Showing posts with label rick veitch. Show all posts
Showing posts with label rick veitch. Show all posts

Thursday, November 27, 2014

Abraxas and the Earthman: written and illustrated by Rick Veitch (1981-83; collected 2006)





Abraxas and the Earthman: written and illustrated by Rick Veitch (1981-83; collected 2006): Writer-artist Rick Veitch's love letter to Moby Dick and space opera packs quite an illustrative wallop, with dazzling visuals and some pretty peculiar interstellar shenanigans.  Also giant space whales, a villainous Alien Ahab named Rottwang, giant astronauts who look like Al Capp's Schmoos, a six-breasted alien catwoman, a talking head, some musings on the bicameral mind, and a lot of other interesting stuff. Really a lot of fun from Veitch's early career. Recommended.

Friday, November 21, 2014

Shiny Beasts: written and illustrated by Rick Veitch with Alan Moore and S.R. Bissette (1979-1985; collected 2009)

Shiny Beasts: written and illustrated by Rick Veitch with Alan Moore and S.R. Bissette (1979-1985; collected 2009): Back in the long-lost days just before Marvel launched Epic, its own comics anthology magazine to compete with Heavy Metal, young turks like Rick Veitch and Steve Bissette were graduating from the first classes of the Joe Kubert School for Comics Art and entering the American comic-book industry. Veitch brings together his early-career short pieces done for Heavy Metal and Epic here, and they're a dazzling bunch for such a young writer and artist.

Veitch's interests have always tended towards science fiction and satire, and this book offers a heady dose of both. However, the mostly eponymous story, "Shiny Beast", points more towards Veitch's 21st-century graphic novel Can't Get No, with its reliance on pictures to carry the narrative.

Veitch would get better, and quickly, but there's a real charge to watching him play around with various illustrative techniques. His cosmic spacescapes dazzle in a couple of stories, making me wish someone had commissioned him to do a fully painted and airbrushed New Gods story. Blackly humourous twist endings abound, a legacy of both Veitch's work with editor Robert Kanigher at DC and of the long history of twist endings in short comic-book horror pieces, going back to EC Comics.

A generous afterword offers insight about Veitch's grwoth as an artist, his influences and mentors, and his collaborators. Several of those early Kubert School graduates were a close-knit bunch, sometimes living together to be able to afford the rent, and so a lot of work contains material from whoever was able to help out on a given day. It's a short and enjoyable volume, and would go well as a lead-in to some of Veitch's longer work from the same period, especially Abraxas and the Earthman and The One. Recommended.

Saturday, December 21, 2013

Super-heroes in Limbo

Superman: The Phantom Zone: written by Steve Gerber; illustrated by Gene Colan, Tony DeZuniga, Dick Giordano, Rick Veitch, and Bob Smith (1982, 1986; Collected 2013): Steve Gerber was both the oddest mainstream comic-book writer of the 1970's and, with the benefit of hindsight, far and away the best and most interesting superhero writer of that decade. His work on Man-Thing and Howard the Duck for Marvel Comics remains legendary, and unlike a lot of decades-ago legends of the superhero-writing game, compulsively readable and rewarding to this day.

This volume collects a 1982 Superman miniseries and a 1986 follow-up story. It also marks, I think, Gerber's first work for DC Comics. In a perfect world, the miniseries might have led to Gerber getting a full-time gig writing the Man of Steel's adventures. In this world, this volume is pretty much Gerber's entire Superman output. It's still a gem.

The Phantom Zone, introduced during the 1950's as the planet Krypton's extra-dimensional jail for criminals, was originally a handy source of enemies for Superman because within it were held Kryptonian criminals who would have the same powers as Superman should they be released on Earth. Oh oh! Over time, though, the ramifications of the Phantom Zone became stranger and more disturbing.

For one, Krypton (and Superman's father, Jor-El, specifically, for he had invented the Phantom Zone projector) had allowed dozens of dangerous criminals to survive the death of Krypton. For another, the non-physical, telepathic state the Zone put prisoners into did not seem to encourage anything resembling rehabilitation. Actually, the criminals just seemed to get angrier and crazier over the years. For a third, the Zone actually allowed the criminals to telepathically influence people in the normal universe to, I don't know, let them out? What a prison system!

