Horror stories, movies, and comics reviewed. Blog name lifted from Ramsey Campbell.
Showing posts with label watchmen. Show all posts
Showing posts with label watchmen. Show all posts
Sunday, December 22, 2019
Dr. Manhattan is my Friend (Spoilers!)
In HBO's WATCHMEN series (really a sequel that should have been named AFTER WATCHMEN, and a sequel disdained by original WATCHMEN writer/co-creator Alan Moore, who refused to have his name attached to the HBO series), it turns out that the god-like master of matter and energy manipulation, Dr. Manhattan, can have his powers stolen, and that he can give them to other people.
The thing of it is that in Alan Moore and Dave Gibbons' graphic novel WATCHMEN (1986-87), Dr. Manhattan gains his powers by painstakingly and painfully recreating his body from the quantum level on up after accidentally having his Intrinsic Quantum Field (a fictional idea from Moore) 'removed' in a lab accident. This initial resurrection takes months and features DR. Manhattan occasionally materializing in and around the Gila Flats test facility in various stages of incompleteness. When he finally returns whole, he's blue and he can do just about anything.
So while Dr. Manhattan does indeed have powers, they don't seem to be the same sort of powers as, say, Plastic Man. He didn't wake up after a lab accident able to stretch. Instead, he taught himself how to manipulate matter and energy in the process of rebuilding his body.
As a participant in many discussions about WATCHMEN over the decades, I came to agree with several others that the point of Dr. Manhattan's origin was that ONLY Jon Osterman could have become Dr. Manhattan because he was both a brilliant quantum physicist and the curious, mechanically inclined son of a watchmaker: he was prepared to put things together (in this case his own body) at the quantum level.
WATCHMEN (the comic) seems to confirm that Jon's super-powers aren't easy to acquire. No one, not even super-genius Adrian Veidt (Ozymandias) decides to step into an Intrinsic Field Subtractor in order to turn himself into another Dr. Manhattan. Veidt's genetically modified lynx Bubastis doesn't come back after having its Intrinsic Field subtracted during Veidt's ill-fated attempt to kill Dr. Manhattan by recreating the lab accident that created him.
Though the adventures of Bubastis the Quantum Cat would be more interesting than, say, all of DC Comics' BEFORE WATCHMEN Event, all of it not involving Alan Moore.
So WATCHMEN (the HBO sequel series) posits Jon's powers as something that can be removed, stolen, or even gifted to another. Which would make sense if that other person was a quantum physicist with a keen interest in watch repair. Even then, Jon's powers come from the process of his reconstruction, not simply his exposure to the Subtractor.
So we move from powers developed by rigorous, time-consuming effort and genius to powers that can be transferred and which apparently work (as most superhero powers do) by the person simply thinking about what he or she wants to do. For all of the HBO series' strengths (and there are many), its creators don't understand the source material.
Tuesday, August 6, 2013
The Lost Alan Moore Episode
Fashion Beast: adapted by Antony Johnson from the screenplay by Alan Moore based on a screen story by Malcolm McLaren and Alan Moore; illustrated by Fecundo Percio (2012-2013): Alan Moore's lost project, a 1985 screenplay for a never-produced movie, based on a story by music and fashion impresario Malcolm McLaren, here gets adapted into a 200-page+ graphic novel. The redoubtable Antony Johnson handles the actual adaptation, as he has for other non-comic-book Moore work adapted into comic-book form.
Artist Fecundo Percio really draws up a storm here. The art remains relatively representational throughout with two exceptions -- the creepy, wizened monkey-women who are the guardians of the gates of Celestine, a fashion house in a future New York. America fights a war against somebody never named. Fallout is everywhere. The world is collapsing.
And that's only the background to this reimagining of the story of Beauty and the Beast, gene-spliced with elements from McLaren's own life and with Moore's taste for outre philosophy.
Beauty would appear to be Doll Seguin, a transvestite whom we first meet dressed like Marilyn Monroe and working as a coat-check 'girl' at the Cabaret, a stylish blend of dance hall and performance space. The Beast may be fashion-designer Celestine, never seen by anyone but the guardians of the gates, giving his approval or diapproval to auditioning models from behind smoked glass. Or it may be Jonni, a butch, aspiring fashion designer who longs to overthrow the concealing, antisexual fashions of House Celestine and put in their place the freer, more liberated fashions she herself has designed.
And that's just the set-up of the first two issues, after which things get really weird.
Johnson preserves the distinctive style and structure of mid-1980's Alan Moore -- this really is of a piece with Watchmen and 'V' for Vendetta, a sharp and cynical work of action-philosophy over which looms the spectre of nuclear armageddon. It's involving and fascinating on its own. But it also adds to the fictional over-structure of Alan Moore's 1980's work in a pleasing, off-beat way. And Percio's art, as with the art of David Lloyd on 'V' and Dave Gibbons on Watchmen, works beautifully with Moore's colourful, metaphorical, expositional prose by providing it with a solid, seemingly representational counterpoint. Highly recommended.
Artist Fecundo Percio really draws up a storm here. The art remains relatively representational throughout with two exceptions -- the creepy, wizened monkey-women who are the guardians of the gates of Celestine, a fashion house in a future New York. America fights a war against somebody never named. Fallout is everywhere. The world is collapsing.
And that's only the background to this reimagining of the story of Beauty and the Beast, gene-spliced with elements from McLaren's own life and with Moore's taste for outre philosophy.
