Showing posts with label john totleben. Show all posts
Showing posts with label john totleben. Show all posts

Tuesday, October 29, 2019

Swamp Thing (2019), we hardly knew ye


The 'cancelled before it finished production' 2019 TV show SWAMP THING is a curious sort of warning on how not to adapt a comic book (or other long-running source material).

Note that I enjoy the show and that it's mostly well-made, well-written, and well-acted. However...

It shares a major problem with the 2011 GREEN LANTERN movie insofar as it tries to throw a huge amount of comic-book 'mythology' that the original comic accumulated over decades into a relatively small package. 

So much so that the 'Big Reveal' of episode 9 took 11 years to come about in the comics -- and was thus actually a Big Reveal when we learned that Everything We Knew Was Wrong. Nine episodes in, we barely know Alec Holland/Swamp Thing. The Big Reveal is just another plot point without much tragedy or shock behind it.

The show also invents new stories for many of the main characters which are not really an improvement on the original stories.

Then, for reasons I really don't understand, it throws two non-Swamp-Thing-related DC characters into prominent roles, Dan Cassidy (aka Blue Devil) and Madame Xanadu.

Though I do love Blue Devil

And an all-new ghost story plot. And at least three completely new, major supporting characters.

Did I say ten episodes? It actually does all this by the end of episode 5. There's still half a season to go and even more mythology to process. 

Then it throws in this very odd bit in which several episodes bear the titles of Bruce Springsteen songs. If the whole thing were set in New Jersey, I could maybe understand this. But it's set in Louisiana. Jarringly, the show switches from Springsteen titles back to titles from the comic-book series with episodes 9 and 10.

I do give the series a pass on its relative lack of Swamp Thing. It's a TV show, and the budget can't necessarily handle a partially and sometimes fully CGI Swamp Thing being the star of his own show, instead of a muck-encrusted cameo in many episodes. On the other hand, if you're going to make a show about Swamp Thing, maybe only do so if the budget is there.

One last thing that interests me is that the original Swamp Thing comic series, from the early 1970's, basically followed the rubric of The Fugitive. To wit: 


  • Mysterious criminals kill Alec Holland's wife and accidentally turn him into Swamp Thing when they blow up his lab and saturate him with the 'Bio-restorative Formula' Linda and Alec Holland had been working on to increase plot yields. 
  • Swamp Thing (a name given to him by the media -- he actually goes by 'Alec') sets off on a cross-country journey to find the people behind the murder and avenge his wife's death. 
  • The government agent who failed to protect the Hollands pursues Swamp Thing across the country, initially because he believes that Swamp Thing may have played a role in the murders. 
  • Each issue pits Swampy against a new supernatural menace.


Like I said, I enjoy the show but spend a lot of time agog. Even if we assume that the producers wanted to make a mythology-heavy, arc-intensive show out of Swamp Thing, they've simply overloaded the concept with too much information and way, way too many characters. I hope that its rapid cancellation means that a different version is on the way, or possibly a more faithful movie version.

But boy oh boy. Even in original works, watch that mythology. And watch out for too many characters introduced too quickly.

Also... how did Blue Devil get into the mix? Was the writers' room drunk that day?

Saturday, August 12, 2017

The Mighty Mighty Swamp Things



Swamp Thing: The Root of All Evil (1994-95/Collected 2015): written by Grant Morrison and Mark Millar; illustrated by Phil Hester and Kim DeMulder: After a lengthy run by writer Nancy Collins, Grant Morrison and Mark Millar were tapped by DC to give Swamp Thing a jolt. And that they do, in the 'Everything You Know Is Wrong' tradition of beloved Swamp Thing writer Alan Moore.

Everything we know really does seem to be wrong in the opening pages of Morrison and Millar's collaboration (Morrison would leave Swampy in Millar's solo hands after six issues). Alec Holland and Swamp Thing now seem to exist separate from each other. Indeed, Holland's 22 years of Swampitude now seem to have been an elaborate hallucination. Meanwhile, Swamp Thing homicidally tears up the Louisiana swamps and bayous.