Gerber explores these problems and others in his Phantom Zone work, while coming up with an explanation for what the Phantom Zone really was that's completely bonkers and genuinely disturbing. And as he runs Superman through a gauntlet that becomes increasingly surreal and nightmarish, Gerber gives the Man of Steel some of his greatest comic-book moments.

The artists chosen for the miniseries and the follow-up augment the oddness of the proceedings. Gene Colan and Tony DeZuniga supply art that one would have found much more normal on Batman or Dr. Strange or Dracula, three characters whom Colan is best known for drawing, along with Daredevil. DeZuniga, who spent years on various Conan properties at Marvel and on Western anti-hero Jonah Hex at DC, inks the miniseries with satisfying heft and murkiness. The follow-up issue brings Rick Veitch, best known in the mainstream for his art and writing on Swamp Thing, into the fold. It may not be his best work, but it's still pretty swell. In both cases, Superman remains heroic despite being faced with horrors and weirdness more suited to a Master of the Mystic Arts.

Could Gerber have kept going at this level of weirdness and excitement on a regular Superman series? Well, we'll never know. But a man can dream. Highly recommended.


Harbinger: Perfect Day: written by Joshua Dysart; illustrated by Barry Kitson, Clayton Henry, Riley Rossmo, and others (2013): The new Valiant Comics universe is a dangerous place. So when super-psychic Peter Stanchek and his friends get a chance to rest and relax after their disastrous Las Vegas confrontation with the super-powered forces of both older super-psychic Harada's Harbinger Foundation and the anti-psychic soldiers of Project Rising Spirit , they take it.

And then stuff happens.

Writer Joshua Dysart and artists Barry Kitson and Clayton Henry continue to create great stories in what was, back in the early 1990's with the original Valiant, a universe that basically copied the X-Men. They've grounded the super-heroics by trying to establish a sense of verisimilitude. These psychics (called 'psiots' in the Valiant universe) possess basic human weaknesses. They can be killed. They can be distracted. But they can also cut loose in horrific ways.

Besides the sharp characterization of Stanchek and his friends, the book also makes its main antagonist, the world-conquering/world-saving Harada, an unusual comic-book villain insofar as he not only sees himself as hero and saviour, he may very well be humanity's best hope: his desire to save the world from itself is never written as anything other than genuine and heartfelt. But the means to his ends aren't so good for everyone involved, and the ends may ultimately not be either. He's a saviour who's likely to turn into Sauron by the end.

By any standard, this is a great and affecting superhero comic book, already one of the best quasi-realistic superhero books ever published. It manages scenes of spectacle that aren't empty of concern and horror, and it's remarkably generous to even its most minor and fleeting of characters. Highly recommended.

Saturday, January 19, 2013

Weird Heroes

Harbinger Volume 1: Omega Rising: written by Joshua Dysart; illustrated by Khari Evans and others (2012): Enjoyable reboot of the early 1990's Valiant line's entry in the telepathic superman sweepstakes. Joshua Dysart keeps things moving while also supplying quite a bit of background and characterization, along with a likeable protagonist who does one truly awful (but understandable) thing early and then tries to make up for it ever afterwards.

Thankfully, there's an emphasis on the science-fictional and political aspects of the whole 'secret race of telepaths' concept, with more traditional superhero battles taking a back seat. The art, mostly by Khari Evans, is clean and straightforward, and he seems to have a nice command of panel-to-panel continuity. Recommended.


 

The Rocketeer: Cargo of Doom: written by Mark Waid; illustrated by Chris Samnee (2012): Waid and Samnee try their hands at what I think is the first multi-issue Rocketeer storyline since late creator/writer/artist Dave Stevens' second Rocketeer serial of the late 1980's. Waid captures the breezy, 1930's pulp quality of Stevens while adding a couple of new characters to the cast.

Waid also brings in yet another established pulp character to the Rocketeer's world without ever quite naming said character due to copyright concerns (Doc Savage and his assistants Monk and Ham appeared this way in the first Rocketeer adventure, with the Shadow and his associates following suit in the second; Disney replaced Doc Savage with Howard Hughes for the 1991 Rocketeer movie). Here, it's Doc Savage villain John Sunlight. Also dinosaurs. Samnee's art reminds me more of Steve Rude than Dave Stevens, but that's fine -- it still looks pretty good, and pretty much period-appropriate. Recommended.



