Showing posts with label grant morrison. Show all posts
Showing posts with label grant morrison. Show all posts

Saturday, August 12, 2017

The Mighty Mighty Swamp Things



Swamp Thing: The Root of All Evil (1994-95/Collected 2015): written by Grant Morrison and Mark Millar; illustrated by Phil Hester and Kim DeMulder: After a lengthy run by writer Nancy Collins, Grant Morrison and Mark Millar were tapped by DC to give Swamp Thing a jolt. And that they do, in the 'Everything You Know Is Wrong' tradition of beloved Swamp Thing writer Alan Moore.

Everything we know really does seem to be wrong in the opening pages of Morrison and Millar's collaboration (Morrison would leave Swampy in Millar's solo hands after six issues). Alec Holland and Swamp Thing now seem to exist separate from each other. Indeed, Holland's 22 years of Swampitude now seem to have been an elaborate hallucination. Meanwhile, Swamp Thing homicidally tears up the Louisiana swamps and bayous.

Of course, not everything is what it seems when not everything is what it seems. Nonetheless, like Alan Moore before them, Morrison and Millar dynamite an awful lot of Swamp Thing mythology, kill off a lot of long-term supporting characters, and introduce weird new quests, situations, and characters to the ongoing saga of our favourite muck-encrusted mockery of a man. Along the way, they also resurrect at least one supporting character who seemed to be irretrievably dead since Moore's days.

Phil Hester and Kim DeMulder do fine work throughout the volume. Hester's rough, sketchy linework works especially well in the swamps and dark corners of the Swamp Thing universe. This volume collects the first third of what would ultimately be the longest sustained story in Swamp Thing's career up until 1994, a 30-issue, 700-page quest with only a couple of standalone issues. Given Millar and Morrison's popularity, it's hard to understand how it took 20 years for DC Comics to collect this run in trade paperbacks. Oh, well -- it's here now. Recommended.


Swamp Thing: Darker Genesis (1995/Collected 2015): written by Mark Millar; illustrated by Phil Hester, Kim DeMulder, Phil Jiminez, Chris Weston, Jill Thompson, Brian Bolland, Tom Taggart, and John Totleben: Once upon a time, Swamp Thing was the mind and nearly-destroyed body of scientist Alec Holland, transmuted into a seven-foot-tall muck monster by an explosion, his own 'bio-restorative' formula, and the alchemical processes of the Louisiana swamp in which Holland's lab was located. 

Then Alan Moore revealed that Swamp Thing was really Earth's Plant Elemental, that Alec Holland had really been dead all those years, and that Swamp Thing was simply one in a long line of Plant Elementals with consciousnesses built on the framework of a human who died as part of their births. Over the Plant Kingdom reigned the Parliament of Trees, a South American grove containing all the plant elementals that ever were.

Now, Swamp Thing has been coerced into running a gantlet of four trials to gain the powers of the other Parliaments. In the previous volume, Root of All Evil, he reconciled the long-standing rift between the two Earth Elemental factions, Plant and Stone, thus gaining control over all aspects of rock on Earth. Here, Swamp Thing faces the Trial of the Parliament of Waves and then begins the Trial of the Parliament of Air.

Writer Mark Millar, regular artist Phil Hester, and guest artists Chris Weston and Jill Thompson seem to have a lot of fun in this volume taking Swamp Thing on a tour of alternate universes where he has different appearances and powers (including being trapped in the body of a Golem on an Earth where the Nazis won WWII). Classic characters that include perennial Swamp Thing nemesis Anton Arcane and forgotten 1970's sword-and-sorcery hero Nightmaster are resurrected in strange new ways and forms. A standalone visit to England brings us Swamp Dog and a story that seems more like an issue of John Constantine Hellblazer than Swamp Thing

All that and a recurring James Joyce reference. It all holds together for the most part, and towards the end of the issues here John Totleben, co-artist extraordinaire during the Alan Moore years, returns to Swamp Thing to draw the (splendid) covers. So there's that. Recommended.


Swamp Thing: Trial by Fire (1995-96/Collected 2016): written by Mark Millar; illustrated by Phil Hester, Kim DeMulder, Curt Swan, and John Totleben: Mark Millar and Phil Hester's run on Swamp Thing draws to an end after 30 issues, as does the book itself, cancelled with the final issue here so that it could be resurrected scant months later. 

One could view this as the finale to all the Swamp Things from his first appearance in 1972 to 1996. Certainly Millar writes that way, and subsequent revivals avoid the ramifications of the conclusion of Millar's run because they would make writing Swamp Thing nigh-impossible. In essence, they lived happily ever after. Sort of.

Swamp Thing tries to avoid completing the Trial of the Elemental Air for fear that his increasing power will cause him to lose his moral core of humanity and go on a world-wide killing spree. Alas,, if he doesn't face the Trial of Air, Earth will die screaming. So off he goes. And after that the Trial of Fire. And after that, the two magical factions struggling for world domination believe, the End of the World. Well, unless the one faction successfully summons The Word, a uber-powerful stand-in for uber-powerful 'hero' The Spectre. The Word is here because God is pissed off at Swamp Thing. Or maybe not. Maybe The Word is just a dick. 

