Showing posts with label steve ditko. Show all posts
Showing posts with label steve ditko. Show all posts

Saturday, February 14, 2015

Eerie...

Eerie Archives Volume 1 : edited by Archie Goodwin; written by Archie Goodwin and others; illustrated by Wally Wood, Steve Ditko, Reed Crandall, Gene Colan, Johnny Craig, Alex Toth, Angelo Torres, and others (1966-67/collected 2009): Warren Publishing's magazine-sized, black-and-white comics anthologies survived from the 1960's to the early 1980's. Their creative heyday came early, however, when a young Archie Goodwin edited and wrote an awful lot of stories for Creepy, Blazing Combat, and Eerie.

One can see the over-worked Goodwin grow as a writer in this collection of the first five issues of Eerie. However, it's the art that's the star here (and throughout the Warren anthology books, at least during the 1960's). 

Eerie was one of the places Steve Ditko (co-creator of Spider-man and Dr. Strange) landed after he left Marvel in the 1960's. He plays around with washes in his work for Warren, and it's lovely stuff, adding a new dimension to the work of one of the ten finest artists produced by American comic books. 

Veteran artist Reed Crandall also found work at Warren, and his meticulous, fine-lined artwork worked best on period pieces. There's a somewhat silly story about a mummy in Victorian London included here that's elevated by Crandall's artwork to the status of a minor masterpiece. Crandall's work on adaptations of stories by Poe and, perhaps most memorably, Bram Stoker's "The Squaw," is wonderful stuff that merits a Crandall-specific reprint anthology.

Other artists also found ways to express themselves at Warren, free of the choke-hold of super-heroes and lousy colour reproduction. Gene Colan's stories in this collection demonstrate that he was always better when he didn't have to worry about super-heroes but could instead be moody and demotic. Angelo Torres, perhaps unjustly neglected, also did fine work on these short tales of horror.

And as a bonus, Wally Wood produced some one-page bits, while that towering force of paperback covers, Frank Frazetta, produced a number of covers for Eerie. One of the covers in this volume gives away what seems to have been intended to be a surprise in the story it was drawn for. So it goes. 

Eerie and Creepy tried to emulate the great EC horror comics of the 1950's. The writing may not have always been top-notch -- Archie Goodwin and the other writers simply weren't capable of the extraordinary heights of the EC writers, though Goodwin's work on Blazing Combat was far superior to his horror work. The art, though, is terrific. You may not want to pay full list price for this or other Warren horror volumes (I know I didn't), but they're certainly worth a look if you can avoid bankrupting yourself on them. Recommended.

Tuesday, August 26, 2014

Gorgo Loves His Mama



Ditko Monsters: Gorgo: edited by Craig Yoe; written by Joe Gill and others; illustrated by Steve Ditko and others (1961-64; reprinted 2013): This grand, tabloid-sized volume reprints all of comic-book legend Steve (Spider-man, Dr. Strange) Ditko's work on the Charlton Comics adaptation and continuation of the giant-monster movie Gorgo.

Gorgo was a British attempt in the early 1960's to match the success of Toho Studios' Japanese giant-monster movies, especially Godzilla (nee Gojira). Thus was born Gorgo, a giant monster with an even more giant mother. Like King Kong, Gorgo gets captured and exhibited by some remarkably stupid showmen. Unlike King Kong, Gorgo has a mother who seems to be several hundred feet tall. England takes a beating.

After adapting the movie, Charlton continued the adventures of Gorgo and Mama Gorgo. Ditko and his long-time collaborator at Charlton, writer Joe Gill, combined on several issues of the title over a three-year period, with Ditko also providing several covers to issues he didn't otherwise illustrate.

This volume really highlights Ditko's two almost paradoxically opposite skills as a comic-book artist. He's great at drawing really weird things, and he's great at drawing people and settings that look far more normal and believeable than that of any other mainstream American comic-book artist in history. Giant monsters and ordinary people: it's the Robert Redford/Godzilla movie you always wanted!

In between depopulating the ocean for their out-sized caloric requirements (Gorgo's mother can gulp down sperm whales whole), Gorgo and his mother sleep on the ocean floor and occasionally get into adventures. They're not the villains of the series -- far from it. Instead, they end the Cuban Missile Crisis (I'm not joking), save Earth from an alien invasion, rescue an American nuclear submarine from the ocean floor, and inspire men and women to get married wherever they go (again, not kidding). For giant, destructive monsters, they sure are swell.

