon real-world mythologies. Earth is under siege, anyway. A lot. And the cause in many of the novels (though not all) is generally hopeless. What the horror novels explore is grace, and the lack thereof, under supernatural pressure: the human heart in conflict with giant monsters, if you will.

In The Conqueror Worms, a seemingly supernatural rain devastates the planet. And it won't stop. Coastal cities fall to tsunamis; humanity flees to the hills. And then the mountains. And then, entire houses start disappearing into what look like sinkholes, but are not. While land-based humanity comes under siege by increasingly giant, carnivorous worms, sea-based humanity faces sea monsters that seem to have swum right out of mythology.

Keene keeps our sympathy throughout with his narrators -- an 80-year-old man whose West Virginia mountain residence has endured 41 days of rain when the novel opens, and a much-younger man and woman who endured the terrrors of flooded Baltimore for several weeks. Along the way, the reader can piece together the probable cause of the apocalypse, but there's never a moment of epiphanic exposition. This is a worm's eye view of the end of the world, not one from from the heights (or narrative centre) of understanding.

There's brutality here, and grandeur, and a lot of WTF? Boy, those worms are cranky. Recommended.

Sunday, September 22, 2013

Fears Unnamed by Tim Lebbon (2004)


Fears Unnamed by Tim Lebbon (2004) containing the following stories:

Remnants: A really lovely combination of eerie, cosmic, Time-Abyss adventures in a mysterious lost city and psychological realism, as the problems and disappointments of two life-long friends -- one an adventurer and archaeologist, the other a sedentary writer depressingly disappointed by the choices he's made -- are examined and evaluated during a descent into the unknown.

White: An apocalyptic story of the 'Ten Little Indians' variety. Several acquaintances become snowbound in Northern England while the world rapidly plunges into chaos and mysterious destruction, and the snow keeps coming. And weird, weird, half-glimpsed creatures prowl the snow. Or are the gruesome murders being committed actually the work of someone inside the house?

Naming of Parts: Lebbon takes what initially seems to be a zombie plague observed by a 12-year-old boy and turns it into an apocalypse in which everything -- humanity, one's family, all of nature -- seems to be afflicted by entropy and rapid, irreversible decay. The ending in this one is a bit of a dud, as the story seems to demand some sort of closure that is instead given up to mysterious ambiguity. Nonetheless, very good and very sad.

The Unfortunate: Occasionally almost surreal weird-out about the sole survivor of a plane crash, and the supernatural forces behind his survival. The weirdness of the supernatural universe could use more development -- to the extent that this novella would probably make a wonderful novel -- though the bleakness of the material is never less than daunting. All four of these novellas evade and confound catharsis in a manner peculiar to the best horror fiction: there is no satisfying purgation here, only greater mysteries and sublime abjection.

In all: highly recommended.

Thursday, March 28, 2013

Just a Pilgrim

Just a Pilgrim: written by Garth Ennis; illustrated by Carlos Ezquerra (2001): Among Garth Ennis's brutal comic-book characters, the protagonist of this one -- known only as 'the Pilgrim' -- is one of the five or six most brutal. Which is saying a lot, given Ennis characters like Saint of Killers, Hitman, and Bill Butcher. Ezquerra, a standout on Judge Dredd for years and occasional collaborator with Ennis on other projects (including the Saint of Killers miniseries, if memory serves), is in fine form here in this bloody post-apocalyptic tale.

In a near-future world in which the Sun suddenly went into its Red Giant phase hundreds of millions of years early, a small group of survivors seek refuge on a trek across the floor of the former Atlantic Ocean. Set upon by pirates led by Castenado, a blind psychic buccaneer with two peg legs and two hook hands, they're rescued and eventually led by the mysterious Pilgrim, who quotes Bible verses and shoots dogs who "have the Devil in them."

However, the Pilgrim's violent efficiency causes most of the people, including the ten-year-old boy whose diary forms the narrative structure, to put their faith in the Pilgrim and God. Castenado won't give up his pursuit. So on a devastated, emptied seafloor filled with dangerous, mutated creatures, the small band will make their way toward a reckoning with Castenado. Along the way, the Pilgrim's origins in the pre-apocalyptic world will be revealed.

Like pretty much all of Ennis's comic-book output, this is NOT FOR THE SQUEAMISH. It does have some troubling, fascinating points to make about faith and a reliance on heroes that play out in other, longer Ennis works. The relationship between the Pilgrim and the boy plays with expectations caused by similar relationships in famous Westerns that include Shane, Pale Rider, and True Grit. Are we being set up? Ezquerra really is one of Ennis's perfect collaborators, with an ease and skill at portraying action and the grotesque and the occasionally comic. Followed by at least one sequel. Recommended.

Sunday, March 3, 2013

Continent of Vampires

The Twelve by Justin Cronin (2012): Cronin's first book in his epic-apocalyptic-science-fantasy-vampire trilogy, The Passage (2010), was an enjoyable mess that derailed about two-thirds of the way through as it suddenly transformed into a pitch for a Hollywood CGI spectacle. Cronin had won literary awards for his mainstream fiction, but The Passage was his first entry into genre work. I think a better editor could have really elevated that work, in part by cutting about a hundred pages. The Twelve is the second book in that trilogy.