In any case, if you're red-green colour-blind, The Word and The Spectre will look exactly alike!

In any case, this is an enjoyable end to this incarnation of Swamp Thing. Well, unless you were a fan of Tefe, Swamp Thing's part-human, part-elemental, part-demonic daughter conceived during Rick Veitch's first issue (#65) as both writer and artist and born during Doug Wheeler's brief stint as post-Veitch writer (#90). Her storyline just gets overwritten again. All this and Magic Wish Matches, complete with a Secret Origin. Hoo-ha! The conclusion of the Trial by Air section does suggest that Millar holds devoted readers of fantasy novels in contempt, so make of that what you will. Recommended.

Tuesday, September 27, 2016

Death and the Batman


Batman: Gothic (Deluxe Edition) (1990/ Collected 2015): written by Grant Morrison; illustrated by Klaus Janson: Writer Grant Morrison's second major foray into the world of Batman (after 1989's Arkham Asylum) hurls the Dark Knight into a literary hellscape of nods to Faustus, Don Giovanni, Lord Byron's Manfred, Fritz Lang's M., Lewis's The Monk, Maturin's Melmoth the Wanderer, and a host of other horrific antecedents. There's even an exquisitely detailed, Rube Goldbergesque death trap for Batman to escape.

Batman faces an enemy from his past -- his past as a schoolboy at a private school, that is, in the days before Bruce Wayne's parents were murdered and Bruce's journey towards being Batman began. But the enemy threatens Gotham's major mobsters as well, whom this old enemy hunts for revenge. Klaus Janson supplies lots of moodiness and doom as artist. It's one of Batman's most nightmarish adventures, even with the typical splash of Morrisonian postmodernism. This would make a terrific Batman movie, live-action or animated. Come on, DC! Highly recommended.


Death: The Deluxe Edition (1989-2003/ Collected 2014): written by Neil Gaiman; illustrated by Chris Bachalo, Mark Buckingham, Mark Pennington, Mike Dringenberg, Malcolm Jones III, Dave McKean, Jeffrey Jones, P. Craig Russell, Colleen Doran, and others: Neil Gaiman's goth-chick Death gets her solo adventures from The Sandman, two miniseries, and several other places collected here in over-sized hardcover. 

I'd read them all before, but it's nice to catch up with Death, the friendly and understanding embodiment of, well, Death, one of Gaiman's seven Endless personifications of natural forces (the others being Dream, Destiny, Desire, Delirium (nee Delight), Despair, and Destruction because the universe speaks English and enjoys alliteration). 

The bulk of the volume is occupied by two three-part miniseries, Death: The High Cost of Living and Death: The Time of Your Life. I'm partial to the first above all others in this volume, playing as it does with the form of the 'quest' and possessed as it is of a grumpy, teen-aged protagonist saddled with the name Sexton Furnival who goes out one day to commit suicide, instead falls into some garbage, and is rescued by the human avatar Death creates for one day every century so as to experience life among the living. It's one of Gaiman's finest pieces of writing, amplified by the lovely, slightly twee artwork of Chris Bachalo and Mark Buckingham.

The other stories are fine as well, though Bachalo disappears halfway through the second Death miniseries, leaving Mark Buckingham and Mark Pennington to finish up the job without moving too jarringly away from Bachalo's style. That miniseries reunites us with several characters from The Sandman arc "A Game of You" a few years down the road. It's solid as well, though Death is much more of a supporting player this time around. Death's answer to one character's enquiry about The Problem of Evil is glib and shallow, but that may be the point -- she's trying to comfort somebody who isn't very bright, not offer a comprehensive solution to theodicy. 

The volume also includes Death's first appearance in The Sandman, in which she tries to cheer up her mopey Byronic brother Dream, and a standalone issue in which Death is called upon by a very minor DC superhero (Element Woman, or possibly Element Girl) who doesn't know how to die. 

A handful of stories (including one in which Death and John Constantine talk about safe sex!) and a length series of illustrations by various artists round out the volume. There's also an oblique introduction from Tori Amos, reprinted from a 1994 collection: one of the oddities of most of DC's new Deluxe editions is that they contain very little 'new' material. Highly recommended.

Monday, March 7, 2016

Nameless: written by Grant Morrison; illustrated by Chris Burnham and Nathan Fairbairn (2015)


Nameless: written by Grant Morrison; illustrated by Chris Burnham and Nathan Fairbairn (2015): Grant Morrison and Chris Burnham forge a weird, somewhat non-linear journey into neo-Lovecraftiana in this six-issue Image Comics miniseries. Surprises are part of the package, so we'll stick with a bare plot description: something ancient and terrible is falling to Earth inside an asteroid, and only the eponymous Nameless and a crew of private astronauts can stop it. 

Nothing is really that simple, of course, as the graphic novel bounces off everything from Mayan mythology to the Arthur Machen horror story "The Black Seal" on the way to an apocalyptic climax.

Why Nameless is literally Nameless (or, as he notes, 'Nameless is a name!') is only one of the mysteries that may or may not be answered by the bulk of the miniseries. Morrison plays with narrative unreliability here, while artist Burnham does a nice job of illustrating moments of extreme grue, normal city streets, and the occasional squirmy Lovecraftian God-thing. The ending is tricky, like everything else, so pay close attention to what's happening in the concluding panels. Recommended.