Jonah Hex: Two-Gun Mojo: written by Joe R. Lansdale; illustrated by Timothy Truman and Sam Glanzman (1993): Long-time horror and Western writer Joe Lansdale's first outing on DC's Western anti-hero Jonah Hex is a lot of grimy fun, with Tim Truman and Sam Glanzman supplying suitably gritty, violent visuals.

Looking to avenge the murder of a fellow bounty hunter, the disfigured Civil War veteran fights what may or may not be a supernatural threat hiding within a travelling carnival. Can the boss of the carnival actually animate the dead, or are his tricks explainable through rational means? In any event, Hex finds himself stuck between Apache raiding parties, a bounty on his head for a murder he didn't commit, and what appears to be Zombie Wild Bill Hickok.

The Truman/Glanzman art team is squarely in the tradition of Hex's longtime illustrator Tony deZuniga without being imitative, and as this miniseries was aimed at adults, they're allowed a lot more leeway to depict violence and its consequences. Jonah Hex himself is, as always, oddly noble. He may have started life as a knock-off of Clint Eastwood's Man with No Name, but he's his own character now. Recommended.

 

 

Tomorrow Stories Volume 2: written by Alan Moore; illustrated by Melinda Gebbie, Kevin Nowlan, Jim Baikie, Rick Veitch, Hilary Barta, and others (2000-2002): One of two books in Alan Moore's ABC Comics line of the early oughts that resurrected the anthology title, with this one leaning more heavily on comedy and pastiche than the other (Tom Strong's Terrific Tales). Kevin Nowlan's art on the Jack Quick series won him an Eisner Award for art, and it is a heckuva performance from an artist who doesn't do that much pencilling.

The different strips that appeared over the course of 12 issues tended to be parodies and/or homages to either very specific antecedents (Moore and Rick Veitch's Greyshirt is a stylistic homage to Will Eisner's Spirit both in writing and in visuals) or more general comic-book and pop-culture sources (Jack Quick parodies 'smart kid' strips and books, The First American parodies patriotic superhero strips, Splash Brannigan homages both Plastic Man and the Mad comic book of the 1950's). The Cobweb, with its sexually adventurous female crimefighter, spreads a wider net, allowing for everything from 19th century woodcuts to fumetti with talking action figures. Recommended.

 

 

 

Saturday, October 20, 2012

Welcome to the Hot Zone

Army@Love: The Hot Zone Club: written by Rick Veitch; illustrated by Rick Veitch and Gary Erskine (2007): Rick Veitch's hilarious, bleak look at modern warfare and modern love is great satire that seems almost plausible.

As the endless American occupation of/war with the Middle Eastern country of Afbaghistan goes on and on, U.S. military recruitment levels drop to zero. The domestic economy collapses. People get really pissy. So begins this first collection of Army@Love, the title itself a play on the old Sgt. Rock comic Our Army at War.

Desperately seeking solutions in a world where pop-music success is measured solely by how many ringtones a song sells, the U.S. government decides to rebrand...well, warfare itself. By making it sexy. Really sexy. Periodic retreats allow for orgies of the armed forces. Sex is a recruiting tool. The Hot Zone Club welcomes any military personnel who manage to safely fuck during a firefight, one's success in this endeavour commemorated in a Hot Zone patch on one's combat fatigues. Drugs and alcohol are rampant. Actually, the soldiers are also rampant. Boy, are they rampant.

So too the bureaucrats, the civilian employees, and all the assorted family members, acquaintances, native citizens, and hangers-on. A PR expert and his secretary daily, mechanically work through the Kama Sutra as if it were a How-To guide for Power Point. It's that kind of book.

Quickly, the war becomes a success. It still shows no signs of ending, but now the cool kids are all excited about it. It's a Middle-Eastern Vacation! In this brave new world, soldiers carry their cellphones with them on the battlefield and have mundane conversations while mowing down 'insurgents.' Media coverage of the war is micromanaged and megacontrolled. There's no longer anything resembling 'real' reporting. Just the way the government likes it. Welcome to the Hot Zone. Crisis of confidence averted.

Gary Erskine adds a cleanness of line to Veitch's work that makes this stand apart from much of Veitch's pleasingly shaggy, self-inked pencilling jobs. The writing is sharp, the characters alternately sympathetic and pitiable, the war extraordinarily familiar and almost plausible. Truly one of the great comics of the oughts. If only there were more than 19 issues! Highly recommended.