The Twelve is a better book in pretty much every way, though the horror elements have all but disappeared, replaced by a greater focus on epic fantasy and survival fiction and even a well-imagined dystopia. The battle between North America's surviving humans and the vampire-like armies of The Twelve -- the twelve super-vampires created in a Black Ops science experiment gone awry in 2015 -- continues in the future one-hundred years from now, and (roughly) the present-day, and twenty years before the (sort of) contemporary future of the narrative. And there's a frame narrative that will remind people of The Handmaid's Tale, notes from an academic conference approximately 1000 years after the events of the novel. Man, that's a lot of timelines to keep track of.

One problem from the previous novel remains, while a new one rises in prominence. The returning problem lies with Cronin's decision to divide the narrative among those various timelines spanning 1000 years. This doesn't help narrative momentum. More importantly, it's become obvious by this point that the division exists so that Cronin can keep some vital information about the origins of the vampire plague hidden until the climactic pages of the third book. It's a clumsy way to create suspense, and I think a good editor could have fixed this. And because of the frame narrative, we know that things must have turned out OK. See what I mean about dramatic problems?

The (mostly) new narrative problem lies with God. The Lord of the Rings probably represents the ideal form of how to have an epic fantasy in which God (or a God-like being, in that case Eru or Iluvatar) has rigged the game so as to ensure the triumph of Good without this fact detracting from the dramatic tension or, indeed, being apparent to the reader without at least some critical consideration of the events of the novel. Good ultimately wins in Lord of the Rings because good people -- most importantly Bilbo, Frodo, and Sam -- were in the right place at the right time and made the right choices. In a world run by a benevolent God, this is not a coincidence. But it should probably look like one because if it doesn't, even the illusion of free will vanishes.

Now imagine if, instead of Sam and Frodo having a conversation on the steps of Cirith Ungol about the story of Beren and Luthien and their own inclusion in that story that never really ended, we instead had five pages of Sam and Frodo listing all the coincidences and chance meetings that had occurred up to that point in the novel before realizing that these couldn't all be coincidences and that, instead, some higher power was moving them around the chess board. Now imagine this same sort of conversation happening with every character in The Lord of the Rings, every 50 pages or so, just in case you hadn't had the point hammered home enough that there were no coincidences. Throw in some scenes from the afterlife, too, so that we know characters don't simply die.

All this God stuff really saps the drama from the narrative even as it also verges on the metafictional. This is a work of fiction, after all, and the characters are pretty much going where the author tells them to. See, he's sorta like a god! No wonder they keep having these fortunate chance meetings, and no wonder even things that initially seem bad often serve ultimately to advance the cause of Good! So metaphysics becomes metanarrative.

As Cronin is a talented writer, at least in the stylistic sense, I imagine at least some of these problems will work themselves out. Right now, because of the big book deal he signed for this trilogy, we're watching him work them out on the big stage with a big advance whereas other genre writers have at least been lucky enough, if they were being published, to figure these things out in paperback originals and rejected novels.

The novel does do a number of things well -- the characters are well-drawn, even the terrible ones: Guilder, the CIA agent whose secret project helped start this whole mess, comes across as a convincingly self-deluded tin-pot dictator whose "best intentions" have been polluted by his essential qualities of self-interest and self-pity. Cronin also manages some terse, tense action set-pieces, though things seem to go a bit too easily in the novel's concluding battle with the eleven remaining lieutenant Virals. The uber-Viral has yet to be seen in his/Its entirety.

In summation, I'm glad I've read the first two novels in this trilogy, flawed and occasionally annoying as they are. I'll be interested to see if Cronin remains a genre writer after the third novel, or if he returns to mainstream fiction, hopefully in either case with some lessons learned. Recommended.

Wednesday, July 6, 2011

Too Many Vampires


The Passage by Justin Cronin (2010): The Passage caused a bidding war among publishers that topped out at $3.75 million for the publishing rights and an unknown (and probably greater) amount for Ridley Scott's purchase of the film rights. Pretty good for a third novel from a writer whose first two novels were acclaimed and awarded for their literary merit but, insofar as I know, lacked vampire apocalypses.

There are a lot of good things in The Passage, especially in the first 500 pages or so (it checks in at about 760 pages in trade paperback, with two more volumes of the trilogy on the way). Cronin has a flair for description and characterization that elevates this above the run-of-the-mill thriller, with passages of occasional lyric beauty and some keenly drawn sympathetic characters. The plot is suspenseful, the apocalypse nicely imagined. He's not so good at imagining the inside of unsympathetic characters, but that seems to be part of the ethos of the novel -- there's really only one truly despicable person in The Passage, and he isn't a vampire. Everyone else has his or her reasons.