Sunday, July 27, 2014

Big Bunny Boom

we3: written by Grant Morrison; illustrated by Frank Quitely and Jamie Grant (2004, collected 2005): Bandit the dog, Tinker the cat, Pirate the rabbit: 1, 2, and 3 of we3. They were pets. They were stolen. A secret American military project turned them into super-soldiers -- heavily armed, heavily armoured, trained to work as a team, and with a boost in intelligence from the machines grafted to them.

But after a final test run, they're to be 'put down.' The next phase of the program will involve larger animals specially bred and trained to replace soldiers on the battlefield. Weapon 4 already waits in its pen, too dreadful to be deployed anywhere near non-hostile civilians. there are kinks to work out.

Grant Morrison and Frank Quitely riff in unusual ways on things like the Jason Bourne books, 'lost-animal' novels that include The Incredible Journey, Japanese manga, and funny-animal comics with their talking animals. We cut between the humans and the animals for much of the narrative. The animals have developed a rudimentary language derived from English. They've also maintained their survival instincts: once they hear they're about to be killed, they escape in search of a nebulous and mostly forgotten 'Home.' They don't remember their names, but one sympathetic scientist does.

Funny, affecting, and not completely improbable, we3 also pointedly comments on both our mistreatment of animals and our dehumanization of soldiers in a quest for the perfect killing machine. The animals, already gifted by nature with reflexes and senses superior to human beings, make human super-soldiers like Captain America or Jason Bourne look like amateurs. With a dog as a tank, a cat as a fast-striking assassin, and a rabbit as a mine- and poison-gas-laying version of the Cadbury Easter Rabbit, we3 stages a battle that escalates until the powers that be deploy the terrible fourth weapon.

It's a thrilling ride, beautifully illustrated by Quitely and movingly written by Morrison. Moments of humour erupt throughout the carnage, as do moments of sadness. The dog still wants to be a good dog in relation to people. The cat just wants to get the Hell out of there. And the rabbit, the rabbit keeps saying, 'Uh oh' and blowing stuff up. Highly recommended.

Thursday, March 8, 2012

Don't Mess with His Cat


The Filth: written by Grant Morrison; illustrated by Chris Weston and Gary Erskine (2002-2003): It's helpful to know that 'the Filth' is British slang for 'the police.' Morrison and Weston present a world in which a secret police force called The Hand works to preserve Status: Q, the normative state of affairs in which most humans remains blissfully unaware of the extraordinarily strange world they really inhabit. Or so it seems, anyway.

Greg Feely is a normal, porn-loving fellow with a boring job and an ailing, beloved cat named Tony. Then he finds out that 'Greg Feely' is a parapersona, a hiding place for Hand operative Ned Slade. The Hand cleans up the messes that threaten the body politic, monsters and tyrants and murderers whose crimes resemble diseases and bodily frailties.

Giant, flying spermatozoa attack Los Angeles. A giant cruise-ship becomes a floating madhouse populated by hive-mind anti-persons. Normal citizens are found hideously and improbably aged to death.

The Hand's headquarters exist in a strange place over which looms what appears to be the hand of a dead God, clutching a pen. Time moves with hyperrapidity there, with unprotected life living and dying in minutes. In the Hand's HQ, agents come and go at the behest of over-constables Man Green/Man Yellow, given orders by strange, cybernetic beings. And one of the Hand's best agents, Spartacus Hughes, has gone rogue. The world shudders on the brink of destruction and revelation.

As with Morrison's earlier, longer The Invisibles, The Filth rewards multiple readings. The art by Chris Weston and Gary Erskine is clean and straightforward -- the grotesque and the sublime completely in focus (well, except for some pixelated male penises, as DC Vertigo apparently won't show them if they're erect). It's a darned peculiar book, yet it all makes sense in the end. Highly recommended.

Saturday, August 21, 2010

The Vampire Sun


Comics:

Seven Soldiers of Victory Volumes 1-4, written by Grant Morrison, illustrated by Doug Mahnke, Simone Bianchi, Fraser Irving, J.H. Williams III and many others (2006): The original Seven Soldiers of Victory were a super-hero team of the 1940's whose members were pretty much all non-powered superheroes of the masked vigilante school of crime-fighting. Indeed, DC's gun-slinging Western superhero of the time, The Vigilante, was a charter member.

Morrison's modern reconfiguration of the team turns the Soldiers into a fairly powerful lot who manage to be the only super-team in history whose members almost never meet one another. Yes, they're the post-modern Justice League. Two framing issues surround 7 different miniseries, each focused on one hero. Put together, this somewhat odd configuration follows the Soldiers as they defeat an ancient enemy of humanity, the Sheeda, who periodically destroy all civilization on Earth. Why? Because they're hungry. And dinks.

Prophecy says that the Sheeda can only be defeated by a superhero team comprising seven members, so the Sheeda side-project involves tracking down seven-person teams and eliminating them. The bizarre nature of the new Seven Soldiers pretty much makes this Sheeda strategy unworkable, and while things look crazy for awhile, the Seven Soldiers remain cool in the face of a super-powered army of what initially appear to be evil, blue-skinned elves (Sheeda = Sidhe, get it?) but which actually aren't. Elves, that is. They are blue-skinned and they are pretty evil. Even the original Vigilante has to come out of retirement to help in the fight. Twice!