Thursday, September 13, 2012

Heartburst

Heartburst and Other Pleasures: written by Rick Veitch with Alan Moore; illustrated by Rick Veitch with Steve Bissette (collected 2008): This selection of Veitch's early 1980's graphic 'novel' Heartburst and a number of other short pieces from two decades is a pleasure to read.

Heartburst (really only 48 pages long and called a 'novel' when first published when, as Veitch notes in his introduction, the derived-from-the-French 'graphic album' would have made more sense) presents an Earth colony that has based its entire culture on the early American TV broadcasts that are just arriving on that world thanks to the pesky speed of light.

That Earth colony, a sort of quasi-Roman Catholic fascist tyranny, is also in the process of exterminating the intelligent natives of that planet for, among other things, being too sexually liberated.

Veitch does a nice job of playing in a very satiric, 1950's science-fictional universe, but with more sex and a little more nudity, and the quantum-spiritualism elements of the text are really quite charming. The whole thing would only be more enjoyable at two or three times the length, where certain elements (such as the travelling circus) might end up feeling more organic and a bit less forced.

The short pieces and sketches give brief snapshots of Veitch throughout his career. He's remained remarkably consistent, and as a bonus, the colours in this collection really 'pop': it looks terrific. Recommended.

Sunday, June 3, 2012

Work for Hire

Alan Moore's Complete WildC.A.T.S.: written by Alan Moore; illustrated by Travis Charest, Matt Broome, Jim Lee and others (1997-98; collected 2007): Alan Moore's work-for-hire years at Image and Image/Wildstorm before Wildstorm jumped from Image to DC offer interesting work, though certainly not essential work.

Created by Jim Lee and Brandon Choi in 1992, the WildC.A.T.S. (Covert Action Team, natch) are a bland, derivative bunch of knockoffs of popular DC and Marvel characters. Gathered by an alien to fight part of an alien war taking place on Earth, they somehow got a short-lived animated cartoon.

To understand the staggering depth and complexity of thought that went into this alien war, understand that the opposing sides are the good Kerubim and the evil Daemonites. The most notably knocked-off knockoffs include Majestic (Superman), Zealot (Wonder Woman), Maul (the Hulk) and Grifter (Wolverine with guns, but with a mask that makes him look like Bob Burden's great superhero The Flaming Carrot when drawn in profile).

Moore ups the angst and alienation quotient here, giving character to characters hitherto pretty much without character, but there's only so much anyone can do with most of these chumps. Along with Moore's work on other Wildstorm characters and his work on the Spawn portion of the Image universe, this is the Alan Moore material one can skip if one is going to skip Alan Moore material. It's a testimony to Moore's skill that he can make the Wildstorm universe, with some of the most ridiculous character names in the history of superhero comic books (Overtkill anyone?), seem at all interesting. Lightly recommended.

 

Rick Veitch and Alan Moore parody Superboy
Supreme: The Return: written by Alan Moore; illustrated by Rick Veitch, Rob Liefeld, Chris Sprouse, and others (1997-99; reprinted 2004): Over in the Rob Liefeld corner of the Image superhero universe was Supreme, a Superman knock-off with elements of Captain (Shazam!) Marvel in his DNA depending on who was writing him that week. Then Alan Moore took over, given carte blanche to do whatever he wanted to the character.

What resulted were about 25 issues of metafictional lunacy. If one ever wondered what would have happened had Moore continued to write for DC -- well, Supreme looks a lot like an All-Star Superman that never existed. His origin rewritten by Moore to be a close, often satiric analog for that of Superman's, Supreme is made aware early in Moore's run that he's subject to periodic continuity revision. Different versions of Supreme and his supporting characters live in a pocket universe called the Supremacy.

And so it begins. Moore and his artists (most importantly the magnificent Rick Veitch) take Supreme through stories and eras that straight-facedly satirize both the publishing eras and individual stories of Superman and the Superman family, with analogs for everyone from the Legion of Super-heroes to Krypto the Superdog to Brainiac and the Phantom Zone criminals. The giant, disembodied head of Jack Kirby puts in an appearance. It's that kind of book.

Along the way, Moore seems to be working out ideas that would be more fully fleshed out in his subsequent America's Best Comics work and titles that included Tom Strong, Promethea, and the League of Extraordinary Gentleman. Fun and bizarre. Recommended.