Throughout, Ditko juxtaposes the mundane and the fantastic with the same sort of skill he exhibited on his far more famous work on Spider-man and Dr. Strange, two characters he was drawing for Marvel pretty much simultaneously with several of the stories in this volume. Ditko enjoyed working for Charlton, pretty much the cheapest of the comic-book publishers to survive through the 1960's and 1970's, because he had pretty much carte blanche. Charlton was too cheap to exert editorial control, which meant Ditko didn't have to tailor his style to the publisher or have his stories micro-managed by an editor.

It's all a lot of over-sized fun on over-sized pages. This is Ditko near the height of his mainstream artistic powers. The scripts by Joe Gill are loopy in that Silver-Age science-fictiony way. The historical material contextualizes both the movie and the comics. Really, a fine piece of work. Gorgo loves his mama! Highly recommended.

Monday, February 4, 2013

Charlton Chews

Unexplored Worlds: The Steve Ditko Archives Volume 2: edited and with an introduction by Blake Bell (1956-57; collected 2010): This second volume of the Fantagraphics Steve Ditko Archives takes us through a year in which Ditko recovered from tuberculosis and drew like a fiend, racking up over 400 pages of work, mostly for bargain-basement Charlton Comics. The co-creator of Spider-man and Dr. Strange strove to develop a personal style very early on, as this volume shows. The art is distinctly Ditko from the get-go.

But it's also a Ditko experimenting with what works in terms of storytelling. He plays with detailed rendition and exquisite linework, especially on covers and in opening splash panels. And the broad nature of what Charlton was publishing -- very short stories in a variety of genres, all of them terribly written -- gave Ditko pretty much free rein to work on everything from how to draw a horse's legs (he still doesn't have it at this point, though I'm not sure he ever did; Kirby didn't either) to how to draw fantastic vistas of space and time and other dimensions.

A story about a painting that's a gateway to another dimension shows us the Ditko who will be, less than ten years later, on Marvel's Doctor Strange. On that great character's adventures, Ditko would become one of a handful of the greatest depictors of the weird and uncanny in comic-book history. It's a bit of a paradox.

Ditko was (and is) perhaps the most humanistic and normative of superhero illustrators, his characters not puffed up like steroid-addled beachballs, their faces and clothes lived in and life-like. But he also had a penchant for action conveyed through body language and positioning, and an eye for the weird and unusual conveyed in a few simple lines. He was the comic-book world's version of Magritte with his surreal juxtapositions and commonplace elements arranged in impossible ways.

The writing on almost all of these stories is pretty terrible, as noted -- Charlton was the Yugo assembly line of American comic books of the 1950's and 1960's. But the sheer volume of pages required by Charlton (and the sheer volume required by Ditko to survive at Charlton's miniscule page rates) did give Ditko a chance to develop, experiment, and become the artist he soon would be. Highly recommended.

Tuesday, September 18, 2012

Strange Spiders



Spider-man/Dr. Strange: Fever: written and illustrated by Brendan McCarthy with an additional story written by Stan Lee and Steve Ditko and illustrated by Steve Ditko (2010/1965; collected 2010): Enjoyable, wonky, slight and psychedelic team-up of Marvel's two biggest heroes co-created by the occasionally trippy pen of Steve Ditko.

That Ditko was amazingly good at conjuring up the weird magical vistas of sorcerer Dr. Strange always seemed a bit paradoxical, as Ditko's other strength lay in making his characters look realistically proportioned -- and New York realistically lived-in. Nonetheless, Ditko made magic look somehow effortless and cool and disquietingly surreal, and forty years of other Dr. Strange artists have struggled to approach the surreal-yet-grounded vistas and creatures of Ditko's realms of magic and mystery.

McCarthy has earned a name as a somewhat surreal comic-book artist, often more for his cover painting for books like Shade, The Changing Man (itself a revival of a trippy 1970's Ditko creation for DC Comics). Here, he grounds his magical dimensions in Australian aboriginal art, among other things, in this tale of Dr. Strange and Spider-man fighting spider-demons in another dimension.