Among other things, this maxi-series was a run-up to Morrison's Final Crisis of a couple years later -- his reconfiguration of The New Gods will play into that series, as will mysterious government agency SHADE and SHADE operative Frankenstein. Well, the creature Frankenstein created, who also now goes by the name Frankenstein and is a mighty, sword-wielding force for Good. Frankenstein is joined by The Bulleteer, Zatanna, Klarion the Witch-boy, The Manhattan Guardian, Mister Miracle and The Shining Knight in the Seven Soldiers. I think it's a great series with great art, but your results may vary depending on how many obscure DC heroes and villains you know (Mind-Grabber Man? Really?). Highly recommended.


Books:


The Essential Conan: The Hour of the Dragon by Robert E. Howard (1935), edited and with commentary by Karl Edward Wagner (1977): This is the only Conan novel written by Conan's doomed creator, Texan Robert E. Howard, before his suicide in 1936 at the age of 30. And for a first novel, it's surprisingly well-constructed and tight. Howard would write several more Conan adventures after this one, but in Conan's chronology, this is the last adventure (though not The Last Adventure -- Conan is in his mid-40's and hale and hearty when we leave him).

Here, we find Conan as the King of Aquilonia, Aquilonia being one of Howard's imaginary pre-Ice Age European countries during the time called The Hyborian Age. Conan is a surprisingly fair and just king, but that doesn't stop intrigue against him, as several native and foreign enemies bring an uber-powerful wizard back from the dead in order to further their political aims. Conan's army falls in battle to the magically aided enemies, Conan is captured, and soon the wizard's plans put the entire world in danger of being plunged into a second age of darkness. Only a mysterious magical item linked to the wizard can be used to defeat him.

In a lot of ways, this novel resembles the later Lord of the Rings, only with Conan and a lot shorter. Howard excels in the creation of oddly imagined supernatural threats, bloody battle scenes and, of course, the character of Conan himself -- alternately morose and jovial, fatalistic but unbowed. Howard's Conan was always more like a hardboiled detective than a traditional fantasy hero. Editor Karl Edward Wagner did the admirable job of restoring available Conan texts to their original published form with some emendations derived from Howard's own final drafts, and with period illustrations throughout. Highly recommended.

Saturday, May 22, 2010

Reality Invaded

Movies:


Trailer Park Boys: Countdown to Liquor Day
. Starring Robb Wells, John Paul Tremblay, Mike Smith, Pat Roach, John Dunsworth, Jonathan Torrens, and Alex Lifeson as Undercover Prostitute#1. Written by Mike Clattenburg, John Paul Tremblay, Mike Smith, Timm Hannebohm and Robb Wells. Directed by Mike Clattenburg. (2009): The Trailer Park Boys franchise has managed to balance lowbrow comedy and biting social satire in a way unique to Canadian television. Maybe all television. The satire all aims upwards: at the hypocrisy of institutions, the willingness of governments to profit from people's addictions to gambling, the glaring flaws in the education system, and a host of other social ills. The comedy gets many of its laughs from violently slapstick moments -- never has a TV series (and subsequent movies) gotten so much profitable comic mileage from characters discharging handguns, for instance.

In this second TPB movie, nothing much has changed. Ricky, Julian and Bubbles get out of jail at the beginning, having served their time for yet another failed criminal enterprise. Mr. Lahey and rotund, unshirted Randy now run a new trailer park, the old one having been boarded up and abandoned. The boys come up with various schemes. Mr. Lahey falls off the wagon. Julian carries a rum-and-coke with him everywhere. The usual criminal hijinks ensue. Disaster looms. Oh, and Ricky studies to get his Grade 12 diploma.

As it's a movie, there's more money for car chases and location work. If nothing else, TPB:CTLD presents the world with an unprecedented twist in car chases, one which I won't explain here because it's quite funny -- and completely in keeping with the spirit of the series. I'm not sure what someone who had never seen a TPB movie or TV episode would get out of this movie. . There's nothing here as funny as the TV escapades of Mountain Lion Steve French, or satirically complex as the episode, "If I Can't Smoke and Swear, I'm Fucked," but I'd still say Highly Recommended.


Sanjuro, starring Toshiro Mifune, directed by Akira Kurosawa (1962): Mifune's wandering, crabby, justice-restoring samurai returns from the classic Yojimbo, this time to prevent an evil Superintendent from taking over a town. Kurosawa stages this as more of a comedy than Yojimbo, which makes the sudden shifts into serious drama quite startling. Like most of the great heroes of Hollywood Westerns, the samurai is doomed to save societies which he can never feel comfortable within. Highly recommended, but only if you've already seen Yojimbo.


Books:


The Last Coin by James Blaylock (1988): Along with the great American fantasist Tim Powers and several others, Blaylock was a friend of Philip K. Dick's. When a group of writers are friends, one calls it an Affinity Group. If there's any influence of Dick on Blaylock, it's in the realms of plot structure and character. The plot veers again and again into unexpected territory; the heroes are normative, faintly ridiculous, but well-meaning.