Of course, not everything is what it seems when not everything is what it seems. Nonetheless, like Alan Moore before them, Morrison and Millar dynamite an awful lot of Swamp Thing mythology, kill off a lot of long-term supporting characters, and introduce weird new quests, situations, and characters to the ongoing saga of our favourite muck-encrusted mockery of a man. Along the way, they also resurrect at least one supporting character who seemed to be irretrievably dead since Moore's days.

Phil Hester and Kim DeMulder do fine work throughout the volume. Hester's rough, sketchy linework works especially well in the swamps and dark corners of the Swamp Thing universe. This volume collects the first third of what would ultimately be the longest sustained story in Swamp Thing's career up until 1994, a 30-issue, 700-page quest with only a couple of standalone issues. Given Millar and Morrison's popularity, it's hard to understand how it took 20 years for DC Comics to collect this run in trade paperbacks. Oh, well -- it's here now. Recommended.


Swamp Thing: Darker Genesis (1995/Collected 2015): written by Mark Millar; illustrated by Phil Hester, Kim DeMulder, Phil Jiminez, Chris Weston, Jill Thompson, Brian Bolland, Tom Taggart, and John Totleben: Once upon a time, Swamp Thing was the mind and nearly-destroyed body of scientist Alec Holland, transmuted into a seven-foot-tall muck monster by an explosion, his own 'bio-restorative' formula, and the alchemical processes of the Louisiana swamp in which Holland's lab was located. 

Then Alan Moore revealed that Swamp Thing was really Earth's Plant Elemental, that Alec Holland had really been dead all those years, and that Swamp Thing was simply one in a long line of Plant Elementals with consciousnesses built on the framework of a human who died as part of their births. Over the Plant Kingdom reigned the Parliament of Trees, a South American grove containing all the plant elementals that ever were.

Now, Swamp Thing has been coerced into running a gantlet of four trials to gain the powers of the other Parliaments. In the previous volume, Root of All Evil, he reconciled the long-standing rift between the two Earth Elemental factions, Plant and Stone, thus gaining control over all aspects of rock on Earth. Here, Swamp Thing faces the Trial of the Parliament of Waves and then begins the Trial of the Parliament of Air.

Writer Mark Millar, regular artist Phil Hester, and guest artists Chris Weston and Jill Thompson seem to have a lot of fun in this volume taking Swamp Thing on a tour of alternate universes where he has different appearances and powers (including being trapped in the body of a Golem on an Earth where the Nazis won WWII). Classic characters that include perennial Swamp Thing nemesis Anton Arcane and forgotten 1970's sword-and-sorcery hero Nightmaster are resurrected in strange new ways and forms. A standalone visit to England brings us Swamp Dog and a story that seems more like an issue of John Constantine Hellblazer than Swamp Thing

All that and a recurring James Joyce reference. It all holds together for the most part, and towards the end of the issues here John Totleben, co-artist extraordinaire during the Alan Moore years, returns to Swamp Thing to draw the (splendid) covers. So there's that. Recommended.


Swamp Thing: Trial by Fire (1995-96/Collected 2016): written by Mark Millar; illustrated by Phil Hester, Kim DeMulder, Curt Swan, and John Totleben: Mark Millar and Phil Hester's run on Swamp Thing draws to an end after 30 issues, as does the book itself, cancelled with the final issue here so that it could be resurrected scant months later. 

One could view this as the finale to all the Swamp Things from his first appearance in 1972 to 1996. Certainly Millar writes that way, and subsequent revivals avoid the ramifications of the conclusion of Millar's run because they would make writing Swamp Thing nigh-impossible. In essence, they lived happily ever after. Sort of.

Swamp Thing tries to avoid completing the Trial of the Elemental Air for fear that his increasing power will cause him to lose his moral core of humanity and go on a world-wide killing spree. Alas,, if he doesn't face the Trial of Air, Earth will die screaming. So off he goes. And after that the Trial of Fire. And after that, the two magical factions struggling for world domination believe, the End of the World. Well, unless the one faction successfully summons The Word, a uber-powerful stand-in for uber-powerful 'hero' The Spectre. The Word is here because God is pissed off at Swamp Thing. Or maybe not. Maybe The Word is just a dick. 

In any case, if you're red-green colour-blind, The Word and The Spectre will look exactly alike!