Beauty would appear to be Doll Seguin, a transvestite whom we first meet dressed like Marilyn Monroe and working as a coat-check 'girl' at the Cabaret, a stylish blend of dance hall and performance space. The Beast may be fashion-designer Celestine, never seen by anyone but the guardians of the gates, giving his approval or diapproval to auditioning models from behind smoked glass. Or it may be Jonni, a butch, aspiring fashion designer who longs to overthrow the concealing, antisexual fashions of House Celestine and put in their place the freer, more liberated fashions she herself has designed.
And that's just the set-up of the first two issues, after which things get really weird.
Johnson preserves the distinctive style and structure of mid-1980's Alan Moore -- this really is of a piece with Watchmen and 'V' for Vendetta, a sharp and cynical work of action-philosophy over which looms the spectre of nuclear armageddon. It's involving and fascinating on its own. But it also adds to the fictional over-structure of Alan Moore's 1980's work in a pleasing, off-beat way. And Percio's art, as with the art of David Lloyd on 'V' and Dave Gibbons on Watchmen, works beautifully with Moore's colourful, metaphorical, expositional prose by providing it with a solid, seemingly representational counterpoint. Highly recommended.
Tuesday, October 30, 2012
In Flight from Lost Time
A Small Killing: written by Alan Moore; illustrated by Oscar Zarate (1991): Oscar Zarate's art, lovely and grotesque and colourful, really adds layers to the this odd story of a successful designer of advertising campaigns and the demons that haunt him. Alan Moore works on a much smaller scale than he does in better-known works such as Watchmen or From Hell. This move away from the epic may explain why this sometimes seems to be Moore's least-discussed major work. No explosions, no heroes, no villains, and no real fantasy elements. Well, maybe.
An ex-patriate Englander in New York starts to see a mysterious little boy on the eve of his trip to Moscow to design an ad campaign for an American soda-pop's first foray into glasnost-era Russia. memories of past failures and betrayals begin to haunt him, always counterpointed with his own justifications and evasions -- we're shown the past and given the protagonist's often wildly off-base commentary upon it. And then, prior to travelling to Moscow, he returns to England to visit his parents.
The telling of the story is much more compliated than the above synopsis makes it, with flash-backs and flash-sideways, numinous 'normal' objects become mythic in memory, fragments of dialogue to sift through, panel composition and colouring to mull over. Zarate does some marvelous things as he moves back and forth from subjective to objective, from crowds to solitude, from the grotesque to the everyday. A fine piece of work that deserves more recognition. Maybe Moore should have stuck a superhero in it. Highly recommended.
An ex-patriate Englander in New York starts to see a mysterious little boy on the eve of his trip to Moscow to design an ad campaign for an American soda-pop's first foray into glasnost-era Russia. memories of past failures and betrayals begin to haunt him, always counterpointed with his own justifications and evasions -- we're shown the past and given the protagonist's often wildly off-base commentary upon it. And then, prior to travelling to Moscow, he returns to England to visit his parents.
The telling of the story is much more compliated than the above synopsis makes it, with flash-backs and flash-sideways, numinous 'normal' objects become mythic in memory, fragments of dialogue to sift through, panel composition and colouring to mull over. Zarate does some marvelous things as he moves back and forth from subjective to objective, from crowds to solitude, from the grotesque to the everyday. A fine piece of work that deserves more recognition. Maybe Moore should have stuck a superhero in it. Highly recommended.
Friday, December 2, 2011
Bitten by a Radioactive Ayn Rand

It's a mind-boggling moment because it marks one of the few times that mainstream Ditko and self-published Ditko would merge into one angry, Objectivist loudspeaker. Ditko's two streams of output -- one for himself and one to pay the bills -- would pretty much permanently diverge after the demise of the Charlton superhero line, and others would pretty much handle all the scripting on his mainstream superhero titles.
Ditko helped revamp or create most of the always lame-duck Charlton Comics' superheroes, co-creating Captain Atom, Nightshade, and The Question and revamping Golden-Age crimefighter Blue Beetle into a nifty mix of Spider-man and Iron Man. This archive collects his later work on those Charlton superheroes. Captain Atom is a lot of fun, especially once inker Frank McLaughlin comes on board, and it's mostly free of cant. Blue Beetle is also jolly, zippy fun until the aforementioned Rand Moment, at which point the Blue Beetle becomes a Ditko mouthpiece. Not for long, mind you -- cancellation of the entire superhero line loomed.
And then there's the Question, a visually inspired Ditko creation whose main costuming as a superhero was a face made perfectly blank by a special mask. Alan Moore would base Rorchach in Watchmen on this guy, and you can see why. While the Question begins life as a fairly normal urban vigilante (albeit one wearing a suit, tie, and hat), he rapidly turns into Ditko's spokesperson for his Ayn Rand-derived ethics.
And boy, does he speak. A lot.
The Question's only book-length adventure from the 1960's, from the pages of Charlton's Mysterious Suspense, is one of the wordiest slogs you'll ever encounter in comic books of this or any other time. The sheer volume of verbiage crowds out much of Ditko's visual dynamism, leaving us with talking heads and the Question demonstrating that, for a brief time, he was the stuffiest of all stuffed shirts on the superhero scene. And his hatred of hippies was positively Cartmanesque.
The Blue Beetle also develops advanced Randitis and, in a memorable two-story team-up, he and the Question battle both evil, non-heroic Art and an evil, non-heroic Art critic. I kid you not. It's like Philosophers at Work played straight. Fascinating stuff. Come for Ditko's visual excellence, stay for the interminable lectures. Recommended.
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