In this novel, Blaylock presents the reader with a present-day historical fantasy based on equal parts Christian fantasy and eclectic speculation. The 30 pieces of silver paid to Judas Iscariot for his betrayal of Christ are potent magical items which have never been collected all together since Judas attempted suicide after Christ's crucifixion. At that time, Iscariot discovered that he couldn't die: assembled, the coins conferred immortality and great mystical powers upon their owner, though that mystical power was evil and debilitating for most humans. Fully repentant of his sins, Iscariot dedicated his immortal life to keeping the coins -- apparently forged by Satan -- from ever being fully recollected. Animals -- including a giant sea creature and a giant pig -- are naturally disposed to help protect the world from the coins; various humans take on the job of storing one or more of the coins; a sinister magician named Pennyman seeks to reunite them so as to gain complete power over the Earth.

And that's really just the backstory. In 1980's California, a somewhat hapless fellow who runs a hotel for some very peculiar people tries to get ready for the grand opening of his restaurant. Around him and his friends (and his mysterious uncle), the whole plot wheels. This is really a delightful romp with a cast of eclectic characters and a supernatural premise that's a lot more interesting than, say, The DaVinci Code. Highly recommended.


The Penguin Book of Horror Stories, edited by J.A. Caddon (1984): Any time I run across a survey anthology with a 50-page historical introduction, I figure the publisher was hoping for textbook sales. Caddon's selection of stories bounces from interesting to wonky and back again throughout -- I'd say about a third of the stories fail the Horror Test, which is to say I can't imagine anyone actually being horrified by them.

However, there are good and unusual selections from high-end, non-genre writers that include Faulkner, Kafka, Zola and de Balzac. I'd actually have been more interested had the editor tried to create an entire horror anthology out of horror excursions by non-genre writers -- the more traditional genre examples often fall short, though there are nice (albeit overly familiar) stories here by William Hope Hodgson and M.R. James and a few others. Recommended.


Dead Man's Boots: A Felix Castor Novel by Mike Carey (2007): At some time in the recent past of Carey's Felix Castor novels, some supernatural cataclysm resulted in dead souls being released from Hell, and the dead on Earth often being able to stay on Earth in spiritual form indefinitely. One of the attendant effects of this cataclysm was to awake a buried ability in some humans to act as exorcists, capable of binding souls or even sending them back beyond the veil of death. Castor is one of these exorcists, narrating his adventures in the manner of decades of hardboiled detectives before him. Each exorcist has a unique method of dealing with souls. In Castor's case, the music he plays on a tin whistle (!) can summon, bind and/or exorcise spirits and other spiritual entities (there are demons running around the Earth as well).

Here, the apparent suicide of another exorcist helps lead Castor and his allies (primarily the reformed succubus Juliet) deeper and deeper into a mystery surrounding the apparent (and supposedly impossible) physical resurrection of an American serial killer in present-day London. Something strange enough to attract the attention of Hell is going on, and Castor soon finds himself the target of attacks both natural and supernatural. Carey does a lovely job of using the world-weary tone of most hardboiled detective narratives in a dark fantasy context, and the fantasy elements are consistent and 'rational' without too much exposition being used to explain the workings of this particular universe (and Castor isn't certain how or why certain things like exorcism work anyway). Highly recommended.


Conjure Wife by Fritz Leiber (1940; rev. 1953): Conjure Wife is one of American fantasy Grandmaster Leiber's two or three best novel-length excursions into what I'd called 'hard fantasy-horror.' 'Hard' refers to the technical concern brought to bear on the 'laws' of magic, not to any prurient content. In this novel, a young American sociology professor is under the mistaken impression that his successes are solely the result of the hard work that he and his wife, Tansy, have put into his academic work over the past decade at staid Hempnell College.

They aren't.

Behind the scenes, the political wars of academia are fought by the wives of the faculty (this was written in 1940) through magic, an area all women are aware of but almost no men. When the protagonist finds his wife's store of magical items, he rationally assumes that his wife is suffering from a neurosis that must be addressed by getting rid of all the charms and wards she's been creating over the years to protect the two of them from magical academic intrigue. But when all the charms are gone, the professor soon discovers that witchcraft works.

Conjure Wife really is a model of suspense and 'rational' magic all the way through, along with a fair bit of horror. While the protagonist seems a bit dense at times, he is operating from the initial assumption that magic and the supernatural are imaginary, and that everything can be explained through empirical means. The portrait of academic life, while dated, still rings true in a lot of places. The book even nods to the old adage that the wars in academia are so nasty because the stakes are so low: and at Hempnell, the war gets very nasty very quickly. Highly recommended.


Comic:


Grant Morrison's Doom Patrol Volume 1: Crawling from the Wreckage by Grant Morrison, Richard Case, Scott Hanna, Carlos Garzon and Doug Braithwaite (1989): Scottish comics writer Grant Morrison's first foray into American comic-book superteams at DC in the late 1980's came on The Doom Patrol, one of DC's more marginal properties that had first appeared in the 1960's, been cancelled by the end of the decade due to low sales, and been revived twice after that. Morrison took over in the 19th issue of the second revival, and rapidly moved Doom Patrol into the realms of weird, adult-oriented superhero comics.