Tuesday, February 14, 2012

Giant-size Swamp Thing

The Saga of the Swamp Thing Volume 5: written by Alan Moore, Steve Bissette, Rick Veitch, and John Totleben; illustrated by Rick Veitch, Steve Bissette, John Totleben, and Alfredo Alcala (1986; collected 2011): The penultimate collection of Alan Moore's career-making run on DC's Saga of the Swamp Thing sees Rick Veitch take over as primary penciller. As previous Swamp Thing penciller (and then-continuing cover artist) Steve Bissette notes in the informative introduction, Veitch's interest in science fiction over horror helped shift the book to a more science-fiction-oriented direction. But first Swamp Thing would travel to Gotham City for a fateful encounter with Batman. Then it was off into space for several issues for an odyssey that would conclude in the next volume.

The double-sized issue featuring Swamp Thing's battle with Batman is a doozy, showcasing as it does longtime Swamp Thing inker John Totleben's second full-art stint on the comic book. It's gorgeous: Totleben's art often looked like he was cutting his fine lines into wood or perhaps copper. It's elegant and old-school without being stiff or anachronistic. This was the time of Frank Miller's Dark Knight Returns, so Batman gets a really, really big Batmobile. However, Moore's Batman is much more sympathetic and fallible than Miller's -- and reasonable, in the end, as he and Swamp Thing ultimately resolve their differences without killing each other.

Subsequent issues further develop the character of Swamp Thing's beloved Abigail Cable, reintroduce two horribly transformed characters from Martin Pasko's early 1980's run on Saga, and bring us Swamp Thing's first foray into space travel. One can see Moore straining at the chains of the endless status quo of the mainstream superhero universe here. Things may return to the baseline at the end of each seemingly world-changing event, but logically they shouldn't.

Even if DC wouldn't soon anger Moore and cause him to leave the mainstream forever, one can't really believe, reading these stories, that he would have been much longer satisfied with 'The More Things Change, The More They Stay The Same.' Highly recommended.



The Saga of the Swamp Thing Volume 6: written by Alan Moore, Steve Bissette, and Rick Veitch; illustrated by Rick Veitch, Steve Bissette, John Totleben, Alfredo Alcala, and Tom Yeates (1986-87; collected 2011): And so Alan Moore's time as writer of DC's Saga of the Swamp Thing comes to an end after four years and nearly 50 issues'-worth of adventures. When he took over with issue 20, Moore was a British comic-book writer making his American debut. When he finished, he was the most praised writer of mainstream comic books in North America.
Swamp Thing's space odyssey continues, as the muck-encrusted Plant Elemental desperately seeks a way back to Earth and the arms of his beloved Abby. Meanwhile, on Earth, Abby believes Swamp Thing to be dead and starts to gradually move on with her life. Yes, they are literally star-crossed lovers.

The move into space brings Swamp Thing into contact (and occasionally conflict) with some of DC's Silver Age space characters, most notably Earth hero Adam Strange and a couple of really jerky Hawkpeople from Hawkman's planet of Thanagar. Swamp Thing also encounters a creepy machine entity in an artistic tour-de-force for Totleben, who illustrates an entire issue in the sort of heavy-duty collage that really does have to be seen to be appreciated, an issue that also allows Moore to cut loose with a long burst of prose-poetry meant to show the alien-ness of the issue's narrator, a world-sized machine intelligence pining for love in the lonely abyss of space.

Swamp Thing also encounters some of Jack Kirby's New Gods in an issue written by Veitch, one that showcases the more satiric, blackly comic and irreverent Swamp Thing that Veitch would be writing a lot more of when he took over from Moore as Saga writer with issue 65. Bissette's first full script sees Abby back on Earth encountering a character from the very beginnings of Swamp Thing back in the early 1970's, when it was written by Len Wein and illustrated by Bernie Wrightson. And there's a Green Lantern to be met before our hero returns home and Moore's stint as writer concludes with the lovely, elegaic "Return of the Good Gumbo." It was one hell of a ride. Highly recommended.

Tuesday, November 15, 2011

War is Hello!


Army@Love Volume 2: Generation Pwned, written by Rick Veitch, illustrated by Rick Veitch, Gary Erskine, and Jose Villarrubia (2007-2008; collected 2008): Hilarious, scabrous satire of war and culture in the near future ("A few years from now," we're periodically told), as American troops in the country of 'Afbaghistan' fight to win hearts and minds, and to make the Armed Forces of the near-future a cool thing for American youth to join by any means necessary, including subliminal advertisements and shiny, happy multimedia depictions of the sex- and drug-drenched wonderland of modern warfare.