McCarthy wisely keeps Strange and Spider-man believably human-proportioned and muscled, and some of the effects he achieves are quite lovely and strange. He's no Ditko, as the bonus reprint of the first Ditko-plotted-and-drawn Spider-man/Dr. Strange team-up shows, but he's definitely not your average 21st-century comic-book artist. Recommended.

Friday, December 2, 2011

Bitten by a Radioactive Ayn Rand

DC Archives: Action Heroes Volume 2, written by Steve Ditko, Roger Stern, Steve Skeates, and others; illustrated by Steve Ditko, Alex Toth, Frank McLaughlin, John Byrne and others (1965-68; collected 2007): This collection contains a pretty clear moment at which comic-book great Steve Ditko, co-creator of Spider-man and Dr. Strange for Marvel, crossed the line into Ayn Randian propagandist. It occurs towards the end of the Charlton Comics 'Action Heroes' line from which these archives take their name.
It's a mind-boggling moment because it marks one of the few times that mainstream Ditko and self-published Ditko would merge into one angry, Objectivist loudspeaker. Ditko's two streams of output -- one for himself and one to pay the bills -- would pretty much permanently diverge after the demise of the Charlton superhero line, and others would pretty much handle all the scripting on his mainstream superhero titles.

Ditko helped revamp or create most of the always lame-duck Charlton Comics' superheroes, co-creating Captain Atom, Nightshade, and The Question and revamping Golden-Age crimefighter Blue Beetle into a nifty mix of Spider-man and Iron Man. This archive collects his later work on those Charlton superheroes. Captain Atom is a lot of fun, especially once inker Frank McLaughlin comes on board, and it's mostly free of cant. Blue Beetle is also jolly, zippy fun until the aforementioned Rand Moment, at which point the Blue Beetle becomes a Ditko mouthpiece. Not for long, mind you -- cancellation of the entire superhero line loomed.

And then there's the Question, a visually inspired Ditko creation whose main costuming as a superhero was a face made perfectly blank by a special mask. Alan Moore would base Rorchach in Watchmen on this guy, and you can see why. While the Question begins life as a fairly normal urban vigilante (albeit one wearing a suit, tie, and hat), he rapidly turns into Ditko's spokesperson for his Ayn Rand-derived ethics.

And boy, does he speak. A lot.

The Question's only book-length adventure from the 1960's, from the pages of Charlton's Mysterious Suspense, is one of the wordiest slogs you'll ever encounter in comic books of this or any other time. The sheer volume of verbiage crowds out much of Ditko's visual dynamism, leaving us with talking heads and the Question demonstrating that, for a brief time, he was the stuffiest of all stuffed shirts on the superhero scene. And his hatred of hippies was positively Cartmanesque.

The Blue Beetle also develops advanced Randitis and, in a memorable two-story team-up, he and the Question battle both evil, non-heroic Art and an evil, non-heroic Art critic. I kid you not. It's like Philosophers at Work played straight. Fascinating stuff. Come for Ditko's visual excellence, stay for the interminable lectures. Recommended.

Friday, October 22, 2010

Esperanto A-Go-Go


Movie:

Incubus, written and directed by Leslie Stevens, starring William Shatner (1965): Original Outer Limits creator Leslie Stevens decided to do a horror movie after the cancellation of that seminal anthology show, with cinematographer Conrad Hall and composer Dominic Frontiere coming along with him. The result was Incubus, starring a pre-Star Trek William Shatner and no one else I've ever heard of. A small town in a vaguely unreal setting is menaced by succubi serving the Devil. They send bad men to their damnation. But can one of them corrupt saintly war hero Shatner?

Oh, and everyone speaks Esperanto, the constructed language that was meant to help bring about world peace through everyone speaking a global language. There are sub-titles. Still. Esperanto? Leslie Stevens had balls! Esperanto's synthesis from a number of other 'real' languages makes it either eerily off-kilter or eerily goofy, depending on your POV.

The movie, a short one (78 minutes), nonetheless drags in the middle: it might actually have made a pretty interesting 50 minute episode of The Outer Limits, but feels padded at its running time. Either because there wasn't money for stunt men or because Stevens was aiming for an otherworldly feel, the concluding fight scenes between Shatner and the Incubus are languid and unconvincing. Nonetheless, Incubus is worth at least 45 minutes of your time -- some scenes work quite well at evoking an other-worldly feel, and Esperanto does sort of work as an unsettling mechanism, as familiar words jostle with unfamiliar ones. Recommended.