In their original configuration, the Doom Patrol were "the world's strangest heroes", fighting strange, quasi-scientific menaces throughout the 1960's. The initial line-up was brought together by wheelchair-bound super-genius Niles "The Chief" Caulder. Cliff "Robotman" Steele was the muscle of the group; Rita "Elastigirl" Farr could grow, shrink and stretch; and Larry "Negative Man" Trainor could release a bizarre "negative energy" duplicate from his body. They were easily the most misfit team in 1960's superhero comics -- compared to them, the original X-Men and Fantastic Four were exemplars of normalcy.

Morrison quickly ratcheted up the weirdness in what would ultimately by a nearly 4-year run on the title. The Chief became colder, more distant and more manipulative. Cliff Steele started to suffer grave psychiatric crises related to being a human brain stuck in a robot body. Rita Farr...well, she'd actually been dead since the late 1960's, and she didn't return. Larry Trainor and the energy being merged with Doctor Eleanor Poole to form a bizarre new hermaphroditic entity that called itself "Rebis", the "product of an alchemical marriage." Crazy Jane, a woman with 64 different super-powered multiple personalities, joins the group early in Morrison's run.

The villains also became weirder, though they'd always been weird (two of the Patrol's early nemeses were The Brain, a brain in a tank, and Monsieur Mallah, a hyper-intelligent, beret-and-bandolier-wearing gorilla). In Morrison's first 4-issue arc, reprinted herein, the Patrol face the Scissormen, shock troops of an invading, fictional reality created by a bunch of professors initially as a thought-experiment. Thus, Doom Patrol became the first superhero comic to have villains who were an homage to Jorge Luis Borges's short story "Tlon, Uqbar, Orbus Tertius." Later would come The Brotherhood of Dada, the Painting That Ate Paris, Hofmann's Bicycle, the SexMen, Flex Mentallo ("the man of muscle mystery!"), the Candlemaker, the Cult of the Unwritten Book, Danny the Street and a host of other weird and wonderful friends and enemies. Highly recommended.

Friday, March 26, 2010

Invisibles

Comics:

The Invisibles Volume 5: Counting to None by Grant Morrison, Phil Jiminez and various: The nature of reality continues to become more complicated and mysterious. Did the time machine from 2012 inspire the piece of origami that explains the time machine or vice versa? What came through the timestream in 1924? What happened to John O' Dreams, and whsoe side is he now on? And what the hell is Mr. Quimper? The countdown to the end of the world continues. Catastrophe or Eucastrophe? The Invisibles have to decide. Highly recommended.


The Invisibles Volume 6: Kissing Mr. Quimper by Grant Morrison, Chris Weston and various: Maybe he's a creepy telepathic dwarf. Maybe he's a corrupted spirit fallen into the material world. Whatever the case, Mr. Quimper seems to have telepathically infiltrated the consciousness of Ragged Robin, the Invisibles' time-travelling ace-in-the-hole from the far-flung future of 2012. Will the world become an eternal, living machine of perfect, horrible order? Or will something really cool happen when the Mayan Calendar ends on December 23, 2012? Can both outcomes be true simultaneously? Does evil even exist? What the hell is Barbelith? Highly recommended.


The Invisibles Volume 7: The Invisible Kingdom by Grant Morrison, Chris Weston and various: The coronation of the hideous Moon Child on Lammas in 1999 will usher in the final victory of the Outer Church, the worst organization ever. Or will it? All the Invisibles will have to play a part in making sure the end of the world in 2012 is a good thing, but none moreso than Scottish punk Dane MacGowan, foul-mouthed Messiah, upon whom all of humanity's hopes rest. As Invisible College guru Elfayed tells MacGowan, "This is not a war. This is a rescue mission." Highly recommended.

Tuesday, January 12, 2010

Dreams with Sharp Penises

Book


Beast House by Richard Laymon (1986): I've generally enjoyed the late Laymon's horror stories when I've come across them in anthologies. This is the first novel of his I've read. It comes from relatively early in his career. A small coastal California town offers the 'Beast House' as its main tourist attraction, a house wherein terrible murders have periodically taken place since the early 20th century.

In 1979, two female friends -- Tyler and Nora -- travel there so that Tyler can reconnect with an old flame who's now a police officer in the coastal town of Malcasa. Along the way, they're saved by two recently discharged Marines from an angry driver. At the same time, a successful writer of non-fiction books about hauntings shows up in Malcasa with his assistant at the invitation of a young woman who's found a diary by an early 20th-century woman who writes about her violent sexual encounters with the beast, which she calls 'Xanadu.' Soon, various horrors, many of them violently sexual, are visited upon our group of characters. This is what happens when some bizarre subspecies of humanity develops a penis with teeth. I would love to understand the evolutionary mechanics behind that particular adaptation, especially since the (male) creatures appear to be able to eat with those befanged penises. Oh, the humanity!

Laymon's novel is a fairly brisk page-turner, as much a thriller as a horror novel. There are a few too many coincidences to allow for a complete suspension of disbelief, and there's a certain unbelievable laissez-faire feeling to the after-climax that seems designed solely to allow for a sequel without taking into account what the authorities would actually do when confronted by the revelations of the final pages. Enjoyable but pretty slight.