War isn't like a video game. War has become a video game, but the participants are still prone to the age-old problems of stress disorders, drug and alcohol abuse, separation from loved ones back home, and the occasional enemy infiltrator.

Veitch's career-long love of occasionally goofy, satirically pointed names (Beau Gest and Flabberghast, to cite two) still manifests from time to time, which can be a bit jarring when those names brush up against the more normative elements of the narrative. Otherwise this is Veitch's sharpest, most well-observed satire in a career with many high points in that too-small subgenre of comic books.

In a perfect world, this series would have gone on for a long time. Unfortunately, we only got 18 issues of it. So it goes. Gary Erskine's inks eliminate pretty much all the occasional shagginess of Veitch's pencils, giving the book a sort of hard-edge hyper-reality that well serves the subject material and the treatment thereof. Great satire, and a great war book. This isn't for the drooling old codgers sitting around watching The Hitler Channel. Highly recommended.

Thursday, September 8, 2011

Magnetic Fields Forever



The One, written and illustrated by Rick Veitch (1985-86; this edition 2003): Veitch's satiric look at superheroes in a quasi-realistic (though blackly comic) setting predated such better-known, similar offerings like Watchmen and The Dark Knight Returns by several months in the mid-1980's. It's an unjustly neglected entry in this sub-sub-genre of comic books, alternately funny and heart-felt.

"Itchy" Itch, a leprous parody of Richie Rich all grown up, starts World War Three as a means to make a lot of money and hopefully seize control of pretty much all the world's financial markets. But things aft gang agley. He doesn't expect a nuclear exchange between the USSR and USA, and he really doesn't expect nuclear explosions to be neutralized -- and perhaps transformed -- by...something.

Traumatized by their inability to properly wage war, the USSR and the USA unleash their super-secret superheroes on the world. But why did a portion of the world's population fall asleep at the moment the bombs were supposed to go off? Who is the mysterious figure known as The One? And who or what is The Other?

The One fires away at such targets as mutually assured destruction and realpolitik, American consumerism and Soviet hypocrisy, greed and the will to power. It does so with a fair amount of humour, not all of it black, and an ending that manages to combine catastrophe and eucatastrophe into a pleasing, thought-provoking mix. Like the battles in Alan Moore's Miracleman/Marvelman, the conflict between the American and Soviet superbeings causes mass death and destruction: when gods cry 'War', humans suffer.

But humanity's hope lies in its own superiority to these clashing behemoths, its own ability to change or die.

Exhilarating and off-beat, The One suffers only from typos and annoying substitutions for swear words that remain from when it was originally published by Epic Comics, an adult division of Marvel that nonetheless discouraged strong language (but not violence or nudity -- What the H?). If I never read another character saying 'Mothershuking!', it will be too soon. Nonetheless, that's a quibble. Highly recommended.

Sunday, June 19, 2011

Superman's Dead


Whatever Happened to the Man of Tomorrow?: Deluxe Edition, written by Alan Moore, illustrated by Curt Swan, Dave Gibbons, Rick Veitch, Kurt Schaffenberger, George Perez, Murphy Anderson and Brian Bolland (1984-86; collected 2009): Once upon a time, in the farflung past of 1985, DC Comics decided to streamline their comic book universe by putting all their heroes on one Earth, rather than the half-dozen they then occupied. In the aftermath of this, a number of heroes got new, substantially revised origins. One of those superheroes was Superman. The Superman of Earth-One, who'd been kicking around since the late 1950's, would be no more.

Alan Moore (Watchmen, League of Extraordinary Gentlemen, From Hell) was just then beginning to reach the height of his popularity in 1986 when he begged then-Superman-titles editor Julius Schwartz for a chance to write the last adventure of the Silver and Bronze Age Superman. Longtime Superman penciller Curt Swan would draw the two-issue story, with inks from super-hot artist George Perez, longtime Swan collaborator Murphy Anderson, and longtime Superman family penciller Kurt Schaffenberger.

In 48 pages, Moore and his artistic collaborators got to tell the last Superman story...sort of. Thereafter, the Superman titles would cease publication for a few months and then return with new writers John Byrne and Marv Wolfman telling stories of a 'new', less powerful, younger Man of Steel.