We begin in 2016. A U.S. military-funded expedition to South America yields what appears to be the source of all vampire legends: a bat-carried virus that turns people into, well, vampires. They're super-strong, nearly invulnerable, extremely photo-sensitive, tear people to pieces and eat them an awful lot, and can transmit their affliction to others. They also lose all body hair and run around naked -- essentially, they're a cross between the vampire in F.W. Murnau's Nosferatu and Will Ferrell's character in Old School.

The military sees this a golden opportunity to "weaponize the human body", and begins experimenting with the virus in a secret Colorado laboratory. Things go well. And then they don't. They really, really don't. Boy, do they not go well at all.

We leave the major characters of the 2016-2018 portion of the novel behind at about the 250-page mark with the complete collapse of civilization well underway. A couple of vignettes take us through the next 93 years until we arrive at a small California mountain-top settlement that's survived the ongoing apocalypse, and we are introduced to our next cast of characters. Here, the novel shifts into a post-apocalyptic mode that recalls novels like A Canticle for Leibowitz, only with vampires and a lot of late teen-aged angst. Lots of stuff happens. And 500 pages later, we end on a cliffhanger.

There's a major logical flaw very early in the novel that may derail some of your appreciation for the work if you figure it out. I'm not telling you. Like Ontario, it's yours to discover. The first 500 pages really do zip by, with solid world- and character-building yoked to a rollercoaster of a plot. And what a rollercoaster!

No, seriously, what a rollercoaster! After 500 pages of reversals, apparent deaths, shocking developments, shocking returns from the dead, more shocking deaths, and a casino that explodes because of a 93-year-long build-up of sewer gases, I started to feel less like I was on a rollercoaster and more like I was being punched in the head repeatedly.

Cronin never runs out of ideas (though they're often other people's ideas synthesized into new combinations), but after awhile you may wish he would. Or save some for the sequel. As The Passage has often been compared to the first volume in The Lord of the Rings trilogy, I'll illustrate the problem with the climax using The Fellowship of the Ring: imagine if Gandalf and company fought a Balrog, then fought two Balrogs, then fought an army of Balrogs, and then found out that there were 500 more Balrogs between them and Mordor. Somewhere in the middle of all that, both Boromir and Gandalf die and then come back to life, only to die again. Or maybe not. Now imagine that scenario on speed. That's what the novel accelerates into, out of the blue and into the black.

By the end, there's too much of everything. So too much of everything. Two loveable animals killed for no discernible plot reason except to jerk some tears; two 'good' characters with what amount to superpowers; two Magical Negros (seriously -- it's as if Stephen King decided to have both Mother Abigail and John Coffey dispensing magical blackness in The Stand); two action set-pieces involving a train pursued by a horde of vampires; 12 vampire lords (actually, 13. Or maybe 14. Maybe it's an homage to the replicant-number problem in the original version of Blade Runner); so many teary farewells and subsequent teary hellos that I lost track; bioluminiscent vampires (which are I assume a satiric commentary on the sparkly vampires of Twilight); multiple nicknames for vampires, none of them being the obvious 'vampire' or 'vamps' (instead we get 'smokes' or 'jumps' or 'flyers'); one super-magical little girl; two dead characters who return from the dead and really, really shouldn't have; one fairly major character we know is doomed because he alone never gets an internal monologue; a seemingly haunted house; and repeated references to an academic conference more than a millennium after the outbreak of the vampire plague that recall Margaret Atwood's frame narrative for A Handmaid's Tale but which don't help at all with generating suspense.

This last one is quite interesting, as it's similar to what Max Brooks did in World War Z -- that is, contain the apocalypse within a shell narrative demonstrating that the end of the world did not, in fact, entirely arrive. It defangs the menace of the apocalypse (and the vampires), and I can't say as I think it's a good idea. Essentially, it puts a guardrail up for the weak of heart. Someone will survive! But one of the points of an apocalyptic narrative in the contemporary world is that someone may NOT survive, and you're supposed to read to the end to find out.

The dual trains-outracing-vampires sequences illustrate one of the problems with Narrative Overkill. The first sequence is startling, in part because the character describing the events can't actually see what's happening -- she can hear what's happening, she can respond to the reactions of the people around her who actually know what's happening, and she can describe what she learned later about what she was hearing. It's quite unnerving and evocative, and leaves a lot to the imagination, which is where a lot of great horror ultimately resides.

The second train sequence plays like a storyboard for a Mummy movie, with rivers of fast-moving vampires pursuing a train in what really reads like a description of a CGI scene from a big-budget film. It isn't evocative at all, or particularly scary, and the conclusion of this sequence also operates as a 'Get Out of Jail Free' card that immediately solves what might have actually been something of a messy plot problem. It's dull, it's manipulative, and it's completely inorganic. Remember when Spielberg couldn't restrain himself and had to give us a second 'bike flying through the air' sequence in E.T., only with more kids and far less impact? That's Cronin's problem here. He's too schematic in his attempts to top himself.

Overall, though, I enjoyed The Passage more than I was annoyed by it. The first 500 pages really are solid and sometimes spectacular; the last 260 pages are increasingly wearying and manipulative. I will be interested to read the middle book of the trilogy. Right now, Cronin could go either way as a thriller writer, and I'm interested to see which way that will be. Recommended.