Comics


Batman: The Black Casebook by Bill Finger, Edmond Hamilton, Sheldon Moldoff, Dick Sprang and others, selected and introduced by Grant Morrison (1953-1964; collected 2009): During the 1950's and early 1960's, Batman and Robin appeared in hundreds of stories that are now considered uncharacteristic and, frankly, a little goofy as they travelled to other planets, fought bizarre creatures both alien and Earthly, encountered various forms of mind control and in general just had a lot of bizarre adventures. Most Batman readers and writers since the late 1960's have considered these stories to be 'out of continuity' as they're difficult to reconcile with the urban vigilante Batman who fights grotesque but human villains in a quasi-realistic milieu.

When Grant Morrison started writing Batman in 2006, he began dealing with a number of these adventures as if they'd actually happened in one way or another to the in-continuity Batman and Robin of 2006. He brought back the Club of Heroes -- costumed crime-fighters from various lands who try to emulate Batman's career that include England's The Knight and the Squire, Italy's Legionary and France's Musketeer. And his Batman suddenly turned out to have a 'Black Casebook' which contained all the cases that didn't comfortably fit into Batman's 'normal' crime-fighting duties. Ultimately, the villain behind Morrison's Batman R.I.P. storyline would turn out to be a minor, unnamed character from the paranoiac early 1960's story "Robin Dies at Dawn" (included here), while part of Batman's emergency defense against mind control proved to tie into the 1950's story "Batman - The Superman of Planet 'X'", in which Batman apparently travels to another world to help the Batman of that alien planet.

Most of the stories in this collection are almost defiantly loopy, suggesting Batman as a precursor to such outrageous later heroes as The Creeper, The Tick and The Flaming Carrot. That isn't to say that the stories are knowingly skewed -- they're more like Atomic-Age fairy tales featuring Batman and Robin, fantasies of transformation, instability, dread and wonder. And there's a strange but undeniable logic to these sorts of adventures being published when they were, during nuclear fear of the 1950's, with the first hysteria about flying saucers kicking off in the U.S. in the late 1940's and early 1950's, and with space travel appearing more plausible every day. This certainly isn't a Batman collection for people who want the character to at least somewhat resemble Christian Bale's version. Or Adam West's version, for that matter. But it is a wild ride. Highly recommended.

Sunday, January 10, 2010

Bill Clinton vs. Captain America: The Road to Victory

Book:

The Horror in the Museum and Other Revisions by H.P. Lovecraft and others: H.P. Lovecraft made a portion of his meagre living editing other people's stories. This Del Rey edition of the revised Arkham House volume collects 'primary' revisions -- in which there's very little of the original writer's work left in the finished story -- and 'secondary' revisions, which are closer to being collaborations. While some of the stories here are pretty minor, there are also some solid stories ("The Night Ocean" is an evocative and subtle secondary revision) and works as good as many of Lovecraft's 'own' ("The Mound" and "The Horror in the Museum" are fine additions to the Cthulhu Mythos, while "The Loved Dead" is a creepy bit of Poesque necrofetishism). Technically, the oft-collected "Abandoned with the Pharoahs" could be included here for the sake of completism -- it's the novella Lovecraft ghost-wrote for Harry Houdini -- but this is such a giant collection that it's hard to fault any omissions. Highly recommended for Lovecraftians; recommended for anyone else.


Comics:


Unknown Soldier: Haunted House, Between Here and There, Easy Kill and The Way Home by Joshua Dysart, Alberto Ponticelli and Pat Masioni (2008-2009; collections ongoing): The original Unknown Soldier was a Silver Age DC World War II hero who was a master of disguise, his real face always covered by Invisible-Man-type bandages. That hero's adventures ended in the early 1980's with the cancellation of most of DC's war titles. Subsequent attempts to resurrect the character have usually erred on the side of almost self-parodic grim-and-grittiness.

In this adult-oriented Vertigo title, Dysart and Ponticelli wisely throw out pretty much everything of the original character, keeping only the bandages and the overarching idea of 'one man's war.' The primary setting is now Uganda in the early oughts, where an African-born, American-raised doctor and his wife are attempting to raise global awareness of the terrible violence of Uganda's civil war. But the doctor's having nightmares about becoming violent himself, about something or someone living inside his own brain who's pretty much an expert at killing. And pretty soon, the doctor's part of the conflict, his self-scarred face hidden behind a mask of bandages.

Reductively speaking, the new Unknown Soldier is part Jason Bourne, part Jeckyll and Hyde. However, the setting for the series -- war-torn, divided Uganda -- gives us a milieu for a war comic that's rarely been even nodded at, ravaged post-colonial Africa. The stories and sub-stories are heart-breaking, and Ponticelli's art stands firmly in the tradition of Harvey Kurtzman's great war comics for EC in the 1950's, meticulously realistic and realistically bloody. There aren't many works in any medium that manage to make violence both thrilling and nauseating, sometimes at the same time. One of the things that highlights the quality of the series for me is that after 15 issues, we still know very little of what's made the doctor into some sort of pre-programmed killing machine with a conscience, and the slow pace of the revelations seems perfectly natural to the story. We aren't dealing with a puzzle piece. A great on-going title that deserves all the accolades it's getting. Highest recommendation.