In any case, this is an enjoyable end to this incarnation of Swamp Thing. Well, unless you were a fan of Tefe, Swamp Thing's part-human, part-elemental, part-demonic daughter conceived during Rick Veitch's first issue (#65) as both writer and artist and born during Doug Wheeler's brief stint as post-Veitch writer (#90). Her storyline just gets overwritten again. All this and Magic Wish Matches, complete with a Secret Origin. Hoo-ha! The conclusion of the Trial by Air section does suggest that Millar holds devoted readers of fantasy novels in contempt, so make of that what you will. Recommended.

Monday, September 19, 2016

Hell Above, Hell Below

Hellboy in Hell Volume 1: The Descent (2015-2016/Collected 2016): written and illustrated by Mike Mignola: Mike Mignola's Hellboy series moves inexorably towards its conclusion in this, what may be the penultimate volume in the long-running series. The end of the last book saw Hellboy dead on Earth and plummeting into Hell. And now we open, on the borderlands of Hell.

Hellboy is his usual acerbic self as he fights an assortment of demons and, well, more demons. Some have personal grudges against him as he sent them back to Hell during his heroic, monster-fighting career above-ground. Meanwhile, Hell's capital city of Pandemonium is strangely empty, and Satan himself is asleep in a basement. Hellboy has help in Hell, but will it be enough to see his mission through -- if there is a mission?

Well, that's the question. Hellboy in Hell marked the return of Mignola to drawing Hellboy as well as writing it after several years of having Duncan Fegredo handle the art duties. It's a welcome return. Mignola has simplified his line, his shapes, and pretty much everything about his style. It's a marvelous, evocative evolution of cartooning that can attain startling effects both comic and horrific. 

Hellboy's purpose in Hell seems a bit vague, but some of that reflects Hellboy's own rejection of the 'destiny' the first couple of years of Hellboy set up. He's not going to usher in the final act of the Apocalypse, having rejected his demonic heritage. Why, then, does he not remember committing a major act of violence in this volume?

If you've never read Hellboy, this is not the place to start. If you have been following Hellboy, this is pretty much essential as we approach the end of a remarkable horror/fantasy epic. Highly recommended.


BPRD: Hell on Earth Volume 4: The Devil's Engine & The Long Death (2012/ Collected 2012): written by Mike Mignola and John Arcudi; illustrated by Tyler Crook, James Harren, and Dave Stewart: The eruption of Hell onto Earth-Hellboy continues in this collection of two miniseries dealing with Hellboy's former unit, the Bureau of Paranormal Research and Defence. Things are grim. Monsters are everywhere. This volume contains two 'snapshots' of the ongoing conflict/apocalypse, nicely scripted by John Arcudi and possessed of a number of fine visualizations of those monsters by Tyler Crook and James Harren. 

An unusual, freaky, and disturbingly visualized Wendigo seems to owe at least some of its visual debt to Jack Kirby's white monkey of fear from his 1970's series The Demon by way of Steve Bissette and John Totleben's visual reimagining of the character early in Alan Moore's 1980's run on Swamp Thing. It's all enjoyable, though a bit light on the textual side of things. Recommended.

Tuesday, February 14, 2012

Giant-size Swamp Thing

The Saga of the Swamp Thing Volume 5: written by Alan Moore, Steve Bissette, Rick Veitch, and John Totleben; illustrated by Rick Veitch, Steve Bissette, John Totleben, and Alfredo Alcala (1986; collected 2011): The penultimate collection of Alan Moore's career-making run on DC's Saga of the Swamp Thing sees Rick Veitch take over as primary penciller. As previous Swamp Thing penciller (and then-continuing cover artist) Steve Bissette notes in the informative introduction, Veitch's interest in science fiction over horror helped shift the book to a more science-fiction-oriented direction. But first Swamp Thing would travel to Gotham City for a fateful encounter with Batman. Then it was off into space for several issues for an odyssey that would conclude in the next volume.

The double-sized issue featuring Swamp Thing's battle with Batman is a doozy, showcasing as it does longtime Swamp Thing inker John Totleben's second full-art stint on the comic book. It's gorgeous: Totleben's art often looked like he was cutting his fine lines into wood or perhaps copper. It's elegant and old-school without being stiff or anachronistic. This was the time of Frank Miller's Dark Knight Returns, so Batman gets a really, really big Batmobile. However, Moore's Batman is much more sympathetic and fallible than Miller's -- and reasonable, in the end, as he and Swamp Thing ultimately resolve their differences without killing each other.