DC seriously pissed off Alan Moore in 1987, resulting in him never working for the parent company again. And so DC has packaged and repackaged Moore's 1980's output for decades, milking a long-deceased cash cow quite handily. This time around, DC packaged together the last Superman two-parter with the two other Bronze Age Superman stories Moore wrote -- the Superman Annual double-length story "For the Man Who Has Everything" and the Superman/Swamp Thing team-up "The Jungle Line" -- into an oversized hardcover package. It's a lovely package, reproducing the art at close to the size it was actually drawn.

All three stories are terrific adventures of the Man of Steel, causing one to wonder what would have happened had Moore accepted DC's offer to write a rebooted Superman full-time. Moore refused on the grounds that he couldn't imagine his outre sensibilities being able to sustain a viable Superman book without major weirdness creeping rapidly in. Maybe he was right, though it's nice to dream.

The core story here -- "Whatever Happened to the Man of Tomorrow?" -- takes us to the then-future of the late 1990's. A reporter for the Daily Planet has come to interview retired and married reporter Lois Lane on the occasion of the tenth anniversary of Superman's last battle with all of his enemies. Superman disappeared thereafter, and has been presumed dead ever since. What follows is one of those nice counterpointed stories Moore did so well -- Lois's narration gives us her reaction to the events, while the art and dialogue occasionally shows us things Lois didn't know about, or at least couldn't have known about at the time.

Sometime in the 1980's, Superman and the other heroes of the world had, if not eliminated crime, at least curbed superhuman crime enough that Superman was in semi-retirement. He returns from a space mission for NASA to discover Metropolis under siege by...Bizarro-Superman, a hitherto harmless, defective copy of Superman who lived on his own, weird, cube-shaped world. But now Bizarro has come back as a genocidal killer. And this is just the beginning, as former nuisances like the Prankster and the Toyman come back as homicidal maniacs. What happens when the big guns -- especially Brainiac and Lex Luthor -- return?

And so Superman fights his last, weird battle in the North, at his Fortress of Solitude, trying to keep his remaining friends and loved ones safe while under attack by all his remaining foes. The Legion of Supervillains from the 30th century appears to inform the other villains that this is Superman's final stand -- he will be destroyed by his greatest foe, though history doesn't record who or what that foe is. An impenetrable force field surrounds the fortress, preventing the league of heroes who've arrived to help Superman from being able to offer that help.

All in all, this is a great Superman story, expertly told. Moore manages to throw in almost every Superman villain, trophy, knickknack and ally over the course of 48 pages without making things seem overcrowded, and without resorting to several pages of Basil Exposition. On the waste snows, in the ruins of the Fortress, surrounded by the bodies of dead friends and dead foes, Superman will meet his end. Highly recommended.

Monday, April 4, 2011

The Kids in the Hell


Brat Pack, written and illustrated by Rick Veitch (1990-91; this edition 2005): When Veitch started work on Brat Pack back in late 1989, DC's ridiculous phone-in campaign to determine whether Robin would live or die was fresh in everyone's memories. Of course, this wasn't the Dick Grayson Robin, but Robin II, Jason Todd, who'd been rewritten after the company-wide Crisis on Infinite Earths to be a maladjusted teen-aged jerk...almost as if killing Robin was always on someone's mind (his original origin was pretty much the same as Dick Grayson's -- circus performer, daredevil, nice kid; after the Crisis, he was a street punk whom Batman selected to be Robin because...wait for it...Jason Todd stole the wheels off the Batmobile).

Kid sidekicks sorta worked in the 1940's, when child labour was still at least partially acceptable in the U.S., and when superhero comic books didn't strive for quasi-realism. Ostensibly, child sidekicks (Robin seemed to be about 10 at the beginning) worked as wish-fulfillment/identification figures for the child readers of superhero comics, though great American cartoonist (and once-upon-a-time comic-book sweatshop artist) Jules Feiffer once noted that he never met anyone, including himself, who identified with Robin -- kids want to be Batman.

In any case, kid sidekicks proliferated once Robin was introduced into the Batman canon in 1940; the most notable were Green Arrow's Speedy, Captain America's Bucky and, much later, Wonder Woman's Wonder Girl and the Flash's Kid Flash, though the latter two generally appeared on their own or with other teen superheroes, only teaming up rarely with their mentors (ditto for Supergirl). The first kid sidekick to die in action was Bucky, as revealed in Captain America's return to comic-book action in the early 1960's, though more than 40 years later Bucky would (like most comic-book characters) un-die.