Books:


The 5th Witch by Graham Masterson: Fast-paced action-horror novel about criminals using witchcraft to seize control of Los Angeles. The gangs have four witches from different magical backgrounds, including one who's pushing 400 years old and was supposed to have been burned at the stake centuries earlier. The police have one detective who realizes what's really going on and his friend, yet another practicing witch. Who will win and what will be left of them?

There are a lot of nice moments in this breezy, fast read. Most of them involve various forms of witchcraft and superstition which, in the world of the novel, are really real. Things wrap up a bit too quickly for my liking, but I was certainly never bored. Recommended.



Live Girls by Ray Garton (1987): The boredom caused me by about 95% of all vampire novels was lifted by this early novel from the prolific Garton. If nothing else, Live Girls demonstrates that Ramsey Campbell has good taste in the novels he blurbs. (Relatively) traditional vampires stalk the New York sex trade, both in a seedy nude show (the eponymous Live Girls) and an upscale club catering to people who want to be bitten and the vampires who bite them.

Nebbishy protagonist Davey Owens' lack of spine drives a lot of the action (or the inaction and bad decisions that cause bad things to happen to a number of good people). Garton manages to tuck a bildungsroman for Davey in among the other elements of the novel, and it's a pretty good one. Live Girls also manages the difficult feat of combining the occasionally erotic nature of vampires with their murderous, abject reality. Unlike Ann Rice's bloodsuckers, these vampires are not wish-fulfillment figures, though at times they briefly appear to be. After all, who doesn't want to live forever? Highly recommended.



Strange and Stranger: The World of Steve Ditko by Blake Bell (2008): Along with Jack Kirby and Stan Lee, writer/artist Steve Ditko pretty much created the Marvel Universe of super-heroes in the 1960's. Ditko co-created (with Lee) Spider-man and Dr. Strange, and had influential runs on the Hulk and Iron Man. Like Kirby, Ditko was pretty much frozen out of any level of decent profit-sharing as Marvel rose to become the most popular US comics firm, leading Ditko to leave the company in the late 1960's. He would return in the late 1970's to do fairly basic work-for-hire pencilling on titles that included Rom: Space Knight, but he'd keep his creativity to himself, with his more personal work coming out from an almost bewildering array of small publishers and fanzines.

Ditko's two, somewhat paradoxical, strengths as an artist were the ability to convey normality and the normative (the original Peter Parker is scrawny, a convincing high-school nerd; Ditko populated all his work with ordinary-looking people striving to be extraordinary), and an unprecedented ability to depict the fantastic (the worlds and dimensions of Dr. Strange are truly alien and magical looking). Ditko's five years on Spider-man as sole artist (except for a couple of covers) yielded pretty much the entire mythology of Spider-man, a supporting cast still used today, and most of Spider-man's major villains. Lee's bombastic dialogue and captions certainly helped shape the Spider-universe, but it was Ditko who gave it its odd, realistic yet fanciful soul.

Bell's main task in this biography seems to be to help the reader understand how Ditko's increasing fascination with the philosophy and writings of Ayn Rand helped shape a career that, weirdly un-Rand-like, moved farther and farther away from money-making as the decades went by. Like many of Rand's characters, Ditko would withhold his 'true' creations from the publishers who would have unjustly profited from them, instead trying to release them in ways that would avoid editorial interference and selling out to a large company.

However, Ditko's idiosyncrasies made him progressively more difficult to work with, and his writing progressively more impenetrable: by the 1980's, Ditko's 'real' work was almost impossible to purchase even when it managed to be published, and his disagreements with those trying to publish him generally ended most projects after only a handful of issues, and sometimes less.

Unlike Kirby, Ditko never had a family to support. His decisions could be made in a near-vacuum of responsibility to others, so he pursued his own odd path. Many of his creations for Charlton Comics and DC have proved fairly successful in the long term (Captain Atom, a revamped Blue Beetle, The Question, Hawk and Dove) while others yielded short but intriguing Ditko runs that are now being collected into hardcover editions for the first time (the weird Creeper and the even-weirder Shade, The Changing Man). Bell's book does a fine (and abundantly illustrated) job of explaining Ditko's odd career and enduring genius. Highly recommended.