Subsequent issues further develop the character of Swamp Thing's beloved Abigail Cable, reintroduce two horribly transformed characters from Martin Pasko's early 1980's run on Saga, and bring us Swamp Thing's first foray into space travel. One can see Moore straining at the chains of the endless status quo of the mainstream superhero universe here. Things may return to the baseline at the end of each seemingly world-changing event, but logically they shouldn't.

Even if DC wouldn't soon anger Moore and cause him to leave the mainstream forever, one can't really believe, reading these stories, that he would have been much longer satisfied with 'The More Things Change, The More They Stay The Same.' Highly recommended.



The Saga of the Swamp Thing Volume 6: written by Alan Moore, Steve Bissette, and Rick Veitch; illustrated by Rick Veitch, Steve Bissette, John Totleben, Alfredo Alcala, and Tom Yeates (1986-87; collected 2011): And so Alan Moore's time as writer of DC's Saga of the Swamp Thing comes to an end after four years and nearly 50 issues'-worth of adventures. When he took over with issue 20, Moore was a British comic-book writer making his American debut. When he finished, he was the most praised writer of mainstream comic books in North America.
Swamp Thing's space odyssey continues, as the muck-encrusted Plant Elemental desperately seeks a way back to Earth and the arms of his beloved Abby. Meanwhile, on Earth, Abby believes Swamp Thing to be dead and starts to gradually move on with her life. Yes, they are literally star-crossed lovers.

The move into space brings Swamp Thing into contact (and occasionally conflict) with some of DC's Silver Age space characters, most notably Earth hero Adam Strange and a couple of really jerky Hawkpeople from Hawkman's planet of Thanagar. Swamp Thing also encounters a creepy machine entity in an artistic tour-de-force for Totleben, who illustrates an entire issue in the sort of heavy-duty collage that really does have to be seen to be appreciated, an issue that also allows Moore to cut loose with a long burst of prose-poetry meant to show the alien-ness of the issue's narrator, a world-sized machine intelligence pining for love in the lonely abyss of space.

Swamp Thing also encounters some of Jack Kirby's New Gods in an issue written by Veitch, one that showcases the more satiric, blackly comic and irreverent Swamp Thing that Veitch would be writing a lot more of when he took over from Moore as Saga writer with issue 65. Bissette's first full script sees Abby back on Earth encountering a character from the very beginnings of Swamp Thing back in the early 1970's, when it was written by Len Wein and illustrated by Bernie Wrightson. And there's a Green Lantern to be met before our hero returns home and Moore's stint as writer concludes with the lovely, elegaic "Return of the Good Gumbo." It was one hell of a ride. Highly recommended.

Friday, April 22, 2011

Swamping


Saga of the Swamp Thing Volume 4, written by Alan Moore, illustrated by Steve Bissette, John Totleben, Rick Veitch, Stan Woch, Ron Randall, Alfredo Alcala and Tom Mandrake (1985-86; collected 2011): Blessedly, DC continues to go with non-glossy-coated paper and relatively muted colours for the re-collected Swamp Thing series. I still have nightmares about the candy-coloured original collected paperback of Alan Moore's run, from the late 1980's.

Herein we get the second half of Alan Moore's longest arc on the series, the "American Gothic" storyline. As Swamp Thing visits more American supernatural hotspots, John Constantine gathers his occult forces as part of his plan to stop the Patagonian sorcerers' circle The Brujeria from unleashing the original, pre-Creation Darkness on the universe in an effort to destroy Heaven itself. In between battling serial killers and haunted houses, Swamp Thing learns more about the history of plant elementals on Earth, and why they are created periodically through the years.

Occult investigator John Constantine is already his old snarky self, though less of a magician than he'd later be in his own book. Moore's tour of DC's lesser-known occult characters is a lot of revisionist fun, as is the showdown between an allied army of demons, angels and mystical superheroes and the forces of the Original Darkness (or 'O.D.' as I like to call it!). Moore seems to delight in taking the piss out of some of DC's more pompous supernatural heroes (Dr. Fate and the Spectre take quite an uncharacteristic pounding) so that our favourite plant elemental can finally save the day.