Brat Pack meditates, sometimes horrifically, sometimes offensively, on both sidekicks and their changing meanings within comic books and the culture at large. 1950's psychologist Frederic Wertham saw in Batman and Robin an offensive homosexual couple (yeah, I know -- technically Batman would be a pedophile, given Robin's apparent age, but Wertham, like a lot of later bigots, doesn't differentiate); in Wonder Woman, a lesbian bondage queen; in superheroes an endless parade of offense to the morals and minds of America's youth. Oh, Wertham.

Veitch's thorniest problem lies in his characterization of Batman stand-in Midnight Mink as Wertham's version of Batman. Many critics characterized this as homophobia, missing the point, I think -- Veitch's commentary is on just that sort of thinking applied to children's books by adults. There's also a strong sense of disgust at how the adultification of superheroes in the 1970's and 1980's made child sidekicks logically untenable but commercially ever-necessary: corporations almost never willingly lay down a copyrighted character so long as there may be more money to be made.

Even the Robin phone-in is thrown in, as the citizen's of Veitch's Slumburg phone in to a radio show to voice their desire to see the kid sidekicks of Slumburg's four remaining major superheroes die (Superman-alike Maximortal left ten years earlier, plunging the city and the world into a crime-filled depression that they've never recovered from, and causing the remaining superheroes to become debased, ultraviolent parodies of themselves. Yep, just like mainstream superhero comics in the 1980's!).

And so another blisteringly satiric ride through superhero tropes and histories begins, along with a climax that crosses over into Maximortal. This is great, angry work. Highly recommended.

Superman's Dead


Maximortal, written and illustrated by Rick Veitch (1992-93; this edition 2005): Rick Veitch may have the most underground comix-like mentality of any writer/artist to periodically create comics for the major mainstream publishers. His work can be scabrously vicious in its satire, but that's often balanced by the sentiment his stories show for the true underdogs. Maximortal is, on its surface, Veitch's wildly revisionist take on both Superman and the history of Superman as both a concept and a comic-book character. But it's also a wild ride through history, and not just comic-book history. That one of its fundamental elements is a misreading of Nietzsche may irk the philosophically inclined. Or maybe not.

Maximortal is a nightmarish, exhilirating ride through the history of the Golden Age of the American comic-book industry, which began with the appearance of Superman in 1938. In the real world, Superman's creators -- Jerry Siegel and Joe Shuster -- got royally screwed by their publisher, giving up rights to their character from the get-go because they were kids who wanted to get their creation into print after it had been rejected by every comic-strip syndicate for the past five years. The shameful treatment of Siegel, Shuster and their heirs continues to the present day -- Google 'Joanne Siegel last letter Time Warner.'

Veitch replaces Superman with True-man the Maximortal, and Siegel and Shuster with two similar creators whose travails echo not only those of Superman's creators, but also those of Bill Finger (co-creator of Batman who, thanks to co-creator Bob Kane's business acumen, cannot legally be referred to as such by DC/Time Warner to this day; Finger died an alcoholic in near-poverty in the early 1970's; Kane died a rich man in the 1990's) and a host of others. Running parallel to this story (or more accurately, interwoven with this story) is the tale of the 'real' Maximortal, discovered by a childless couple in 1918 and subsequently kept under wraps by the U.S. government.

And then there's a seemingly timeless Maximortal, constantly thwarted in his/hers/its attempts to free itself from the chains of linear time by a magician called El Guano, who uses seemingly magical human feces (dubbed 'Craptonite') to harm the Maximortal. Analogues for various historical figures, including Einstein, Oppenheimer, comic-book legends Will Eisner and Jack Kirby, President Truman, and doomed TV Superman George Reeves appear. Maximortal's creators are ground down by the comics industry. Will truth and justice prevail? That's a good question.

Maximortal is supposed to be part of a five-volume series by Veitch collectively entitled the 'King Hell Heroica,' of which only this volume and the earlier Brat Pack have appeared. The story here doesn't really end (indeed, the 'climax' only makes complete sense if one has already read Brat Pack...and vice versa). Actually, the story really begins at the ending.

In any case, this is a brilliant, brutal book. Its revisionist take on what superheroes might really be like will probably seem familar by now, with two decades of such takes -- often in the mainstream -- behind us, but its horrified, Juvenalian scream at the horrors of history, and of comic-book history, remains fresh and startling and bracing. Highly recommended.