The Greatest Shazam! Stories Ever Told by Bill Parker, Otto Binder, Denny O'Neil, Martin Pasko, Jerry Ordway, C.C. Beck, Kurt Schaffenberger, Jack Kirby, Joe Simon, Curt Swan and others (1940-2008; collected 2008): DC's editorial policy on its line of 'Greatest...' collections has never seemed more political and less quality-oriented than on this volume. Fawcett published the original Captain Marvel of the 1940's and early 1950's -- he who said Shazam! to change from young teen Billy Batson to Captain Marvel and back again.

For a time in the early 1940's, Captain Marvel outsold Superman. Why? Because it was the best superhero book in a still-young sub-genre, with crisp art and lively, fantasy-heavy stories pitting Captain Marvel against a terrific rogue's gallery of such weirdos and grotesques and Thaddeus Bodog Sivana, IBAC, King Kull the Beast-man and Mr. Mind, a hyper-intelligent worm (though he was drawn to look more like a fuzzy green caterpillar with eyeglasses and a little mechanical voicebox to translate his worm-language rantings into audible English). These were comics for children that an adult can read and enjoy now, and the imminent DC collection of the +20-part WWII Captain Marvel epic, The Monster Society of Evil, makes me feel all tingly inside.

DC would eventually exhaust Fawcett in court over similarities between Marvel and Superman, with Fawcett ceasing publication pretty much contemporaneous with the near-death of super-hero comics in the 1950's. Marvel would eventually publish its own Captain Marvel in the 1960's, hence DC's use of Shazam! on covers and promotional literature, despite the fact that their hero is still called Captain Marvel within. DC relaunched the good Captain in his own book in 1974, originally with pivotal original artist CC Beck drawing the book. But Beck would soon leave, and the book would soon become most notable for the reprints it ran of vintage Captain Marvel and Captain Marvel Family stories during a period when Shazam! was a 100-page Giant. Once DC decided that Marvel should exist within the same universe as their other super-hero titles, most post-1980 attempts to revive the title either made the character far too realistic or, somewhat bizarrely, oafishly and naively dim.

And so what we get here are about 80 pages of original Captain Marvel goodness, somewhat compromised by a lengthy 1940's Joe Simon/Jack Kirby Captain Marvel story that is, frankly, not all that good. Then we get about 120 pages of various Captain Marvel stories spanning the various DC reboots of the character up to the present day. The best of those reboots, Jeff Smith's recent Shazam and the Monster Society of Evil, can't be included here because of length. A Jerry Ordway/Peter Krause story from the most recent ongoing Shazam title, Power of Shazam from the 1990's, is nice and earnest and heart-warming and pretty much entirely lacking in the zing and zip of the character at its 1940's best. The other recent stories are also exceedingly minor.

The one stand-out from the post-1950's material doesn't technically star Captain Marvel at all. "Make Way for Captain Thunder!" is a standalone story from the early 1970's Superman title by Martin Pasko and Curt Swan. DC was already publishing Shazam by this time, so I assume having Thunder stand in for Marvel was either a rights issue or an editorial decision related to when and where DC wanted an official crossover between the Marvel Family and DC's mainline universe of heroes. In any case, this story -- in which a dimension-lost Captain Thunder and Superman battle before the Man of Steel figures out how to cure Thunder of his villain-created madness and send him on his way back home again -- is a fairly light-hearted delight. It also demonstrates that Curt Swan drew the best-looking 'realistic' Captain Marvel of them all, regardless of name. Alex Ross's hyper-realistic Captain Marvel, so creepily effective in Kingdom Come and used for the cover here, has always looked sinister and not a little bonkers to me. Cartooning doesn't necessarily translate to more realistic forms of representation without a lot of reworking.

In any case, my recommendation of this volume is highly qualified -- you do get some vintage 1940's and 1950's Captain Marvel along with the Pasko/Swan story, but that's still less than half the volume. If you ever see the Harmony hardcover Shazam! from the 40's to the 70's, snap it up. Well, unless it's $200, which is what it sometimes goes for. But you'll also find equally good or better selections of vintage Shazam! reprints in back issues of those 1970's 100-page giants. So hit the back-issue bins!


Captain America: Operation Rebirth (2nd edition) by Mark Waid and Ron Garney (1995-96; coll. 2008): Marvel re-reprints the mid-1990's 'Death of Captain America' storyline with six more issues of context before and after that storyline (entitled 'Operation Rebirth'). Writer Waid and penciller Garney are one of the three or four great Captain America creative teams, and this storyline is a lot of fun. Not only do we get the Red Skull and the Cosmic Cube, staples of Captain America stories for decades, but we also get what must be the lengthiest appearance of a real-world American president in a super-hero comic prior to Marvel's various Obama projects. Seriously, Bill Clinton appears in multiple issues here. It's like some bizarre Marvel sequel to "Superman's Secret Mission for President Kennedy." Highly recommended.


Sebastian O by Grant Morrison and Steve Yeowell (1993; coll. 2004): Zany postmodern shenanigans from Morrison and Yeowell. In a high-tech, fin de seicle Victorian England, dandy assassin/aesthete Sebastian O battles to discover a sinister conspiracy while remaining witty and impeccably dressed. Weird fun. Highly recommended.