While a lot of different artists worked on these issues, a fair level of artistic continuity is maintained; the real stand-out, though, is long-time Swamp Thing inker John Totleben's full-art duties on what was issue 48. It's an astonishingly high-level debut, presaging his horrifying, beautiful work on his later collaboration with Moore, Miracleman. Highly recommended.

Wednesday, February 10, 2010

Comics:


Detectives, Inc. by Don McGregor, Marshall Rogers and Gene Colan (Material from the 1970's and 1980's; this IDW edition 2009): IDW is really winning my heart with its reprints of great comics from the 1980's and 1990's. This B&W collection of writer McGregor's Detectives, Inc. comic stories comes along with several prose pieces on the genesis of the detective comic, along with a piece on the filming of the Detectives, Inc. movie. My only caveat about the volume is that it's unfortunate that it couldn't be reprinted in a larger format -- the hyper-detailed art of Marshall Rogers on "A Remembrance of Threatening Green" originally appeared in a larger album size, and things do get a little squinty at times.

Still, this is a tremendous achievement both in writing and art. The world of McGregor's private detectives, Rainier and Dennings, gets the hypercrisp, hyper-detailed treatment from Marshall Rogers (best known for his Batman work in the 1970's), and the moodier, more humanistic approach from Gene Colan (best known for Tomb of Dracula and about a dozen other books). Both art styles work, and both look great in black and white. Indeed, this may be the late Rogers' greatest work. The attention to detail is stunning, and Rogers experiments with some really fascinating one and two-page designs.

Private detectives aren't all that common in comic books unless they wear costumes or have occult powers. Rainier and Dennings remind me a lot of revisionist 70's PIs from the movies -- not so much Jake Gittes in Chinatown, as Rainier and Dennings are less cynical than Robert Towne's PI, but more the characters we see in films like Night Moves (with Gene Hackman on the case) and Cutter's Way (in which non-PI's John Heard and Jeff Bridges try to solve a case). They're battered and bruised sometimes, emotionally as well as physically, but they stay on the case. McGregor invests his characters with a lot of heart -- he's one of the great comic book writers in terms of creating sympathy and empathy, at creating plausibly flawed and self-doubting protagonists, and at incorporating both sex and romance into a comic book without being prurient or exploitative. Highly recommended.


Captain Carrot and the Final Ark by Bill Morrison, Scott Shaw, Al Gordon, Carol Lay, Roy Thomas, Gerry Conway, E. Nelson Bridwell and Ross Andru (1982, 83; 2007; Collected 2008): DC's relatively short-lived funny animal superhero book Captain Carrot and his Amazing Zoo Crew! has generated love-it-or-hate-it feelings among readers ever since its premiere back in the early 1980's. DC brought the bunch back in 2007 in a miniseries to either put a capper on the whole alternate-funny-animal-universe thing or to spur interest in another on-going series. Neither has happened so far, as Grant Morrison inserted the Captain and the Zoo Crew into the final pages of company-wide crossover Final Crisis, which happened after the events collected in this book. So Captain Carrot and his friends are still out there, fighting the good fight. The powers that be really should include the pages from Final Crisis in subsequnt editions of this book -- the ending of the Final Ark miniseries, though inconclusive, does leave a bit of a sour taste in the mouth, funny as it is.

Much of the humour (or lack thereof, depending on your tastes) comes from a combination of elaborate punning and an accompanying parody of superhero conventions, though that parody was always pretty gentle. Regardless of one's thoughts on the writing, seminal Captain Carrot artist Scott Shaw has always been the main draw of the book for me -- he's a great funny animal artists who's worked on both comics and animation over the years, and this book reprints a story with the greatest page in Captain Carrot history, one in which the Crew travels to a succession of alternate Earths that are thinly veiled versions of Walt Disney cartoon, the Pogo strip, Krazy Kat, and others.

I also think it's really funny that DC chose to make Captain Carrot's Earth-C an official part of the DC multiverse right from the get-go, with Superman teaming up with the group in its first adventure and the long-time Justice League foe Starro appearing as the first villain. As it turns out, when one sticks Starro into an alternate funny-animal universe, he talks. ALL THE TIME. That's funny in and of itself, given that he/she/it never really talked all that much while battling the Justice League. I mean, it's a giant telepathic alien starfish which periodically almost takes over the world. How awesome is that, talking animals or no? DC was so protective of Earth-C that even after the multiverse 'vanished' for about 20 years, editors periodically noted that Earth-C was actually in a different dimension, and was thus immune to the vanishing of the multiverse. This even though DC neither reprinted nor did new Captain Carrot comics for nearly 25 years. DC is weird.


Mad: The Complete First Six Issues by Harvey Kurtzman, Will Elder, Wally Wood, John Severin and Jack Davis (1952-53; collected 1985): It's fascinating to read the early issues of America's most influential humour magazine. When Mad started, it was a comic book -- it would eventually go to magazine format to escape the newly created Comics Code Authority, an industry-run censorship board put in place to placate those who found comics of the 1950's to be vulgar, gruesome and unfit for children. Hoohah! Mad started off as part of the EC (actually short for 'Educational Comics' -- EC published a lot of Bible comics for children back in the day) stable of horror, science fiction, fantasy, suspense and war comics -- a lot of which is still held in high esteem today.

The first couple of issues of Mad feature stories that could have appeared in the horror or science fiction comics, along with more familiar satires of TV, comics and culture. Actually, one short, "Blobs", is a rip-off of E.M. Forster's "The Machine Stops." By issue three or thereabouts, the Mad 'style' is almost fully formed -- irreverant satire of such fixtures as Superman, the Lone Ranger and King Kong, with artist Will Elder especially pioneering the super-crowded Mad panel in which the background is populated with jokes, extra business and commentary on the action. Mad was writer-artist-editor Harvey Kurtzman's baby, and this Russ Cochran reprint includes some interview excerpts in which Kurtzman talks about the various stories, and the strengths and weaknesses of different artists (well, he mainly goes on repeatedly and at length about the strengths and weaknesses of Wally Wood). Highly recommended.


The Art of Walt Simonson by Walt Simonson, Gerry Conway, Eliot S! Maggin, Martin Pasko, Steve Gerber, Cary Bates and others (1971-81; collected 1989): DC never did another book like this -- a creator-focused collection of 'Greatest Hits', mainly from more obscure titles -- and it's too bad, as much of the material in this collection would otherwise remain uncollected. Artist and eventually writer Simonson came to prominence in the 1970's on Manhunter (with writer Archie Goodwin) and on the Batman titles before moving to Marvel for acclaimed runs on a number of titles, most notably Thor in the mid-1980's. Throughout his career he's been acclaimed as one of comics' greatest draftsmen and stylists, with an especially dizzying array of line-styles on his early 1970's material -- Manhunter alone looks like it took fifty years and a thousand different pen nibs and pencil widths to pull off.

Here, we get a few early Simonson pieces from DC's horror and war anthology titles, the two-issue conclusion to the Hercules Unbound series of the 1970's, a terrific Dr. Fate one-shot, and Simonson's dazzling five-issue run on the revived Metal Men. It's all good: the Dr. Fate story suggests that Simonson could have been really favourably matched with Marvel's Dr. Strange had someone thought of it; Simonson's short-eared, squat Batman in an early take on that character looks forward to Frank Miller's tank-like Batman of The Dark Knight Returns; and the Steve Gerber-penned issue of Metal Men managed to be fun and revisionistically grim at the same time, no small feat. Highly recommended.


The Saga of the Swamp Thing Volume 2 by Alan Moore, Steve Bissette, John Totleben, Ron Randall, Shawn Macmanus, Len Wein, Berni Wrightson and Rick Veitch: DC's new hardcover reprints of Alan Moore's first work for DC back in the mid-1980's, on Saga of the Swamp Thing, is pretty essential stuff for anyone who enjoyed Moore's 'V' for Vendetta or Watchmen. Moore and company put Swamp Thing through Hell, literally, in the main story in this collection, as our muck-encrusted hero has to save the world from a suddenly far-more-powerful old foe prior to descending into Hell to save the soul of a friend. Moore's writing is sharp and evocative, and the art throughout is terrific, whether Bissette, Veitch and Totleben's depictions of the horrors of Hell, or Shawn Macmanus's melancholy work on "The Burial" and "Pog," the latter an award-winning standalone tribute to Walt Kelly's Pogo. Highly recommended.